scummvm/engines/glk/sound.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
*/
#ifndef GLK_SOUND_H
#define GLK_SOUND_H
#include "glk/glk_types.h"
#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "common/array.h"
namespace Glk {
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#define GLK_MAXVOLUME 0x10000
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class Sounds;
/**
* Holds the data for a playing sound
*/
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class SoundChannel {
private:
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Sounds *_owner;
uint _soundNum;
uint _notify;
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Audio::SoundHandle _handle;
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uint _defaultVolume;
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public:
uint _rock;
gidispatch_rock_t _dispRock;
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public:
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/**
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* Constructor
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*/
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SoundChannel(Sounds *owner, uint volume);
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/**
* Destructor
*/
~SoundChannel();
/**
* Play a sound
*/
uint play(uint soundNum, uint repeats = 1, uint notify = 0);
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/**
* Stop playing sound
*/
void stop();
/**
* Poll for whether a playing sound was finished
*/
void poll();
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/**
* Change the volume
* @param volume Volume from 0 (silence) to 0x10000 (full volume)
* @param duration Optional duration for a gradual volume change
* @param notify If non-zero, triggers a evtype_VolumeNotify when
* the volume change duration finishes
*/
void setVolume(uint volume, uint duration = 0, uint notify = 0);
/**
* Pause playback
*/
void pause();
/**
* Unpause playback
*/
void unpause();
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};
typedef SoundChannel *schanid_t;
/**
* Sound manager
*/
class Sounds {
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friend class SoundChannel;
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private:
Common::Array<schanid_t> _sounds;
private:
/**
* Remove a sound from the sounds list
*/
void removeSound(schanid_t snd);
public:
~Sounds();
/**
* Create a new channel
*/
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schanid_t create(uint rock = 0, uint volume = GLK_MAXVOLUME);
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/**
* Used to iterate over the current list of sound channels
*/
schanid_t iterate(schanid_t chan, uint *rockptr = nullptr);
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/**
* Poll for whether any playing sounds are finished
*/
void poll();
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};
} // End of namespace Glk
#endif