scummvm/common/list.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef COMMON_LIST_H
#define COMMON_LIST_H
#include "common/scummsys.h"
namespace Common {
/**
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* Simple double linked list, modeled after the list template of the standard
* C++ library.
*/
template <class t_T>
class List {
protected:
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#if defined (_WIN32_WCE) || defined (_MSC_VER)
//FIXME evc4 and msvc7 doesn't like it as protected member
public:
#endif
struct NodeBase {
NodeBase *_prev;
NodeBase *_next;
};
template <class t_T2>
struct Node : public NodeBase {
t_T2 _data;
Node(const t_T2 &x) : _data(x) {}
};
template <class t_T2>
class Iterator {
friend class List<t_T>;
NodeBase *_node;
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#if !defined (__WINSCW__)
explicit Iterator(NodeBase *node) : _node(node) {}
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#else
Iterator(NodeBase *node) : _node(node) {}
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#endif
public:
Iterator() : _node(0) {}
// Prefix inc
Iterator<t_T2> &operator++() {
if (_node)
_node = _node->_next;
return *this;
}
// Postfix inc
Iterator<t_T2> operator++(int) {
Iterator tmp(_node);
++(*this);
return tmp;
}
// Prefix dec
Iterator<t_T2> &operator--() {
if (_node)
_node = _node->_prev;
return *this;
}
// Postfix dec
Iterator<t_T2> operator--(int) {
Iterator tmp(_node);
--(*this);
return tmp;
}
t_T2& operator*() const {
assert(_node);
#if (__GNUC__ == 2) && (__GNUC_MINOR__ >= 95)
return static_cast<List<t_T>::Node<t_T2> *>(_node)->_data;
#else
return static_cast<Node<t_T2>*>(_node)->_data;
#endif
}
t_T2* operator->() const {
return &(operator*());
}
bool operator==(const Iterator<t_T2>& x) const {
return _node == x._node;
}
bool operator!=(const Iterator<t_T2>& x) const {
return _node != x._node;
}
};
NodeBase _anchor;
public:
typedef Iterator<t_T> iterator;
typedef Iterator<const t_T> const_iterator;
typedef t_T value_type;
public:
List() {
_anchor._prev = &_anchor;
_anchor._next = &_anchor;
}
List(const List<t_T>& list) {
_anchor._prev = &_anchor;
_anchor._next = &_anchor;
insert(begin(), list.begin(), list.end());
}
~List() {
clear();
}
void push_front(const t_T& element) {
insert(begin(), element);
}
void push_back(const t_T& element) {
insert(end(), element);
}
void insert(iterator pos, const t_T& element) {
NodeBase *newNode = new Node<t_T>(element);
newNode->_next = pos._node;
newNode->_prev = pos._node->_prev;
newNode->_prev->_next = newNode;
newNode->_next->_prev = newNode;
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}
template <typename iterator2>
void insert(iterator pos, iterator2 first, iterator2 last) {
for (; first != last; ++first)
insert(pos, *first);
}
iterator erase(iterator pos) {
assert(pos != end());
NodeBase *next = pos._node->_next;
NodeBase *prev = pos._node->_prev;
Node<t_T> *node = static_cast<Node<t_T> *>(pos._node);
prev->_next = next;
next->_prev = prev;
delete node;
return iterator(next);
}
iterator reverse_erase(iterator pos) {
assert(pos != end());
NodeBase *next = pos._node->_next;
NodeBase *prev = pos._node->_prev;
Node<t_T> *node = static_cast<Node<t_T> *>(pos._node);
prev->_next = next;
next->_prev = prev;
delete node;
return iterator(prev);
}
iterator erase(iterator first, iterator last) {
while (first != last)
erase(first++);
return last;
}
void remove(const t_T &val) {
iterator i = begin();
while (i != end())
if (val == i.operator*())
i = erase(i);
else
++i;
}
List<t_T>& operator =(const List<t_T>& list) {
if (this != &list) {
iterator i;
const_iterator j;
for (i = begin(), j = list.begin(); (i != end()) && (j != list.end()) ; ++i, ++j) {
static_cast<Node<t_T> *>(i._node)->_data = static_cast<Node<t_T> *>(j._node)->_data;
}
if (i == end())
insert(i, j, list.end());
else
erase(i, end());
}
return *this;
}
uint size() const {
int n = 0;
for (const_iterator i = begin(); i != end(); ++i)
++n;
return n;
}
void clear() {
erase(begin(), end());
}
bool empty() const {
return (&_anchor == _anchor._next);
}
iterator begin() {
return iterator(_anchor._next);
}
iterator reverse_begin() {
return iterator(_anchor._prev);
}
iterator end() {
return iterator(&_anchor);
}
const_iterator begin() const {
return const_iterator(_anchor._next);
}
const_iterator reverse_begin() const {
return const_iterator(_anchor._prev);
}
const_iterator end() const {
return const_iterator(const_cast<NodeBase*>(&_anchor));
}
};
} // End of namespace Common
#endif