scummvm/engines/cruise/script.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CRUISE_SCRIPT_H
#define CRUISE_SCRIPT_H
namespace Cruise {
enum scriptTypeEnum {
scriptType_MinusPROC = -20,
scriptType_Minus30 = -30,
scriptType_PROC = 20,
scriptType_REL = 30
};
struct scriptInstanceStruct {
struct scriptInstanceStruct *nextScriptPtr;
int16 var4;
uint8 *var6;
int16 varA;
int16 scriptNumber;
int16 overlayNumber;
int16 sysKey;
int16 freeze;
scriptTypeEnum type;
int16 var16;
int16 var18;
int16 var1A;
////// EXTRA ! not in original code. Needed for cross platform.
int16 bitMask;
};
extern scriptInstanceStruct relHead;
extern scriptInstanceStruct procHead;
extern scriptInstanceStruct *currentScriptPtr;
void setupFuncArray(void);
uint8 getByteFromScript(void);
int removeScript(int overlay, int idx, scriptInstanceStruct * headPtr);
uint8 *attacheNewScriptToTail(int16 overlayNumber,
scriptInstanceStruct * scriptHandlePtr, int16 param, int16 arg0,
int16 arg1, int16 arg2, scriptTypeEnum scriptType);
void manageScripts(scriptInstanceStruct * scriptHandle);
} // End of namespace Cruise
#endif