2014-02-19 04:43:06 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "mads/mads.h"
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2014-03-10 04:00:39 +00:00
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#include "mads/game.h"
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2014-03-14 02:25:16 +00:00
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#include "mads/screen.h"
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2014-03-10 04:00:39 +00:00
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#include "mads/palette.h"
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2014-03-18 23:56:29 +00:00
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#include "mads/user_interface.h"
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2014-02-19 04:43:06 +00:00
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namespace MADS {
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2014-03-18 01:53:22 +00:00
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MADSEngine *DirtyArea::_vm = nullptr;
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DirtyArea::DirtyArea() {
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_active = false;
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_textActive = false;
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}
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void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) {
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if (_bounds.left % 2) {
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--_bounds.left;
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++width;
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}
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if (_bounds.left < 0)
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_bounds.left = 0;
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else if (_bounds.left > maxWidth)
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_bounds.left = maxWidth;
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int right = _bounds.left + width;
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if (right < 0)
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right = 0;
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if (right > maxWidth)
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right = maxWidth;
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_bounds.right = right;
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_bounds2.left = _bounds.width() / 2;
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_bounds2.right = _bounds.left + (_bounds.width() + 1) / 2 - 1;
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if (_bounds.top < 0)
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_bounds.top = 0;
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else if (_bounds.top > maxHeight)
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_bounds.top = maxHeight;
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int bottom = _bounds.top + height;
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if (bottom < 0)
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bottom = 0;
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if (bottom > maxHeight)
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bottom = maxHeight;
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_bounds.bottom = bottom;
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_bounds2.top = _bounds.height() / 2;
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_bounds2.bottom = _bounds.top + (_bounds.height() + 1) / 2 - 1;
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_active = true;
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}
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void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) {
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int width, height;
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Scene &scene = _vm->_game->_scene;
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if (spriteSlot->_SlotType == ST_FULL_SCREEN_REFRESH) {
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// Special entry to refresh the entire screen
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_bounds.left = 0;
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_bounds.top = 0;
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width = MADS_SCREEN_WIDTH;
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height = MADS_SCENE_HEIGHT;
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}
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else {
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// Standard sprite slots
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_bounds.left = spriteSlot->_position.x - scene._posAdjust.x;
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_bounds.top = spriteSlot->_position.y - scene._posAdjust.y;
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SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex];
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2014-03-22 02:47:31 +00:00
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MSprite *frame = spriteSet.getFrame(ABS(spriteSlot->_frameNumber) - 1);
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2014-03-18 01:53:22 +00:00
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if (spriteSlot->_scale == -1) {
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width = frame->w;
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height = frame->h;
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2014-03-22 02:47:31 +00:00
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} else {
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2014-03-18 01:53:22 +00:00
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width = frame->w * spriteSlot->_scale / 100;
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height = frame->h * spriteSlot->_scale / 100;
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_bounds.left -= width / 2;
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_bounds.top += -(height - 1);
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}
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}
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setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
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}
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void DirtyArea::setTextDisplay(const TextDisplay *textDisplay) {
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_bounds.left = textDisplay->_bounds.left;
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_bounds.top = textDisplay->_bounds.top;
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setArea(textDisplay->_bounds.width(), textDisplay->_bounds.height(),
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MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
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}
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2014-03-18 23:56:29 +00:00
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void DirtyArea::setUISlot(const UISlot *slot) {
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int type = slot->_slotType;
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if (type <= -20)
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type += 20;
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if (type >= 64)
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type &= 0xBF;
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MSurface &intSurface = _vm->_game->_scene._userInterface;
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switch (type) {
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case ST_FULL_SCREEN_REFRESH:
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_bounds.left = 0;
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_bounds.top = 0;
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setArea(intSurface.w, intSurface.h, intSurface.w, intSurface.h);
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break;
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case ST_MINUS3:
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_bounds.left = slot->_position.x;
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_bounds.top = slot->_position.y;
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// TODO: spritesIndex & frameNumber used as w & h??!
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error("TODO: Figure out ST_MINUS3. Maybe need a union?");
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break;
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default: {
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SpriteAsset *asset = _vm->_game->_scene._sprites[slot->_spritesIndex];
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MSprite *frame = asset->getFrame(slot->_frameNumber - 1);
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int w = frame->w;
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int h = frame->h;
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if (slot->_field2 == 200) {
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_bounds.left = slot->_position.x;
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_bounds.top = slot->_position.y;
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} else {
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_bounds.left = slot->_position.x + w / 2;
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_bounds.top = slot->_position.y + h / 2;
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}
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setArea(w, h, intSurface.w, intSurface.h);
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break;
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}
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}
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}
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2014-03-18 01:53:22 +00:00
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/*------------------------------------------------------------------------*/
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DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) {
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DirtyArea::_vm = vm;
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for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) {
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DirtyArea rec;
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rec._active = false;
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push_back(rec);
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}
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}
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void DirtyAreas::merge(int startIndex, int count) {
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if (startIndex >= count)
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return;
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for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) {
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if (!(*this)[outerCtr]._active)
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continue;
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for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) {
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if (!(*this)[innerCtr]._active || !intersects(outerCtr, innerCtr))
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continue;
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if ((*this)[outerCtr]._textActive && (*this)[innerCtr]._textActive)
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mergeAreas(outerCtr, innerCtr);
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}
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}
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}
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/**
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* Returns true if two dirty areas intersect
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*/
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bool DirtyAreas::intersects(int idx1, int idx2) {
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return (*this)[idx1]._bounds2.intersects((*this)[idx2]._bounds2);
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}
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void DirtyAreas::mergeAreas(int idx1, int idx2) {
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DirtyArea &da1 = (*this)[idx1];
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DirtyArea &da2 = (*this)[idx2];
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da1._bounds.extend(da2._bounds);
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da1._bounds2.left = da1._bounds.width() / 2;
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da1._bounds2.right = da1._bounds.left + (da1._bounds.width() + 1) / 2 - 1;
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da1._bounds2.top = da1._bounds.height() / 2;
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da1._bounds2.bottom = da1._bounds.top + (da1._bounds.height() + 1) / 2 - 1;
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da2._active = false;
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da1._textActive = true;
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}
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void DirtyAreas::copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust) {
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for (uint i = 0; i < size(); ++i) {
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const Common::Rect &srcBounds = (*this)[i]._bounds;
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Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
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srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
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if ((*this)[i]._active && bounds.isValidRect()) {
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srcSurface->copyTo(destSurface, bounds, Common::Point(bounds.left, bounds.top));
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}
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}
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}
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void DirtyAreas::copyToScreen(const Common::Point &posAdjust) {
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for (uint i = 0; i < size(); ++i) {
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const Common::Rect &srcBounds = (*this)[i]._bounds;
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Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
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srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
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if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) {
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_vm->_screen.copyRectToScreen(bounds);
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}
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}
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}
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void DirtyAreas::reset() {
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for (uint i = 0; i < size(); ++i)
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(*this)[i]._active = false;
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}
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/*------------------------------------------------------------------------*/
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2014-03-19 23:44:51 +00:00
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ScreenObject::ScreenObject() {
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_category = CAT_NONE;
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_descId = 0;
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_layer = 0;
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}
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/*------------------------------------------------------------------------*/
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ScreenObjects::ScreenObjects(MADSEngine *vm) : _vm(vm) {
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2014-03-22 16:02:17 +00:00
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_objectY = -1;
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2014-03-19 23:44:51 +00:00
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_v8333C = false;
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_v832EC = 0;
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_v7FECA = 0;
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_v7FED6 = 0;
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_v8332A = 0;
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_category = CAT_NONE;
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2014-03-22 16:02:17 +00:00
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_newDescId = 0;
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_newDescId = 0;
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2014-03-19 23:44:51 +00:00
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_released = false;
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2014-03-20 03:33:18 +00:00
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_uiCount = 0;
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2014-03-21 13:27:22 +00:00
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_hotspotsIndex = 0;
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_selectedObject = -1;
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2014-03-22 16:02:17 +00:00
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_scrollerY = -1;
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_milliTime = 0;
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_eventFlag = false;
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2014-03-19 23:44:51 +00:00
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}
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void ScreenObjects::add(const Common::Rect &bounds, Layer layer, ScrCategory category, int descId) {
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assert(size() < 100);
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ScreenObject so;
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so._bounds = bounds;
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so._category = category;
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so._descId = descId;
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so._layer = layer;
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push_back(so);
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}
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void ScreenObjects::check(bool scanFlag) {
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Scene &scene = _vm->_game->_scene;
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if (!_vm->_events->_mouseButtons || _v832EC)
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_v7FECA = false;
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2014-03-22 16:02:17 +00:00
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if ((_vm->_events->_mouseMoved || _vm->_game->_scene._userInterface._scrollerY
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|| _v8332A || _v8333C) && scanFlag) {
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_category = CAT_NONE;
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2014-03-21 13:27:22 +00:00
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_selectedObject = scanBackwards(_vm->_events->currentPos(), LAYER_GUI);
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if (_selectedObject > 0) {
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_category = (ScrCategory)((*this)[_selectedObject - 1]._category & 7);
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2014-03-22 16:02:17 +00:00
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_newDescId = (*this)[_selectedObject - 1]._descId;
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2014-03-19 23:44:51 +00:00
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}
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// Handling for easy mouse
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ScrCategory category = scene._userInterface._category;
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if (_vm->_easyMouse && !_vm->_events->_vD4 && category != _category
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&& scene._userInterface._category != CAT_NONE) {
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_released = true;
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if (category >= CAT_ACTION && category <= CAT_TALK_ENTRY) {
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scene._userInterface.elementHighlighted();
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}
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2014-03-22 16:02:17 +00:00
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scene._action.checkActionAtMousePos();
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2014-03-19 23:44:51 +00:00
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}
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_released = _vm->_events->_mouseReleased;
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if (_vm->_events->_vD2 || (_vm->_easyMouse && !_vm->_events->_vD4))
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scene._userInterface._category = _category;
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if (!_vm->_events->_mouseButtons || _vm->_easyMouse) {
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if (category >= CAT_ACTION && category <= CAT_TALK_ENTRY) {
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scene._userInterface.elementHighlighted();
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}
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}
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if (_vm->_events->_mouseButtons || (_vm->_easyMouse && scene._action._v83338 > 1
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&& scene._userInterface._category == CAT_INV_LIST) ||
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(_vm->_easyMouse && scene._userInterface._category == CAT_HOTSPOT)) {
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scene._action.checkActionAtMousePos();
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}
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if (_vm->_events->_mouseReleased) {
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2014-03-20 03:33:18 +00:00
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scene._action.leftClick();
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2014-03-19 23:44:51 +00:00
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scene._userInterface._category = CAT_NONE;
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}
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if (_vm->_events->_mouseButtons || _vm->_easyMouse || scene._userInterface._scrollerY)
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2014-03-22 16:02:17 +00:00
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checkScroller();
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2014-03-19 23:44:51 +00:00
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if (_vm->_events->_mouseButtons || _vm->_easyMouse)
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scene._action.set();
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_v8333C = 0;
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}
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scene._action.refresh();
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2014-03-20 03:33:18 +00:00
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UserInterface &userInterface = _vm->_game->_scene._userInterface;
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uint32 currentTicks = _vm->_events->getFrameCounter();
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if (currentTicks >= _vm->_game->_ticksExpiry) {
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// Check the user interface slots to see if there's any slots that need to be expired
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UISlots &uiSlots = userInterface._uiSlots;
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for (uint idx = 0; idx < uiSlots.size(); ++idx) {
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UISlot &slot = uiSlots[idx];
|
|
|
|
|
|
|
|
if (slot._slotType != ST_FULL_SCREEN_REFRESH && slot._slotType > -20
|
|
|
|
&& slot._field2 != 200)
|
|
|
|
slot._slotType = ST_EXPIRED;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle animating the selected inventory animation
|
|
|
|
userInterface.inventoryAnim();
|
|
|
|
|
|
|
|
// Set the next frame expiry
|
|
|
|
_vm->_game->_ticksExpiry = currentTicks + 6;
|
|
|
|
}
|
2014-03-19 23:44:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int ScreenObjects::scanBackwards(const Common::Point &pt, int layer) {
|
|
|
|
for (int i = (int)size() - 1; i >= 0; --i) {
|
|
|
|
if ((*this)[i]._bounds.contains(pt) && ((*this)[i]._layer == layer))
|
|
|
|
return i + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Entry not found
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2014-03-22 16:02:17 +00:00
|
|
|
void ScreenObjects::checkScroller() {
|
|
|
|
UserInterface &userInterface = _vm->_game->_scene._userInterface;
|
|
|
|
Common::Array<int> &inventoryList = _vm->_game->_objects._inventoryList;
|
|
|
|
|
|
|
|
if (_v832EC)
|
|
|
|
return;
|
|
|
|
|
|
|
|
userInterface._scrollerY = 0;
|
|
|
|
|
|
|
|
if ((_category == CAT_INV_SCROLLER || (_scrollerY == 3 && _vm->_events->_vD4))
|
|
|
|
&& (_vm->_events->_vD4 || _vm->_easyMouse)) {
|
|
|
|
if ((_vm->_events->_vD2 || (_vm->_easyMouse && !_vm->_events->_vD4))
|
|
|
|
&& _category == CAT_INV_SCROLLER) {
|
|
|
|
_currentDescId = _newDescId;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_newDescId == _currentDescId || _scrollerY == 3) {
|
|
|
|
_vm->_game->_scene._userInterface._scrollerY = _currentDescId;
|
|
|
|
uint32 currentMilli = g_system->getMillis();
|
|
|
|
uint32 timeInc = _eventFlag ? 100 : 380;
|
|
|
|
|
|
|
|
if (_vm->_events->_vD2 || (_milliTime + timeInc) <= currentMilli) {
|
|
|
|
_eventFlag = _vm->_events->_vD2 < 1;
|
|
|
|
_milliTime = currentMilli;
|
|
|
|
|
|
|
|
switch (_currentDescId) {
|
|
|
|
case 1:
|
|
|
|
// Scroll up
|
|
|
|
if (userInterface._inventoryTopIndex > 0 && inventoryList.size() > 0) {
|
|
|
|
--userInterface._inventoryTopIndex;
|
|
|
|
userInterface._inventoryChanged = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
// Scroll down
|
|
|
|
if (userInterface._inventoryTopIndex < (int)inventoryList.size() &&
|
|
|
|
inventoryList.size() > 0) {
|
|
|
|
++userInterface._inventoryTopIndex;
|
|
|
|
userInterface._inventoryChanged = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3: {
|
|
|
|
// Inventory slider
|
|
|
|
int newIndex = CLIP((int)_vm->_events->currentPos().y - 170, 0, 17)
|
|
|
|
* inventoryList.size() / 10;
|
|
|
|
if (newIndex >= (int)inventoryList.size())
|
|
|
|
newIndex = inventoryList.size() - 1;
|
|
|
|
|
|
|
|
if (inventoryList.size() > 0) {
|
|
|
|
userInterface._inventoryChanged = newIndex != userInterface._inventoryTopIndex;
|
|
|
|
userInterface._inventoryTopIndex = newIndex;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (userInterface._inventoryChanged) {
|
|
|
|
int dummy;
|
|
|
|
userInterface.drawInventory(2, 0, &dummy);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (userInterface._scrollerY != _scrollerY ||
|
|
|
|
userInterface._objectY != _objectY)
|
|
|
|
userInterface.scrollerChanged();
|
|
|
|
|
|
|
|
_scrollerY = userInterface._scrollerY;
|
|
|
|
_objectY = userInterface._objectY;
|
2014-03-19 23:44:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
|
2014-03-14 02:25:16 +00:00
|
|
|
ScreenSurface::ScreenSurface() {
|
|
|
|
_dataP = nullptr;
|
|
|
|
}
|
|
|
|
|
2014-03-05 12:27:39 +00:00
|
|
|
void ScreenSurface::init() {
|
|
|
|
setSize(g_system->getWidth(), g_system->getHeight());
|
|
|
|
}
|
|
|
|
|
2014-03-14 02:25:16 +00:00
|
|
|
void ScreenSurface::copyRectToScreen(const Common::Point &destPos,
|
|
|
|
const Common::Rect &bounds) {
|
|
|
|
byte *buf = getBasePtr(destPos.x, destPos.y);
|
2014-03-22 02:47:31 +00:00
|
|
|
|
|
|
|
if (bounds.width() != 0 && bounds.height() != 0)
|
|
|
|
g_system->copyRectToScreen(buf, this->pitch, bounds.left, bounds.top,
|
|
|
|
bounds.width(), bounds.height());
|
2014-03-14 02:25:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void ScreenSurface::copyRectToScreen(const Common::Rect &bounds) {
|
|
|
|
copyRectToScreen(Common::Point(bounds.left, bounds.top), bounds);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-03-05 12:27:39 +00:00
|
|
|
void ScreenSurface::updateScreen() {
|
|
|
|
g_system->updateScreen();
|
|
|
|
}
|
|
|
|
|
2014-03-10 04:00:39 +00:00
|
|
|
void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag) {
|
|
|
|
switch (transitionType) {
|
|
|
|
case kTransitionFadeOutIn:
|
|
|
|
fadeOut();
|
|
|
|
fadeIn();
|
|
|
|
break;
|
2014-03-05 12:27:39 +00:00
|
|
|
|
2014-03-10 04:00:39 +00:00
|
|
|
case kTransitionFadeIn:
|
|
|
|
fadeIn();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case kTransitionBoxInBottomLeft:
|
|
|
|
case kTransitionBoxInBottomRight:
|
|
|
|
case kTransitionBoxInTopLeft:
|
|
|
|
case kTransitionBoxInTopRight:
|
|
|
|
error("TODO: transition");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case kTransitionPanLeftToRight:
|
|
|
|
case kTransitionPanRightToLeft:
|
|
|
|
error("TODO: transition");
|
|
|
|
|
|
|
|
case kTransitionCircleIn1:
|
|
|
|
case kTransitionCircleIn2:
|
|
|
|
case kTransitionCircleIn3:
|
|
|
|
case kTransitionCircleIn4:
|
|
|
|
error("TODO circle transition");
|
|
|
|
|
|
|
|
case kCenterVertTransition:
|
|
|
|
error("TODO: center vert transition");
|
|
|
|
|
|
|
|
default:
|
|
|
|
// Quick transitions
|
|
|
|
break;
|
|
|
|
}
|
2014-03-05 12:27:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void ScreenSurface::setPointer(MSurface *s) {
|
2014-03-14 02:25:16 +00:00
|
|
|
_dataP = s->getData();
|
2014-03-05 12:27:39 +00:00
|
|
|
}
|
|
|
|
|
2014-03-10 04:00:39 +00:00
|
|
|
void ScreenSurface::fadeOut() {
|
|
|
|
warning("TODO: Proper fade out");
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScreenSurface::fadeIn() {
|
|
|
|
warning("TODO: Proper fade in");
|
|
|
|
_vm->_palette->setFullPalette(_vm->_palette->_mainPalette);
|
2014-03-14 02:25:16 +00:00
|
|
|
_vm->_screen.copyRectToScreen(Common::Rect(0, 0, 320, 200));
|
2014-03-10 04:00:39 +00:00
|
|
|
}
|
2014-02-19 04:43:06 +00:00
|
|
|
|
|
|
|
} // End of namespace MADS
|