scummvm/engines/tony/tonychar.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef TONY_TONYCHAR_H
#define TONY_TONYCHAR_H
#include "common/coroutines.h"
#include "tony/loc.h"
namespace Tony {
class RMTony : public RMCharacter {
private:
enum DIRECTION {
UP, DOWN, LEFT, RIGHT
};
public:
enum TALKTYPE {
TALK_NORMAL,
TALK_FIANCHI,
TALK_CANTA,
TALK_RIDE,
TALK_SIINDICA,
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TALK_SCARED,
TALK_SCARED2,
TALK_WITHGLASSES,
TALK_WITHHAMMER,
TALK_WITHWORM,
TALK_WITHROPE,
TALK_WITHRABBIT,
TALK_WITHRECIPE,
TALK_WITHCARDS,
TALK_WITHSNOWMAN,
TALK_WITHSNOWMANSTATIC,
TALK_WITHRABBITSTATIC,
TALK_WITHRECIPESTATIC,
TALK_WITHCARDSSTATIC,
TALK_WITH_NOTEBOOK,
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TALK_WITHMEGAPHONESTATIC,
TALK_WITHBEARDSTATIC,
TALK_RIDE2,
TALK_SCHIFATO,
TALK_NAAH,
TALK_MACBETH1,
TALK_MACBETH2,
TALK_MACBETH3,
TALK_MACBETH4,
TALK_MACBETH5,
TALK_MACBETH6,
TALK_MACBETH7,
TALK_MACBETH8,
TALK_MACBETH9,
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TALK_SCAREDSTATIC,
TALK_WITHSECRETARY
};
private:
bool _bShow;
bool _bShowOmbra;
bool _bCorpoDavanti;
RMGfxSourceBuffer8AB _ombra;
bool _bActionPending;
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RMItem *_actionItem;
int _action;
int _actionParm;
static bool _bAction;
bool _bPastorella;
bool _bIsStaticTalk;
bool _bIsTalking;
int _nPatB4Talking;
TALKTYPE _nTalkType;
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DIRECTION _talkDirection;
RMPoint _nBodyOffset;
int _nTimeLastStep;
RMItem _body;
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uint32 _hActionThread;
protected:
// Overload of the allocation allocation of sprites
virtual RMGfxSourceBuffer *newItemSpriteBuffer(int dimx, int dimy, bool bPreRLE);
// Watch thread which waits for the end of an action
static void waitEndOfAction(CORO_PARAM, const void *param);
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public:
enum PATTERNS {
PAT_TAKEUP_UP1 = 9,
PAT_TAKEUP_UP2,
PAT_TAKEUP_MID1,
PAT_TAKEUP_MID2,
PAT_TAKEUP_DOWN1,
PAT_TAKEUP_DOWN2,
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PAT_TAKELEFT_UP1,
PAT_TAKELEFT_UP2,
PAT_TAKELEFT_MID1,
PAT_TAKELEFT_MID2,
PAT_TAKELEFT_DOWN1,
PAT_TAKELEFT_DOWN2,
PAT_TAKERIGHT_UP1,
PAT_TAKERIGHT_UP2,
PAT_TAKERIGHT_MID1,
PAT_TAKERIGHT_MID2,
PAT_TAKERIGHT_DOWN1,
PAT_TAKERIGHT_DOWN2,
PAT_SIRIALZALEFT,
PAT_PERTERRALEFT,
PAT_SIRIALZARIGHT,
PAT_PERTERRARIGHT,
// Sheperdess!
PAT_PAST_WALKUP,
PAT_PAST_WALKDOWN,
PAT_PAST_WALKLEFT,
PAT_PAST_WALKRIGHT,
PAT_PAST_STANDUP,
PAT_PAST_STANDDOWN,
PAT_PAST_STANDLEFT,
PAT_PAST_STANDRIGHT,
// Speech
PAT_TALK_UP,
PAT_TALK_DOWN,
PAT_TALK_LEFT,
PAT_TALK_RIGHT,
// Static head
PAT_TESTA_UP,
PAT_TESTA_DOWN,
PAT_TESTA_LEFT,
PAT_TESTA_RIGHT,
// Laugh
PAT_RIDELEFT_START,
PAT_RIDELEFT_LOOP,
PAT_RIDELEFT_END,
PAT_RIDERIGHT_START,
PAT_RIDERIGHT_LOOP,
PAT_RIDERIGHT_END,
// Speaking as a shepherdess
PAT_PAST_TALKUP,
PAT_PAST_TALKDOWN,
PAT_PAST_TALKLEFT,
PAT_PAST_TALKRIGHT,
// Fear
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PAT_SCAREDLEFT_START,
PAT_SCAREDLEFT_LOOP,
PAT_SCAREDLEFT_END,
PAT_SCAREDRIGHT_START,
PAT_SCAREDRIGHT_LOOP,
PAT_SCAREDRIGHT_END,
PAT_SCAREDDOWN_START,
PAT_SCAREDDOWN_LOOP,
PAT_SCAREDDOWN_END,
// With objects: full body
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PAT_WITHGLASSES,
PAT_WITHROPE,
PAT_WITHWORM,
PAT_WITHHAMMER,
// Sound the whistle
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PAT_WHISTLERIGHT,
// Head with beard
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PAT_TALKBEARD_LEFT,
PAT_TALKBEARD_RIGHT,
// Sniff
PAT_SNIFFA_LEFT,
PAT_SNIFFA_RIGHT,
// Disgusted
PAT_SCHIFATOLEFT_START,
PAT_SCHIFATOLEFT_LOOP,
PAT_SCHIFATOLEFT_END,
PAT_SCHIFATORIGHT_START,
PAT_SCHIFATORIGHT_LOOP,
PAT_SCHIFATORIGHT_END,
PAT_NAAHLEFT_START,
PAT_NAAHLEFT_LOOP,
PAT_NAAHLEFT_END,
PAT_NAAHRIGHT_START,
PAT_NAAHRIGHT_LOOP,
PAT_NAAHRIGHT_END,
// Stand scared
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PAT_SCAREDLEFT_STAND,
PAT_SCAREDRIGHT_STAND,
PAT_SCAREDDOWN_STAND,
PAT_PUTLEFT_UP1,
PAT_PUTLEFT_UP2,
PAT_PUTRIGHT_UP1,
PAT_PUTRIGHT_UP2,
PAT_PUTLEFT_MID1,
PAT_PUTLEFT_MID2,
PAT_PUTRIGHT_MID1,
PAT_PUTRIGHT_MID2,
PAT_PUTLEFT_DOWN1,
PAT_PUTLEFT_DOWN2,
PAT_PUTRIGHT_DOWN1,
PAT_PUTRIGHT_DOWN2,
PAT_PUTUP_UP1,
PAT_PUTUP_UP2,
PAT_PUTUP_MID1,
PAT_PUTUP_MID2,
PAT_PUTUP_DOWN1,
PAT_PUTUP_DOWN2,
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PAT_WITHSECRETARY
};
enum BODYPATTERNS {
BPAT_STANDUP = 1,
BPAT_STANDDOWN,
BPAT_STANDLEFT,
BPAT_STANDRIGHT,
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BPAT_HAMMER,
BPAT_SNOWMAN,
BPAT_WORM,
BPAT_GLASS,
BPAT_CANTALEFT_START,
BPAT_CANTALEFT_LOOP,
BPAT_CANTALEFT_END,
BPAT_FIANCHILEFT_START,
BPAT_FIANCHILEFT_LOOP,
BPAT_FIANCHILEFT_END,
BPAT_FIANCHIRIGHT_START,
BPAT_FIANCHIRIGHT_LOOP,
BPAT_FIANCHIRIGHT_END,
BPAT_FIANCHIUP_START,
BPAT_FIANCHIUP_LOOP,
BPAT_FIANCHIUP_END,
BPAT_FIANCHIDOWN_START,
BPAT_FIANCHIDOWN_LOOP,
BPAT_FIANCHIDOWN_END,
BPAT_RIDELEFT,
BPAT_RIDERIGHT,
BPAT_SIINDICALEFT,
BPAT_SIINDICARIGHT,
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BPAT_SCAREDDOWN_START,
BPAT_SCAREDDOWN_LOOP,
BPAT_SCAREDDOWN_END,
BPAT_SCAREDLEFT_START,
BPAT_SCAREDLEFT_LOOP,
BPAT_SCAREDLEFT_END,
BPAT_SCAREDRIGHT_START,
BPAT_SCAREDRIGHT_LOOP,
BPAT_SCAREDRIGHT_END,
BPAT_SCAREDUP_START,
BPAT_SCAREDUP_LOOP,
BPAT_SCAREDUP_END,
BPAT_ROPE,
BPAT_WITHRABBITLEFT_START,
BPAT_WITHRABBITLEFT_LOOP,
BPAT_WITHRABBITLEFT_END,
BPAT_WITHRABBITRIGHT_START,
BPAT_WITHRABBITRIGHT_LOOP,
BPAT_WITHRABBITRIGHT_END,
BPAT_WITHRECIPELEFT_START,
BPAT_WITHRECIPELEFT_LOOP,
BPAT_WITHRECIPELEFT_END,
BPAT_WITHRECIPERIGHT_START,
BPAT_WITHRECIPERIGHT_LOOP,
BPAT_WITHRECIPERIGHT_END,
BPAT_WITHCARDSLEFT_START,
BPAT_WITHCARDSLEFT_LOOP,
BPAT_WITHCARDSLEFT_END,
BPAT_WITHCARDSRIGHT_START,
BPAT_WITHCARDSRIGHT_LOOP,
BPAT_WITHCARDSRIGHT_END,
BPAT_WITHSNOWMANLEFT_START,
BPAT_WITHSNOWMANLEFT_LOOP,
BPAT_WITHSNOWMANLEFT_END,
BPAT_WITHSNOWMANRIGHT_START,
BPAT_WITHSNOWMANRIGHT_LOOP,
BPAT_WITHSNOWMANRIGHT_END,
BPAT_WITHNOTEBOOKLEFT_START,
BPAT_WITHNOTEBOOKLEFT_LOOP,
BPAT_WITHNOTEBOOKLEFT_END,
BPAT_WITHNOTEBOOKRIGHT_START,
BPAT_WITHNOTEBOOKRIGHT_LOOP,
BPAT_WITHNOTEBOOKRIGHT_END,
BPAT_WITHMEGAPHONELEFT_START,
BPAT_WITHMEGAPHONELEFT_LOOP,
BPAT_WITHMEGAPHONELEFT_END,
BPAT_WITHMEGAPHONERIGHT_START,
BPAT_WITHMEGAPHONERIGHT_LOOP,
BPAT_WITHMEGAPHONERIGHT_END,
BPAT_WITHBEARDLEFT_START,
BPAT_WITHBEARDLEFT_END,
BPAT_WITHBEARDRIGHT_START,
BPAT_WITHBEARDRIGHT_END,
BPAT_WITHBEARDLEFT_STATIC,
BPAT_WITHBEARDRIGHT_STATIC,
BPAT_MACBETH1,
BPAT_MACBETH2,
BPAT_MACBETH3,
BPAT_MACBETH4,
BPAT_MACBETH5,
BPAT_MACBETH6,
BPAT_MACBETH7,
BPAT_MACBETH8,
BPAT_MACBETH9,
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BPAT_WITHSECRETARY
};
public:
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static void initStatics();
RMTony();
// Initialise Tony
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void init(void);
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// Free all memory
void close(void);
// Tony makes a frame, updating the movement, etc.
void doFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int curLoc);
// Draw method, which controls chararacter display
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virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
// Show or hide
void show(void);
void hide(bool bShowOmbra = false);
// Move and make an action, if necessary
void moveAndDoAction(CORO_PARAM, RMPoint dst, RMItem *item, int nAction, int nActionParm = 0);
// Tony stops (on the right side with respect to any subject)
virtual void stop(CORO_PARAM);
void stopNoAction(CORO_PARAM);
// Set a pattern
void setPattern(int npatt, bool bPlayP0 = false);
// Reads the current pattern
int getCurPattern();
// Waits until the end of a pattern
void waitForEndPattern(CORO_PARAM, uint32 hCustomSkip = CORO_INVALID_PID_VALUE) {
RMCharacter::waitForEndPattern(coroParam, hCustomSkip);
}
// Check if currently in an action
bool inAction() {
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return (_bActionPending && _action != 0) | _bAction;
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}
// Check if there needs to be an update for scrolling movement
bool mustUpdateScrolling() {
return ((!inAction()) || (isMoving()));
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}
// Returns Tony's position
RMPoint position() {
return _pos;
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}
// Set the scrolling position
void setScrollPosition(const RMPoint &pt) {
RMCharacter::setScrollPosition(pt);
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}
// Set the take animation
void take(int nWhere, int nPart);
void put(int nWhere, int nPart);
// Start or End Talk
bool startTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &bodyStartPat,
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int &headLoopPat, int &bodyLoopPat);
void startTalk(CORO_PARAM, TALKTYPE nTalkType);
bool endTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPat, int &finalPat, bool &bStatic);
void endTalk(CORO_PARAM);
// Start or End Static
void startStaticCalculate(TALKTYPE nTalk, int &headPat, int &headLoopPat,
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int &bodyStartPat, int &bodyLoopPat);
void startStatic(CORO_PARAM, TALKTYPE nTalkType);
void endStaticCalculate(TALKTYPE nTalk, int &bodyEndPat, int &finalPat, int &headEndPat);
void endStatic(CORO_PARAM, TALKTYPE nTalkType);
// Tony disguises himself!
void setPastorella(bool bIsPast) {
_bPastorella = bIsPast;
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}
int getPastorella(void) {
return _bPastorella;
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}
// Perform an action
void executeAction(int nAction, int nActionItem, int nParm);
void playSfx(int nSfx) {
RMItem::playSfx(nSfx);
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}
};
} // End of namespace Tony
#endif