scummvm/engines/made/screen.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "made/made.h"
#include "made/screen.h"
#include "made/resource.h"
namespace Made {
Screen::Screen(MadeEngine *vm) : _vm(vm) {
_screen1 = new Graphics::Surface();
_screen1->create(320, 200, 1);
_clipInfo1.x = 0;
_clipInfo1.y = 0;
_clipInfo1.w = 320;
_clipInfo1.h = 200;
_clipInfo1.destSurface = _screen1;
_screen2 = new Graphics::Surface();
_screen2->create(320, 200, 1);
_clipInfo2.x = 0;
_clipInfo2.y = 0;
_clipInfo2.w = 320;
_clipInfo2.h = 200;
_clipInfo2.destSurface = _screen2;
_clipArea.destSurface = _screen2;
_excludeClipAreaEnabled[0] = false;
_excludeClipAreaEnabled[1] = false;
_excludeClipAreaEnabled[2] = false;
_excludeClipAreaEnabled[3] = false;
clearChannels();
}
Screen::~Screen() {
delete _screen1;
delete _screen2;
}
void Screen::clearScreen() {
_screen1->fillRect(Common::Rect(0, 0, 320, 200), 0);
_screen2->fillRect(Common::Rect(0, 0, 320, 200), 0);
//_vm->_system->clearScreen();
}
void Screen::drawSurface(Graphics::Surface *source, int x, int y) {
}
void Screen::setPalette(byte *palette, int start, int count) {
}
uint16 Screen::updateChannel(uint16 channelIndex) {
return 0;
}
void Screen::deleteChannel(uint16 channelIndex) {
if (channelIndex < 1 || channelIndex >= 100)
return;
_channels[channelIndex - 1].type = 0;
_channels[channelIndex - 1].state = 0;
_channels[channelIndex - 1].index = 0;
}
int16 Screen::getChannelType(uint16 channelIndex) {
if (channelIndex < 1 || channelIndex >= 100)
return -1;
return _channels[channelIndex - 1].type;
}
int16 Screen::getChannelState(uint16 channelIndex) {
if (channelIndex < 1 || channelIndex >= 100)
return -1;
return _channels[channelIndex - 1].state;
}
void Screen::setChannelState(uint16 channelIndex, int16 state) {
if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
return;
_channels[channelIndex - 1].state = state;
}
uint16 Screen::setChannelLocation(uint16 channelIndex, int16 x, int16 y) {
if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
return 0;
_channels[channelIndex - 1].x = x;
_channels[channelIndex - 1].y = y;
return updateChannel(channelIndex - 1) + 1;
}
uint16 Screen::setChannelContent(uint16 channelIndex, uint16 index) {
if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
return 0;
//debug(2, "setChannelContent(%d, %04X)\n", channelIndex, index); fflush(stdout); g_system->delayMillis(5000);
_channels[channelIndex - 1].index = index;
return updateChannel(channelIndex - 1) + 1;
}
void Screen::drawSpriteChannels(const ClipInfo &clipInfo, int16 includeStateMask, int16 excludeStateMask) {
_excludeClipArea[0].destSurface = clipInfo.destSurface;
_excludeClipArea[1].destSurface = clipInfo.destSurface;
_excludeClipArea[2].destSurface = clipInfo.destSurface;
_excludeClipArea[3].destSurface = clipInfo.destSurface;
_clipArea.destSurface = clipInfo.destSurface;
for (uint16 i = 0; i < _channelsUsedCount; i++) {
debug(2, "drawSpriteChannels() i = %d\n", i);
if (((_channels[i].state & includeStateMask) == includeStateMask) && (_channels[i].state & excludeStateMask) == 0)
{
uint16 flag1 = _channels[i].state & 0x10;
uint16 flag2 = _channels[i].state & 0x20;
debug(2, "drawSpriteChannels() type = %d; index = %04X\n", _channels[i].type, _channels[i].index);
switch (_channels[i].type) {
case 1: // drawFlex
if (_channels[i].state & 4) {
drawFlex(_channels[i].index, _channels[i].x, _channels[i].y, flag1, flag2, _clipArea);
} else if (_channels[i].state & 8) {
for (int excludeIndex = 0; excludeIndex < 4; excludeIndex++) {
if (_excludeClipAreaEnabled[excludeIndex]) {
drawFlex(_channels[i].index, _channels[i].x, _channels[i].y, flag1, flag2, _excludeClipArea[excludeIndex]);
}
}
} else {
drawFlex(_channels[i].index, _channels[i].x, _channels[i].y, flag1, flag2, clipInfo);
}
break;
case 2: // drawObjectText
// TODO
break;
case 3: // drawAnimFrame
if (_channels[i].state & 4) {
drawAnimFrame(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].frameNum, flag1, flag2, _clipArea);
} else if (_channels[i].state & 8) {
for (int excludeIndex = 0; excludeIndex < 4; excludeIndex++) {
if (_excludeClipAreaEnabled[excludeIndex]) {
drawAnimFrame(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].frameNum, flag1, flag2, _excludeClipArea[excludeIndex]);
}
}
} else {
drawAnimFrame(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].frameNum, flag1, flag2, clipInfo);
}
break;
case 4: // drawMenuText
// TODO
break;
default:
break;
}
}
}
}
void Screen::updateSprites() {
// TODO: This needs some more work, I don't use dirty rectangles for now
memcpy(_screen2->pixels, _screen1->pixels, 64000);
//drawSpriteChannels(_clipInfo1, 3, 0x40);//CHECKME
drawSpriteChannels(_clipInfo1, 3, 0);//CHECKME
drawSpriteChannels(_clipInfo2, 1, 2);//CHECKME
_vm->_system->copyRectToScreen((const byte*)_screen2->pixels, _screen2->pitch, 0, 0, _screen2->w, _screen2->h);
}
void Screen::clearChannels() {
for (uint16 i = 0; i < ARRAYSIZE(_channels); i++) {
_channels[i].type = 0;
_channels[i].index = 0;
}
_channelsUsedCount = 0;
}
uint16 Screen::drawFlex(uint16 flexIndex, int16 x, int16 y, uint16 flag1, uint16 flag2, const ClipInfo &clipInfo) {
if (flexIndex == 0)
return 0;
PictureResource *flex = _vm->_res->getPicture(flexIndex);
Graphics::Surface *sourceSurface = flex->getPicture();
byte *source = (byte*)sourceSurface->getBasePtr(0, 0);
byte *dest = (byte*)clipInfo.destSurface->getBasePtr(x, y);
if (x + sourceSurface->w > clipInfo.destSurface->w || y + sourceSurface->h > clipInfo.destSurface->h) {
debug(2, "CLIPPING PROBLEM: x = %d; y = %d; w = %d; h = %d; x+w = %d; y+h = %d\n",
x, y, sourceSurface->w, sourceSurface->h, x + sourceSurface->w, y + sourceSurface->h);
//fflush(stdout); g_system->delayMillis(5000);
return 0;
}
for (int16 yc = 0; yc < sourceSurface->h; yc++) {
for (int16 xc = 0; xc < sourceSurface->w; xc++) {
if (source[xc])
dest[xc] = source[xc];
}
source += sourceSurface->pitch;
dest += clipInfo.destSurface->pitch;
}
// TODO: Palette stuff; palette should be set in showPage
byte *pal = flex->getPalette();
if (pal) {
for (int i = 0; i < 256; i++) {
_palette[i * 4 + 0] = pal[i * 3 + 0];
_palette[i * 4 + 1] = pal[i * 3 + 1];
_palette[i * 4 + 2] = pal[i * 3 + 2];
}
_vm->_system->setPalette(_palette, 0, 256);
}
_vm->_res->freeResource(flex);
return 0;
}
void Screen::drawAnimFrame(uint16 animIndex, int16 x, int16 y, int16 frameNum, uint16 flag1, uint16 flag2, const ClipInfo &clipInfo) {
AnimationResource *anim = _vm->_res->getAnimation(animIndex);
Graphics::Surface *sourceSurface = anim->getFrame(frameNum);
byte *source = (byte*)sourceSurface->getBasePtr(0, 0);
byte *dest = (byte*)clipInfo.destSurface->getBasePtr(x, y);
for (int16 yc = 0; yc < sourceSurface->h; yc++) {
for (int16 xc = 0; xc < sourceSurface->w; xc++) {
if (source[xc])
dest[xc] = source[xc];
}
source += sourceSurface->pitch;
dest += clipInfo.destSurface->pitch;
}
_vm->_res->freeResource(anim);
}
uint16 Screen::drawPic(uint16 index, int16 x, int16 y, uint16 flag1, uint16 flag2) {
//DEBUG
if (y > 200) y = 0;
drawFlex(index, x, y, flag1, flag2, _clipInfo1);
return 0;
}
uint16 Screen::drawAnimPic(uint16 animIndex, int16 x, int16 y, int16 frameNum, uint16 flag1, uint16 flag2) {
drawAnimFrame(animIndex, x, y, frameNum, flag1, flag2, _clipInfo1);
return 0;
}
uint16 Screen::addSprite(uint16 spriteIndex) {
bool oldScreenLock = _screenLock;
drawFlex(spriteIndex, 0, 0, 0, 0, _clipInfo1);
_screenLock = oldScreenLock;
return 0;
}
uint16 Screen::drawSprite(uint16 flexIndex, int16 x, int16 y) {
return placeSprite(_channelsUsedCount + 1, flexIndex, x, y);
}
uint16 Screen::placeSprite(uint16 channelIndex, uint16 flexIndex, int16 x, int16 y) {
debug(2, "placeSprite(%d, %04X, %d, %d)\n", channelIndex, flexIndex, x, y); fflush(stdout);
//g_system->delayMillis(5000);
if (channelIndex < 1 || channelIndex >= 100)
return 0;
channelIndex--;
PictureResource *flex = _vm->_res->getPicture(flexIndex);
if (flex) {
Graphics::Surface *surf = flex->getPicture();
int16 state = 1;
int16 x1, y1, x2, y2;
x1 = x;
y1 = y;
x2 = x + surf->w + 1;
y2 = y + surf->h + 1;
//TODO: clipRect(x1, y1, x2, y2);
if (_ground == 0)
state |= 2;
if (_clip != 0)
state |= 4;
if (_exclude != 0)
state |= 8;
_channels[channelIndex].state = state;
_channels[channelIndex].type = 1;
_channels[channelIndex].index = flexIndex;
_channels[channelIndex].x = x;
_channels[channelIndex].y = y;
_channels[channelIndex].x1 = x1;
_channels[channelIndex].y1 = y1;
_channels[channelIndex].x2 = x2;
_channels[channelIndex].y2 = y2;
_channels[channelIndex].area = (x2 - x2) * (y2 - y1);
if (_channelsUsedCount <= channelIndex)
_channelsUsedCount = channelIndex + 1;
_vm->_res->freeResource(flex);
} else {
_channels[channelIndex].type = 0;
_channels[channelIndex].state = 0;
}
return channelIndex + 1;
}
uint16 Screen::placeAnim(uint16 channelIndex, uint16 animIndex, int16 x, int16 y, int16 frameNum) {
if (channelIndex < 1 || channelIndex >= 100)
return 0;
channelIndex--;
AnimationResource *anim = _vm->_res->getAnimation(animIndex);
if (anim) {
int16 state = 1;
int16 x1, y1, x2, y2;
x1 = x;
y1 = y;
x2 = x + anim->getWidth();
y2 = y + anim->getHeight();
//TODO: clipRect(x1, y1, x2, y2);
if (anim->getFlags() == 1 || _ground == 0)
state |= 2;
if (_clip != 0)
state |= 4;
if (_exclude != 0)
state |= 8;
_channels[channelIndex].state = state;
_channels[channelIndex].type = 3;
_channels[channelIndex].index = animIndex;
_channels[channelIndex].frameNum = frameNum;
_channels[channelIndex].needRefresh = 1;
_channels[channelIndex].x = x;
_channels[channelIndex].y = y;
_channels[channelIndex].x1 = x1;
_channels[channelIndex].y1 = y1;
_channels[channelIndex].x2 = x2;
_channels[channelIndex].y2 = y2;
_channels[channelIndex].area = (x2 - x2) * (y2 - y1);
if (_channelsUsedCount <= channelIndex)
_channelsUsedCount = channelIndex + 1;
_vm->_res->freeResource(anim);
} else {
_channels[channelIndex].type = 0;
_channels[channelIndex].state = 0;
}
return channelIndex + 1;
}
int16 Screen::setAnimFrame(uint16 channelIndex, int16 frameNum) {
if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
return 0;
channelIndex--;
_channels[channelIndex].frameNum = frameNum;
_channels[channelIndex].needRefresh = 1;
return updateChannel(channelIndex) + 1;
}
int16 Screen::getAnimFrame(uint16 channelIndex) {
if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
return -1;
return _channels[channelIndex - 1].frameNum;
}
int16 Screen::getAnimFrameCount(uint16 animIndex) {
int16 frameCount = 0;
AnimationResource *anim = _vm->_res->getAnimation(animIndex);
if (anim) {
frameCount = anim->getCount();
_vm->_res->freeResource(anim);
}
return frameCount;
}
uint16 Screen::placeText(uint16 channelIndex, uint16 textObjectIndex, int16 x, int16 y, uint16 fontNum, int16 textColor, int16 outlineColor) {
return 0;
}
void Screen::show() {
// TODO
memcpy(_screen2->pixels, _screen1->pixels, 64000);
drawSpriteChannels(_clipInfo2, 0, 0);
//drawSpriteChannels(_clipInfo2, 3, 0);//CHECKME
//drawSpriteChannels(_clipInfo2, 1, 2);//CHECKME
//_vm->_system->copyRectToScreen((const byte*)_screen1->pixels, _screen1->pitch, 0, 0, _screen1->w, _screen1->h);
_vm->_system->copyRectToScreen((const byte*)_screen2->pixels, _screen2->pitch, 0, 0, _screen2->w, _screen2->h);
}
} // End of namespace Made