mirror of
https://github.com/libretro/scummvm.git
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170 lines
5.1 KiB
C++
170 lines
5.1 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "dcgf.h"
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#include "BGame.h"
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#include "AdNodeState.h"
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#include "AdEntity.h"
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#include "BStringTable.h"
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#include "BSprite.h"
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#include "utils.h"
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#include "PlatformSDL.h"
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#include "common/str.h"
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namespace WinterMute {
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IMPLEMENT_PERSISTENT(CAdNodeState, false)
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//////////////////////////////////////////////////////////////////////////
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CAdNodeState::CAdNodeState(CBGame *inGame): CBBase(inGame) {
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m_Name = NULL;
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m_Active = false;
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for (int i = 0; i < 7; i++) m_Caption[i] = NULL;
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m_AlphaColor = 0;
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m_Filename = NULL;
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m_Cursor = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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CAdNodeState::~CAdNodeState() {
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delete[] m_Name;
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delete[] m_Filename;
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delete[] m_Cursor;
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m_Name = NULL;
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m_Filename = NULL;
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m_Cursor = NULL;
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for (int i = 0; i < 7; i++) {
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delete[] m_Caption[i];
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m_Caption[i] = NULL;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CAdNodeState::SetName(char *Name) {
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delete[] m_Name;
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m_Name = NULL;
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CBUtils::SetString(&m_Name, Name);
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}
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//////////////////////////////////////////////////////////////////////////
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void CAdNodeState::SetFilename(char *Filename) {
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delete[] m_Filename;
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m_Filename = NULL;
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CBUtils::SetString(&m_Filename, Filename);
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}
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//////////////////////////////////////////////////////////////////////////
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void CAdNodeState::SetCursor(char *Filename) {
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delete[] m_Cursor;
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m_Cursor = NULL;
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CBUtils::SetString(&m_Cursor, Filename);
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdNodeState::Persist(CBPersistMgr *PersistMgr) {
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PersistMgr->Transfer(TMEMBER(Game));
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PersistMgr->Transfer(TMEMBER(m_Active));
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PersistMgr->Transfer(TMEMBER(m_Name));
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PersistMgr->Transfer(TMEMBER(m_Filename));
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PersistMgr->Transfer(TMEMBER(m_Cursor));
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PersistMgr->Transfer(TMEMBER(m_AlphaColor));
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for (int i = 0; i < 7; i++) PersistMgr->Transfer(TMEMBER(m_Caption[i]));
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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void CAdNodeState::SetCaption(char *Caption, int Case) {
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if (Case == 0) Case = 1;
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if (Case < 1 || Case > 7) return;
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delete[] m_Caption[Case - 1];
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m_Caption[Case - 1] = new char[strlen(Caption) + 1];
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if (m_Caption[Case - 1]) {
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strcpy(m_Caption[Case - 1], Caption);
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Game->m_StringTable->Expand(&m_Caption[Case - 1]);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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char *CAdNodeState::GetCaption(int Case) {
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if (Case == 0) Case = 1;
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if (Case < 1 || Case > 7 || m_Caption[Case - 1] == NULL) return "";
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else return m_Caption[Case - 1];
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdNodeState::TransferEntity(CAdEntity *Entity, bool IncludingSprites, bool Saving) {
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if (!Entity) return E_FAIL;
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// hack!
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if (this->Game != Entity->Game) this->Game = Entity->Game;
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if (Saving) {
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for (int i = 0; i < 7; i++) {
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if (Entity->m_Caption[i]) SetCaption(Entity->m_Caption[i], i);
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}
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if (!Entity->m_Region && Entity->m_Sprite && Entity->m_Sprite->m_Filename) {
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if (IncludingSprites) SetFilename(Entity->m_Sprite->m_Filename);
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else SetFilename("");
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}
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if (Entity->m_Cursor && Entity->m_Cursor->m_Filename) SetCursor(Entity->m_Cursor->m_Filename);
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m_AlphaColor = Entity->m_AlphaColor;
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m_Active = Entity->m_Active;
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} else {
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for (int i = 0; i < 7; i++) {
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if (m_Caption[i]) Entity->SetCaption(m_Caption[i], i);
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}
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if (m_Filename && !Entity->m_Region && IncludingSprites && strcmp(m_Filename, "") != 0) {
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if (!Entity->m_Sprite || !Entity->m_Sprite->m_Filename || scumm_stricmp(Entity->m_Sprite->m_Filename, m_Filename) != 0)
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Entity->SetSprite(m_Filename);
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}
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if (m_Cursor) {
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if (!Entity->m_Cursor || !Entity->m_Cursor->m_Filename || scumm_stricmp(Entity->m_Cursor->m_Filename, m_Cursor) != 0)
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Entity->SetCursor(m_Cursor);
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}
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Entity->m_Active = m_Active;
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Entity->m_AlphaColor = m_AlphaColor;
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}
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return S_OK;
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}
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} // end of namespace WinterMute
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