scummvm/engines/dreamweb/stubs.cpp

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#include "dreamweb/dreamweb.h"
#include "engines/util.h"
#include "graphics/surface.h"
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namespace DreamGen {
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Common::String getFilename(Context &context) {
uint16 name_ptr = context.dx;
Common::String name;
uint8 c;
while((c = context.cs.byte(name_ptr++)) != 0)
name += (char)c;
return name;
}
void DreamGenContext::multiget() {
unsigned w = (uint8)cl, h = (uint8)ch;
unsigned x = (uint16)di, y = (uint16)bx;
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unsigned src = x + y * kScreenwidth;
unsigned dst = (uint16)si;
es = ds;
ds = data.word(kWorkspace);
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if (y + h > 200)
h = 200 - y;
if (x + w > 320)
w = 320 - x;
//debug(1, "multiget %u,%u %ux%u -> segment: %04x->%04x", x, y, w, h, (uint16)ds, (uint16)es);
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for(unsigned l = 0; l < h; ++l) {
uint8 *src_p = ds.ptr(src + kScreenwidth * l, w);
uint8 *dst_p = es.ptr(dst + w * l, w);
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memcpy(dst_p, src_p, w);
}
si += w * h;
di = src + kScreenwidth * h;
cx = 0;
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}
void DreamGenContext::multiput() {
unsigned w = (uint8)cl, h = (uint8)ch;
unsigned x = (uint16)di, y = (uint16)bx;
unsigned src = (uint16)si;
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unsigned dst = x + y * kScreenwidth;
es = data.word(kWorkspace);
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if (y + h > 200)
h = 200 - y;
if (x + w > 320)
w = 320 - x;
//debug(1, "multiput %ux%u -> segment: %04x->%04x", w, h, (uint16)ds, (uint16)es);
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for(unsigned l = 0; l < h; ++l) {
uint8 *src_p = ds.ptr(src + w * l, w);
uint8 *dst_p = es.ptr(dst + kScreenwidth * l, w);
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memcpy(dst_p, src_p, w);
}
si += w * h;
di = dst + kScreenwidth * h;
cx = 0;
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}
void DreamGenContext::multidump() {
ds = data.word(kWorkspace);
int w = (uint8)cl, h = (uint8)ch;
int x = (int16)di, y = (int16)bx;
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unsigned offset = x + y * kScreenwidth;
//debug(1, "multidump %ux%u(segment: %04x) -> %d,%d(address: %d)", w, h, (uint16)ds, x, y, offset);
engine->blit(ds.ptr(offset, w * h), kScreenwidth, x, y, w, h);
si = di = offset + h * kScreenwidth;
cx = 0;
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}
void DreamGenContext::worktoscreen() {
ds = data.word(kWorkspace);
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uint size = 320 * 200;
engine->blit(ds.ptr(0, size), 320, 0, 0, 320, 200);
di = si = size;
cx = 0;
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}
void DreamGenContext::printundermon() {
engine->printUnderMonitor();
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}
void DreamGenContext::cls() {
engine->cls();
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}
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void DreamGenContext::frameoutnm(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
dst += pitch * y + x;
for (uint16 j = 0; j < height; ++j) {
memcpy(dst, src, width);
dst += pitch;
src += width;
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}
}
void DreamGenContext::seecommandtail() {
data.word(kSoundbaseadd) = 0x220;
data.byte(kSoundint) = 5;
data.byte(kSounddmachannel) = 1;
data.byte(kBrightness) = 1;
data.word(kHowmuchalloc) = 0x9360;
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}
void DreamGenContext::randomnumber() {
al = engine->randomNumber();
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}
void DreamGenContext::quickquit() {
engine->quit();
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}
void DreamGenContext::quickquit2() {
engine->quit();
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}
void DreamGenContext::keyboardread() {
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::error("keyboardread"); //this keyboard int handler, must never be called
}
void DreamGenContext::resetkeyboard() {
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}
void DreamGenContext::setkeyboardint() {
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}
void DreamGenContext::readfromfile() {
uint16 dst_offset = dx;
uint16 size = cx;
debug(1, "readfromfile(%04x:%u, %u)", (uint16)ds, dst_offset, size);
ax = engine->readFromFile(ds.ptr(dst_offset, size), size);
flags._c = false;
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}
void DreamGenContext::closefile() {
engine->closeFile();
data.byte(kHandle) = 0;
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}
void DreamGenContext::openforsave() {
const char *name = (const char *)ds.ptr(dx, 13);
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debug(1, "openforsave(%s)", name);
engine->openSaveFileForWriting(name);
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}
void DreamGenContext::openfilenocheck() {
const char *name = (const char *)ds.ptr(dx, 13);
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debug(1, "checksavefile(%s)", name);
bool ok = engine->openSaveFileForReading(name);
flags._c = !ok;
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}
void DreamGenContext::openfilefromc() {
openfilenocheck();
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}
void DreamGenContext::openfile() {
Common::String name = getFilename(*this);
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debug(1, "opening file: %s", name.c_str());
engine->openFile(name);
cs.word(kHandle) = 1; //only one handle
flags._c = false;
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}
void DreamGenContext::createfile() {
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::error("createfile");
}
void DreamGenContext::dontloadseg() {
ax = es.word(di);
_add(di, 2);
dx = ax;
cx = 0;
unsigned pos = engine->skipBytes(dx);
dx = pos >> 16;
ax = pos & 0xffff;
flags._c = false;
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}
void DreamGenContext::mousecall() {
engine->mouseCall();
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}
void DreamGenContext::setmouse() {
data.word(kOldpointerx) = 0xffff;
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}
void DreamGenContext::gettime() {
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TimeDate t;
g_system->getTimeAndDate(t);
debug(1, "\tgettime: %02d:%02d:%02d", t.tm_hour, t.tm_min, t.tm_sec);
ch = t.tm_hour;
cl = t.tm_min;
dh = t.tm_sec;
data.byte(kSecondcount) = dh;
data.byte(kMinutecount) = cl;
data.byte(kHourcount) = ch;
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}
void DreamGenContext::allocatemem() {
uint size = (bx + 2) * 16;
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debug(1, "allocate mem, %u bytes", size);
flags._c = false;
SegmentRef seg = allocateSegment(size);
ax = (uint16)seg;
debug(1, "\tsegment address -> %04x", (uint16)ax);
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}
void DreamGenContext::deallocatemem() {
uint16 id = (uint16)es;
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debug(1, "deallocating segment %04x", id);
deallocateSegment(id);
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//fixing invalid entries in the sprite table
es = data;
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uint tsize = 16 * 32;
uint16 bseg = data.word(kBuffers);
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if (!bseg)
return;
SegmentRef buffers(this);
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buffers = bseg;
uint8 *ptr = buffers.ptr(kSpritetable, tsize);
for(uint i = 0; i < tsize; i += 32) {
uint16 seg = READ_LE_UINT16(ptr + i + 6);
//debug(1, "sprite segment = %04x", seg);
if (seg == id)
memset(ptr + i, 0xff, 32);
}
}
void DreamGenContext::removeemm() {
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::error("removeemm");
}
void DreamGenContext::setupemm() {
//good place for early initialization
switch(engine->getLanguage()) {
case Common::EN_ANY:
case Common::EN_GRB:
case Common::EN_USA:
return;
default:
data.byte(kForeignrelease) = 1;
}
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}
void DreamGenContext::pitinterupt() {
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::error("pitinterupt");
}
void DreamGenContext::getridofpit() {
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::error("getridofpit");
}
void DreamGenContext::setuppit() {
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::error("setuppit");
}
void DreamGenContext::startdmablock() {
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::error("startdmablock");
}
void DreamGenContext::dmaend() {
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::error("dmaend");
}
void DreamGenContext::restoreems() {
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::error("restoreems");
}
void DreamGenContext::saveems() {
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::error("saveems");
}
void DreamGenContext::bothchannels() {
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::error("bothchannels");
}
void DreamGenContext::channel1only() {
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::error("channel1only");
}
void DreamGenContext::channel0only() {
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::error("channel0only");
}
void DreamGenContext::out22c() {
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::error("out22c");
}
void DreamGenContext::soundstartup() {}
void DreamGenContext::soundend() {}
void DreamGenContext::interupttest() {}
void DreamGenContext::disablesoundint() {}
void DreamGenContext::enablesoundint() {}
void DreamGenContext::checksoundint() {
data.byte(kTestresult) = 1;
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}
void DreamGenContext::setsoundoff() {
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warning("setsoundoff: STUB");
}
void DreamGenContext::loadsample() {
engine->loadSounds(0, (const char *)data.ptr(dx, 13));
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}
void DreamGenContext::loadsecondsample() {
uint8 ch0 = data.byte(kCh0playing);
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if (ch0 >= 12 && ch0 != 255)
cancelch0();
uint8 ch1 = data.byte(kCh1playing);
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if (ch1 >= 12)
cancelch1();
engine->loadSounds(1, (const char *)data.ptr(dx, 13));
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}
void DreamGenContext::loadspeech() {
cancelch1();
data.byte(kSpeechloaded) = 0;
createname();
const char *name = (const char *)data.ptr(di, 13);
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//warning("name = %s", name);
if (engine->loadSpeech(name))
data.byte(kSpeechloaded) = 1;
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}
void DreamGenContext::saveseg() {
cx = es.word(di);
_add(di, 2);
savefilewrite();
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}
void DreamGenContext::savefilewrite() {
ax = engine->writeToSaveFile(ds.ptr(dx, cx), cx);
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}
void DreamGenContext::savefileread() {
ax = engine->readFromSaveFile(ds.ptr(dx, cx), cx);
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}
void DreamGenContext::loadseg() {
ax = es.word(di);
di += 2;
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uint16 dst_offset = dx;
uint16 size = ax;
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debug(1, "loadseg(%04x:%u, %u)", (uint16)ds, dst_offset, size);
ax = engine->readFromFile(ds.ptr(dst_offset, size), size);
flags._c = false;
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}
void DreamGenContext::error() {
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::error("error");
}
void DreamGenContext::generalerror() {
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::error("generalerror");
}
void DreamGenContext::dosreturn() {
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_cmp(data.byte(kCommandtype), 250);
if (!flags.z()) {
data.byte(kCommandtype) = 250;
al = 46;
commandonly();
}
ax = data.word(kMousebutton);
_and(ax, 1);
if (flags.z())
return;
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data.word(kMousebutton) = 0;
engine->quit();
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}
void DreamGenContext::set16colpalette() {
//fixme: this is a bit hackish, set16colpalette called after initialization and nearly before main loop.
engine->enableSavingOrLoading();
}
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void DreamGenContext::mode640x480() {
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// Video mode 12h: 640x480 pixels, 16 colors, I believe
al = 0x12 + 128;
ah = 0;
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initGraphics(640, 480, true);
}
void DreamGenContext::showgroup() {
engine->setPalette();
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}
void DreamGenContext::fadedos() {
engine->fadeDos();
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}
void DreamGenContext::doshake() {
uint8 &counter = data.byte(kShakecounter);
_cmp(counter, 48);
if (flags.z())
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return;
_add(counter, 1);
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static const int shakeTable[] = {
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 0,
};
int offset = shakeTable[counter];
engine->setShakePos(offset >= 0? offset: -offset);
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}
void DreamGenContext::vsync() {
push(ax);
push(bx);
push(cx);
push(dx);
push(si);
push(di);
push(es);
push(ds);
engine->waitForVSync();
ds = pop();
es = pop();
di = pop();
si = pop();
dx = pop();
cx = pop();
bx = pop();
ax = pop();
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}
void DreamGenContext::setmode() {
vsync();
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initGraphics(320, 200, false);
}
void DreamGenContext::showpcx() {
Common::String name = getFilename(*this);
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Common::File pcxFile;
if (!pcxFile.open(name)) {
warning("showpcx: Could not open '%s'", name.c_str());
return;
}
uint8 *maingamepal;
int i, j;
// Read the 16-color palette into the 'maingamepal' buffer. Note that
// the color components have to be adjusted from 8 to 6 bits.
pcxFile.seek(16, SEEK_SET);
es = data.word(kBuffers);
maingamepal = es.ptr(kMaingamepal, 768);
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pcxFile.read(maingamepal, 48);
memset(maingamepal + 48, 0xff, 720);
for (i = 0; i < 48; i++) {
maingamepal[i] >>= 2;
}
// Decode the image data.
Graphics::Surface *s = g_system->lockScreen();
Common::Rect rect(640, 480);
s->fillRect(rect, 0);
pcxFile.seek(128, SEEK_SET);
for (int y = 0; y < 480; y++) {
byte *dst = (byte *)s->getBasePtr(0, y);
int decoded = 0;
while (decoded < 320) {
byte col = pcxFile.readByte();
byte len;
if ((col & 0xc0) == 0xc0) {
len = col & 0x3f;
col = pcxFile.readByte();
} else {
len = 1;
}
// The image uses 16 colors and is stored as four bit
// planes, one for each bit of the color, least
// significant bit plane first.
for (i = 0; i < len; i++) {
int plane = decoded / 80;
int pos = decoded % 80;
for (j = 0; j < 8; j++) {
byte bit = (col >> (7 - j)) & 1;
dst[8 * pos + j] |= (bit << plane);
}
decoded++;
}
}
}
g_system->unlockScreen();
pcxFile.close();
}
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/*
void DreamGenContext::frameoutv() {
uint16 pitch = dx;
uint16 width = cx & 0xff;
uint16 height = cx >> 8;
const uint8* src = ds.ptr(si, width * height);
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uint8* dst = es.ptr(0, pitch * height);
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frameoutv(dst, src, pitch, width, height, di, bx);
}
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*/
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void DreamGenContext::frameoutv(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
uint16 stride = pitch - width;
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dst += pitch * y + x;
// NB: Original code assumes non-zero width and height, "for" are unneeded, do-while would suffice but would be less readable
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for (uint16 j = 0; j < height; ++j) {
for (uint16 i = 0; i < width; ++i) {
uint8 pixel = *src++;
if (pixel)
*dst = pixel;
++dst;
}
dst += stride;
}
}
Sprite* DreamGenContext::spritetable() {
push(es);
push(bx);
es = data.word(kBuffers);
bx = kSpritetable;
Sprite *sprite = (Sprite*)es.ptr(bx, 16*sizeof(Sprite));
bx = pop();
es = pop();
return sprite;
}
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uint16 DreamGenContext::showframeCPP(uint16 dst, uint16 src, uint16 x, uint16 y, uint8 frameNumber, uint8 effectsFlag) {
es = dst;
ds = src;
di = x;
bx = y;
al = frameNumber;
ah = effectsFlag;
si = (ax & 0x1ff) * 6;
if (ds.word(si) == 0) {
return 0;
}
//notblankshow:
if ((effectsFlag & 128) == 0) {
di += ds.byte(si+4);
bx += ds.byte(si+5);
}
//skipoffsets:
cx = ds.word(si+0);
uint8 width = cl;
uint8 height = ch;
uint16 written = cx;
si = ds.word(si+2) + 2080;
if (effectsFlag) {
if (effectsFlag & 128) { //centred
di -= width / 2;
bx -= height / 2;
}
if (effectsFlag & 64) { //diffdest
frameoutfx();
return written;
}
if (effectsFlag & 8) { //printlist
push(ax);
ax = di - data.word(kMapadx);
push(bx);
bx -= data.word(kMapady);
ah = bl;
bx = pop();
//addtoprintlist(); // NB: Commented in the original asm
ax = pop();
}
if (effectsFlag & 4) { //flippedx
dx = (320);
es = data.word(kWorkspace);
frameoutfx();
return written;
}
if (effectsFlag & 2) { //nomask
es = data.word(kWorkspace);
frameoutnm(es.ptr(0, 320 * height), ds.ptr(si, width * height), 320, width, height, di, bx);
return written;
}
if (effectsFlag & 32) {
dx = (320);
es = data.word(kWorkspace);
frameoutbh();
return written;
}
}
//noeffects:
es = data.word(kWorkspace);
frameoutv(es.ptr(0, 320 * height), ds.ptr(si, width * height), 320, width, height, di, bx);
return written;
}
void DreamGenContext::showframe() {
cx = showframeCPP(es, ds, di, bx, al, ah);
}
void DreamGenContext::printsprites() {
for (size_t priority = 0; priority < 7; ++priority) {
Sprite *sprites = spritetable();
for (size_t j = 0; j < 16; ++j) {
const Sprite &sprite = sprites[j];
if (READ_LE_UINT16(&sprite.updateCallback) == 0x0ffff)
continue;
if (priority != sprite.priority)
continue;
if (sprite.hidden == 1)
continue;
printasprite(&sprite);
}
}
}
void DreamGenContext::printasprite(const Sprite* sprite) {
push(es);
push(bx);
ds = READ_LE_UINT16(&sprite->w6);
ax = sprite->y;
if (al >= 220) {
bx = data.word(kMapady) - (256 - al);
} else {
bx = ax + data.word(kMapady);
}
ax = sprite->x;
if (al >= 220) {
di = data.word(kMapadx) - (256 - al);
} else {
di = ax + data.word(kMapadx);
}
ax = sprite->b15;
if (sprite->type != 0)
ah = 8;
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showframe();
bx = pop();
es = pop();
}
void DreamGenContext::eraseoldobs() {
if (data.byte(kNewobs) == 0)
return;
Sprite *sprites = spritetable();
for (size_t i=0; i<16; ++i) {
Sprite &sprite = sprites[i];
if (READ_LE_UINT16(&sprite.obj_data) != 0xffff) {
memset(&sprite, 0xff, sizeof(Sprite));
}
}
}
void DreamGenContext::clearsprites() {
memset(spritetable(), 0xff, sizeof(Sprite)*16);
}
Sprite* DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 somethingInDx, uint16 somethingInDi) {
Sprite *sprite = spritetable();
while (sprite->b15 != 0xff) { // NB: No boundchecking in the original code either
++sprite;
}
WRITE_LE_UINT16(&sprite->updateCallback, updateCallback);
sprite->x = x;
sprite->y = y;
WRITE_LE_UINT16(&sprite->w6, somethingInDx);
WRITE_LE_UINT16(&sprite->w8, somethingInDi);
sprite->w2 = 0xffff;
sprite->b15 = 0;
sprite->b18 = 0;
return sprite;
}
void DreamGenContext::makesprite() { // NB: returns new sprite in es:bx
Sprite *sprite = makesprite(si & 0xff, si >> 8, cx, dx, di);
// Recover es:bx from sprite
es = data.word(kBuffers);
bx = kSpritetable;
Sprite *sprites = (Sprite*)es.ptr(bx, sizeof(Sprite)*16);
bx += sizeof(Sprite)*(sprite-sprites);
//
}
void DreamGenContext::spriteupdate() {
Sprite *sprites = spritetable();
sprites[0].hidden = data.byte(kRyanon);
Sprite *sprite = sprites;
for (size_t i=0; i<16; ++i) {
uint16 updateCallback = READ_LE_UINT16(&sprite->updateCallback);
if (updateCallback != 0xffff) {
sprite->w24 = sprite->w2;
if (updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++
mainmanCPP(sprite);
else {
assert(updateCallback == addr_backobject);
backobjectCPP(sprite);
}
}
if (data.byte(kNowinnewroom) == 1)
break;
++sprite;
}
}
void DreamGenContext::mainmanCPP(Sprite* sprite) {
push(es);
push(ds);
// Recover es:bx from sprite
es = data.word(kBuffers);
bx = kSpritetable;
Sprite *sprites = (Sprite*)es.ptr(bx, sizeof(Sprite)*16);
bx += 32*(sprite-sprites);
//
mainman();
ds = pop();
es = pop();
}
void DreamGenContext::backobjectCPP(Sprite* sprite) {
push(es);
push(ds);
// Recover es:bx from sprite
es = data.word(kBuffers);
bx = kSpritetable;
Sprite *sprites = (Sprite*)es.ptr(bx, sizeof(Sprite)*16);
bx += 32*(sprite-sprites);
//
backobject();
ds = pop();
es = pop();
}
void DreamGenContext::modifychar() {
al = engine->modifyChar(al);
}
void DreamGenContext::lockmon() {
// Pressing space pauses text output in the monitor. We use the "hard"
// key because calling readkey() drains characters from the input
// buffer, we we want the user to be able to type ahead while the text
// is being printed.
if (data.byte(kLasthardkey) == 57) {
// Clear the keyboard buffer. Otherwise the space that caused
// the pause will be read immediately unpause the game.
do {
readkey();
} while (data.byte(kCurrentkey) != 0);
locklighton();
while (!engine->shouldQuit()) {
engine->waitForVSync();
readkey();
if (data.byte(kCurrentkey) == ' ')
break;
}
// Forget the last "hard" key, otherwise the space that caused
// the unpausing will immediately re-pause the game.
data.byte(kLasthardkey) = 0;
locklightoff();
}
}
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} /*namespace dreamgen */