scummvm/engines/neverhood/module3000.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE3000_H
#define NEVERHOOD_MODULE3000_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/module1200.h"
namespace Neverhood {
class Module3000 : public Module {
public:
Module3000(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module3000();
protected:
bool _moduleDone;
int _moduleDoneStatus;
int _soundVolume;
bool _flag;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void createScene3002(int which);
void createScene3002b(int which);
void createScene3003(int which);
void createScene3004(int which);
void createScene3005(int which);
void createScene3006(int which);
void createScene3007(int which);
void createScene3008(int which);
void createScene3009(int which);
void createScene3010(int which);
void createScene3011(int which);
void createScene3012(int which);
void createScene3013(int which);
void updateScene3002();
void updateScene3002b();
void updateScene3003();
void updateScene3004();
void updateScene3005();
void updateScene3006();
void updateScene3007();
void updateScene3009();
void updateScene3010();
};
// Scene3009
class Scene3009;
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class SsScene3009FireCannonButton : public StaticSprite {
public:
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SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene);
protected:
Scene3009 *_parentScene;
SoundResource _soundResource;
bool _flag1;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
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class SsScene3009SymbolEdges : public StaticSprite {
public:
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SsScene3009SymbolEdges(NeverhoodEngine *vm, int index);
void show();
void hide();
void startBlinking();
protected:
int _blinkCountdown;
bool _blinkToggle;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
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class SsScene3009TargetLine : public StaticSprite {
public:
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SsScene3009TargetLine(NeverhoodEngine *vm, int index);
void show();
};
class SsScene3009SymbolArrow : public StaticSprite {
public:
SsScene3009SymbolArrow(NeverhoodEngine *vm, Sprite *asSymbol, int index);
void hide();
protected:
SoundResource _soundResource;
Sprite *_asSymbol;
int _index;
int _incrDecr;
bool _enabled;
int _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene3009VerticalIndicator : public AnimatedSprite {
public:
AsScene3009VerticalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, int index);
void show();
protected:
Scene3009 *_parentScene;
bool _enabled;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
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class AsScene3009HorizontalIndicator : public AnimatedSprite {
public:
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AsScene3009HorizontalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, uint32 varValue);
void show();
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void stMoveLeft();
void stMoveRight();
protected:
Scene3009 *_parentScene;
bool _enabled;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
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void suMoveLeft();
void suMoveRight();
};
class AsScene3009Symbol : public AnimatedSprite {
public:
AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene, int index);
void hide();
protected:
Scene3009 *_parentScene;
int _index;
uint32 _symbolIndex;
SsScene3009SymbolArrow *_ssArrowPrev;
SsScene3009SymbolArrow *_ssArrowNext;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene3009 : public Scene {
public:
Scene3009(NeverhoodEngine *vm, Module *parentModule, int which);
bool sub462E90();
protected:
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int _lockSymbolsPart1Countdown;
int _lockSymbolsPart2Countdown;
SmackerPlayer *_smackerPlayer;
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Sprite *_ssFireCannonButton;
SsScene3009SymbolEdges *_ssSymbolEdges[2];
SsScene3009TargetLine *_ssTargetLines[2];
AsScene3009VerticalIndicator *_asVerticalIndicator;
AsScene3009HorizontalIndicator *_asHorizontalIndicator;
AsScene3009Symbol *_asSymbols[6];
uint32 _cannonLocation;
uint32 _correctSymbols[6];
bool _keepVideo;
bool _flag2;
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// UNUSED? bool _flag3;
bool _flag4;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
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void playExtVideo();
bool isSymbolsPart1Solved();
bool isSymbolsPart2Solved();
};
// Scene3010
class SsScene3010DeadBoltButton : public StaticSprite {
public:
SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled);
void setCountdown(int count);
protected:
Scene *_parentScene;
SoundResource _soundResource1;
SoundResource _soundResource2;
SoundResource _soundResource3;
int _buttonIndex;
bool _buttonEnabled;
bool _buttonLocked;
int _countdown1;
int _countdown2;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void disableButton();
void setSprite(uint32 fileHash);
};
class AsScene3010DeadBolt : public AnimatedSprite {
public:
AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked);
void setCountdown(int count);
void lock();
void unlock(bool skipAnim);
protected:
Scene *_parentScene;
SoundResource _soundResource1;
SoundResource _soundResource2;
SoundResource _soundResource3;
int _boltIndex;
int _countdown;
bool _soundToggle;
bool _unlocked;
bool _locked;
void update();
uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
void stIdle();
void stIdleMessage();
void stDisabled();
void stDisabledMessage();
};
class Scene3010 : public Scene {
public:
Scene3010(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
SoundResource _soundResource;
int _countdown;
bool _doorUnlocked;
bool _checkUnlocked;
SsScene3010DeadBoltButton *_ssDeadBoltButtons[3];
AsScene3010DeadBolt *_asDeadBolts[3];
bool _boltUnlocked[3];
bool _boltUnlocking[3];
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE3000_H */