2004-04-12 21:40:49 +00:00
|
|
|
/* ScummVM - Scumm Interpreter
|
|
|
|
* Copyright (C) 2004 The ScummVM project
|
|
|
|
*
|
|
|
|
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*
|
|
|
|
* $Header$
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
/*
|
|
|
|
Description:
|
|
|
|
|
|
|
|
Game detection, general game parameters
|
|
|
|
|
|
|
|
Notes:
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "reinherit.h"
|
|
|
|
|
|
|
|
#include "yslib.h"
|
2004-04-23 11:40:51 +00:00
|
|
|
#include "common/file.h"
|
2004-04-12 21:40:49 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
* Uses the following modules:
|
|
|
|
\*--------------------------------------------------------------------------*/
|
|
|
|
#include "rscfile_mod.h"
|
|
|
|
#include "cvar_mod.h"
|
|
|
|
#include "ite_introproc_mod.h"
|
|
|
|
#include "interface_mod.h"
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Begin module component
|
|
|
|
\*--------------------------------------------------------------------------*/
|
|
|
|
#include "game_mod.h"
|
|
|
|
#include "game.h"
|
|
|
|
|
|
|
|
namespace Saga {
|
|
|
|
|
|
|
|
/*--------------------------------------------------------------------------*\
|
|
|
|
* Inherit the Earth - Demo version
|
|
|
|
\*--------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
R_GAME_FILEDESC ITEDEMO_GameFiles[] = {
|
|
|
|
|
|
|
|
{"ITE.RSC", R_GAME_RESOURCEFILE}
|
|
|
|
,
|
|
|
|
{"ITE.DMO", R_GAME_DEMOFILE}
|
|
|
|
,
|
|
|
|
{"SCRIPTS.RSC", R_GAME_SCRIPTFILE}
|
|
|
|
,
|
|
|
|
{"VOICES.RSC", R_GAME_SOUNDFILE | R_GAME_VOICEFILE}
|
|
|
|
};
|
|
|
|
|
|
|
|
R_GAME_FONTDESC ITEDEMO_GameFonts[] = {
|
|
|
|
|
|
|
|
{R_GAME_FONT_SMALL, 0}
|
|
|
|
,
|
|
|
|
{R_GAME_FONT_MEDIUM, 1}
|
|
|
|
};
|
|
|
|
|
|
|
|
R_GAME_SOUNDINFO ITEDEMO_GameSound = {
|
|
|
|
|
2004-04-25 14:42:14 +00:00
|
|
|
R_GAME_SOUND_VOC, 0, 0, 0
|
2004-04-12 21:40:49 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/*--------------------------------------------------------------------------*\
|
|
|
|
* Inherit the Earth - Diskette version
|
|
|
|
\*--------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
R_GAME_FILEDESC ITEDISK_GameFiles[] = {
|
|
|
|
|
|
|
|
{"ITE.RSC", R_GAME_RESOURCEFILE}
|
|
|
|
,
|
|
|
|
{"SCRIPTS.RSC", R_GAME_SCRIPTFILE}
|
|
|
|
,
|
|
|
|
{"VOICES.RSC", R_GAME_SOUNDFILE | R_GAME_VOICEFILE}
|
|
|
|
};
|
|
|
|
|
|
|
|
R_GAME_FONTDESC ITEDISK_GameFonts[] = {
|
|
|
|
|
|
|
|
{R_GAME_FONT_MEDIUM, 0}
|
|
|
|
,
|
|
|
|
{R_GAME_FONT_LARGE, 1}
|
|
|
|
,
|
|
|
|
{R_GAME_FONT_SMALL, 2}
|
|
|
|
};
|
|
|
|
|
|
|
|
R_GAME_RESOURCEDESC ITE_Resources = {
|
|
|
|
ITE_SCENE_LUT, /* Scene lookup table RN */
|
|
|
|
ITE_SCRIPT_LUT, /* Script lookup table RN */
|
|
|
|
|
|
|
|
ITE_COMMAND_PANEL,
|
|
|
|
ITE_DIALOGUE_PANEL
|
|
|
|
};
|
|
|
|
|
|
|
|
R_GAME_SOUNDINFO ITE_GameSound = {
|
|
|
|
|
2004-04-25 14:42:14 +00:00
|
|
|
R_GAME_SOUND_VOC, 0, 0, 0
|
2004-04-12 21:40:49 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/*--------------------------------------------------------------------------*\
|
|
|
|
* Inherit the Earth - CD Enhanced version
|
|
|
|
\*--------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
R_GAME_FILEDESC ITECD_GameFiles[] = {
|
|
|
|
|
|
|
|
{"ITE.RSC", R_GAME_RESOURCEFILE}
|
|
|
|
,
|
|
|
|
{"SCRIPTS.RSC", R_GAME_SCRIPTFILE}
|
|
|
|
,
|
|
|
|
{"SOUNDS.RSC", R_GAME_SOUNDFILE}
|
|
|
|
,
|
|
|
|
{"VOICES.RSC", R_GAME_VOICEFILE}
|
|
|
|
};
|
|
|
|
|
|
|
|
R_GAME_FONTDESC ITECD_GameFonts[] = {
|
|
|
|
|
|
|
|
{R_GAME_FONT_MEDIUM, 0}
|
|
|
|
,
|
|
|
|
{R_GAME_FONT_LARGE, 1}
|
|
|
|
,
|
|
|
|
{R_GAME_FONT_SMALL, 2}
|
|
|
|
};
|
|
|
|
|
|
|
|
R_GAME_SOUNDINFO ITECD_GameSound = {
|
|
|
|
|
|
|
|
R_GAME_SOUND_PCM,
|
|
|
|
22050,
|
|
|
|
16,
|
|
|
|
0
|
|
|
|
};
|
|
|
|
|
|
|
|
/*--------------------------------------------------------------------------*\
|
|
|
|
* I Have No Mouth and I Must Scream - Demo version
|
|
|
|
\*--------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
R_GAME_FILEDESC IHNMDEMO_GameFiles[] = {
|
|
|
|
|
|
|
|
{"SCREAM.RES", R_GAME_RESOURCEFILE}
|
|
|
|
,
|
|
|
|
{"SCRIPTS.RES", R_GAME_SCRIPTFILE}
|
|
|
|
,
|
|
|
|
{"SFX.RES", R_GAME_SOUNDFILE}
|
|
|
|
,
|
|
|
|
{"VOICESD.RES", R_GAME_VOICEFILE}
|
|
|
|
};
|
|
|
|
|
|
|
|
/*--------------------------------------------------------------------------*\
|
|
|
|
* I Have No Mouth and I Must Scream - Retail CD version
|
|
|
|
\*--------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
R_GAME_FILEDESC IHNMCD_GameFiles[] = {
|
|
|
|
|
|
|
|
{"MUSICFM.RES", R_GAME_MUSICFILE}
|
|
|
|
,
|
|
|
|
{"MUSICGM.RES", R_GAME_MUSICFILE}
|
|
|
|
,
|
|
|
|
{"SCREAM.RES", R_GAME_RESOURCEFILE}
|
|
|
|
,
|
|
|
|
{"SCRIPTS.RES", R_GAME_SCRIPTFILE}
|
|
|
|
,
|
|
|
|
{"SFX.RES", R_GAME_SOUNDFILE}
|
|
|
|
,
|
|
|
|
{"VOICES1.RES", R_GAME_VOICEFILE}
|
|
|
|
,
|
|
|
|
{"VOICES2.RES", R_GAME_VOICEFILE}
|
|
|
|
,
|
|
|
|
{"VOICES3.RES", R_GAME_VOICEFILE}
|
|
|
|
,
|
|
|
|
{"VOICES4.RES", R_GAME_VOICEFILE}
|
|
|
|
,
|
|
|
|
{"VOICES5.RES", R_GAME_VOICEFILE}
|
|
|
|
,
|
|
|
|
{"VOICES6.RES", R_GAME_VOICEFILE}
|
|
|
|
,
|
|
|
|
{"VOICESS.RES", R_GAME_VOICEFILE}
|
|
|
|
};
|
|
|
|
|
|
|
|
R_GAME_FONTDESC IHNMCD_GameFonts[] = {
|
|
|
|
|
|
|
|
{R_GAME_FONT_MEDIUM, 2}
|
|
|
|
,
|
|
|
|
{R_GAME_FONT_LARGE, 3}
|
|
|
|
,
|
|
|
|
{R_GAME_FONT_SMALL, 4}
|
|
|
|
,
|
|
|
|
{R_GAME_FONT_SMALL2, 5}
|
|
|
|
,
|
|
|
|
{R_GAME_FONT_MEDIUM2, 6}
|
|
|
|
,
|
|
|
|
{R_GAME_FONT_LARGE2, 7}
|
|
|
|
,
|
|
|
|
{R_GAME_FONT_LARGE3, 8}
|
|
|
|
};
|
|
|
|
|
|
|
|
R_GAME_RESOURCEDESC IHNM_Resources[] = {
|
|
|
|
IHNM_SCENE_LUT, /* Scene lookup table RN */
|
|
|
|
IHNM_SCRIPT_LUT, /* Script lookup table RN */
|
|
|
|
|
|
|
|
IHNM_COMMAND_PANEL,
|
|
|
|
IHNM_DIALOGUE_PANEL
|
|
|
|
};
|
|
|
|
|
|
|
|
R_GAME_SOUNDINFO IHNM_GameSound = {
|
|
|
|
|
2004-04-25 14:42:14 +00:00
|
|
|
R_GAME_SOUND_WAV, 0, 0, 0
|
2004-04-12 21:40:49 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
R_GAMEDESC GameDescs[] = {
|
|
|
|
|
|
|
|
/* Inherit the earth - Demo version
|
|
|
|
* \*------------------------------------------------------------- */
|
|
|
|
{
|
|
|
|
R_GAMETYPE_ITE,
|
|
|
|
R_GAME_ITE_DEMO, /* Game id */
|
|
|
|
"Inherit the Earth - Demo version", /* Game title */
|
|
|
|
320, 200, /* Logical resolution */
|
|
|
|
137, /* Scene viewport height */
|
|
|
|
|
|
|
|
ITE_DEFAULT_SCENE, /* Starting scene number */
|
|
|
|
|
|
|
|
&ITE_Resources,
|
|
|
|
|
2004-04-25 15:14:46 +00:00
|
|
|
ARRAYSIZE(ITEDEMO_GameFiles), /* Game datafiles */
|
2004-04-12 21:40:49 +00:00
|
|
|
ITEDEMO_GameFiles,
|
|
|
|
|
2004-04-25 15:14:46 +00:00
|
|
|
ARRAYSIZE(ITEDEMO_GameFonts),
|
2004-04-12 21:40:49 +00:00
|
|
|
ITEDEMO_GameFonts,
|
|
|
|
|
|
|
|
&ITEDEMO_GameSound,
|
|
|
|
|
|
|
|
Verify_ITEDEMO, /* Game verification func */
|
|
|
|
0 /* Game supported flag */
|
|
|
|
}
|
|
|
|
,
|
|
|
|
|
|
|
|
/* Inherit the earth - Disk version
|
|
|
|
* \*------------------------------------------------------------- */
|
|
|
|
{
|
|
|
|
R_GAMETYPE_ITE,
|
|
|
|
R_GAME_ITE_DISK,
|
|
|
|
"Inherit the Earth - Disk version",
|
|
|
|
320, 200,
|
|
|
|
137,
|
|
|
|
|
|
|
|
ITE_DEFAULT_SCENE,
|
|
|
|
|
|
|
|
&ITE_Resources,
|
|
|
|
|
2004-04-25 15:14:46 +00:00
|
|
|
ARRAYSIZE(ITEDISK_GameFiles),
|
2004-04-12 21:40:49 +00:00
|
|
|
ITEDISK_GameFiles,
|
|
|
|
|
2004-04-25 15:14:46 +00:00
|
|
|
ARRAYSIZE(ITEDISK_GameFonts),
|
2004-04-12 21:40:49 +00:00
|
|
|
ITEDISK_GameFonts,
|
|
|
|
|
|
|
|
&ITE_GameSound,
|
|
|
|
|
|
|
|
Verify_ITEDISK,
|
|
|
|
1}
|
|
|
|
,
|
|
|
|
|
|
|
|
/* Inherit the earth - CD version
|
|
|
|
* \*------------------------------------------------------------- */
|
|
|
|
{
|
|
|
|
R_GAMETYPE_ITE,
|
|
|
|
R_GAME_ITE_CD,
|
|
|
|
"Inherit the Earth - CD version",
|
|
|
|
320, 200,
|
|
|
|
137,
|
|
|
|
|
|
|
|
ITE_DEFAULT_SCENE,
|
|
|
|
|
|
|
|
&ITE_Resources,
|
|
|
|
|
2004-04-25 15:14:46 +00:00
|
|
|
ARRAYSIZE(ITECD_GameFiles),
|
2004-04-12 21:40:49 +00:00
|
|
|
ITECD_GameFiles,
|
|
|
|
|
2004-04-25 15:14:46 +00:00
|
|
|
ARRAYSIZE(ITECD_GameFonts),
|
2004-04-12 21:40:49 +00:00
|
|
|
ITECD_GameFonts,
|
|
|
|
|
|
|
|
&ITECD_GameSound,
|
|
|
|
|
|
|
|
NULL,
|
|
|
|
1}
|
|
|
|
,
|
|
|
|
|
|
|
|
/* I Have No Mouth And I Must Scream - Demo version
|
|
|
|
* \*------------------------------------------------------------- */
|
|
|
|
{
|
|
|
|
R_GAMETYPE_IHNM,
|
|
|
|
R_GAME_IHNM_DEMO,
|
|
|
|
"I Have No Mouth - Demo version",
|
|
|
|
640, 480,
|
|
|
|
304,
|
|
|
|
|
|
|
|
0,
|
|
|
|
|
|
|
|
IHNM_Resources,
|
|
|
|
|
2004-04-25 15:14:46 +00:00
|
|
|
ARRAYSIZE(IHNMDEMO_GameFiles),
|
2004-04-12 21:40:49 +00:00
|
|
|
IHNMDEMO_GameFiles,
|
|
|
|
|
|
|
|
0,
|
|
|
|
NULL,
|
|
|
|
|
|
|
|
&IHNM_GameSound,
|
|
|
|
|
|
|
|
NULL,
|
|
|
|
0}
|
|
|
|
,
|
|
|
|
|
|
|
|
/* I Have No Mouth And I Must Scream - CD version
|
|
|
|
* \*------------------------------------------------------------- */
|
|
|
|
{
|
|
|
|
R_GAMETYPE_IHNM,
|
|
|
|
R_GAME_IHNM_CD,
|
|
|
|
"I Have No Mouth - CD version",
|
|
|
|
640, 480,
|
|
|
|
304,
|
|
|
|
|
|
|
|
1,
|
|
|
|
|
|
|
|
IHNM_Resources,
|
|
|
|
|
2004-04-25 15:14:46 +00:00
|
|
|
ARRAYSIZE(IHNMCD_GameFiles),
|
2004-04-12 21:40:49 +00:00
|
|
|
IHNMCD_GameFiles,
|
|
|
|
|
2004-04-25 15:14:46 +00:00
|
|
|
ARRAYSIZE(IHNMCD_GameFonts),
|
2004-04-12 21:40:49 +00:00
|
|
|
IHNMCD_GameFonts,
|
|
|
|
|
|
|
|
&IHNM_GameSound,
|
|
|
|
|
|
|
|
NULL,
|
|
|
|
1}
|
|
|
|
};
|
|
|
|
|
|
|
|
static R_GAMEMODULE GameModule;
|
|
|
|
|
|
|
|
void GAME_setGameDirectory(const char *gamedir) {
|
|
|
|
assert(gamedir != NULL);
|
|
|
|
|
|
|
|
debug(0, "Using game data path: %s", gamedir);
|
|
|
|
|
|
|
|
strcpy(GameModule.game_dir, gamedir);
|
|
|
|
strcpy(GameModule.data_dir, ".");
|
|
|
|
}
|
|
|
|
|
|
|
|
int GAME_Register(void)
|
|
|
|
{
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
|
|
|
|
/* Register "gamedir" cfg cvar
|
|
|
|
* \*----------------------------------------- */
|
|
|
|
strncpy(GameModule.game_dir, "./", R_MAXPATH);
|
|
|
|
|
|
|
|
if (CVAR_Register_S(GameModule.game_dir,
|
|
|
|
"gamedir", NULL, R_CVAR_CFG, R_MAXPATH) != R_SUCCESS) {
|
|
|
|
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Register "datadir" cfg cvar
|
|
|
|
* \*----------------------------------------- */
|
|
|
|
strncpy(GameModule.data_dir, "./", R_MAXPATH);
|
|
|
|
|
|
|
|
if (CVAR_Register_S(GameModule.data_dir,
|
|
|
|
"datadir", NULL, R_CVAR_CFG, R_MAXPATH) != R_SUCCESS) {
|
|
|
|
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Register "g_language" cfg cvar
|
|
|
|
* \*----------------------------------------- */
|
|
|
|
strncpy(GameModule.game_dir, "us", R_MAXPATH);
|
|
|
|
|
|
|
|
if (CVAR_Register_S(GameModule.game_language,
|
|
|
|
"g_language",
|
|
|
|
NULL, R_CVAR_CFG, R_GAME_LANGSTR_LIMIT) != R_SUCCESS) {
|
|
|
|
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Register "g_skipintro" cfg cvar
|
|
|
|
* \*----------------------------------------- */
|
|
|
|
if (CVAR_Register_I(&GameModule.g_skipintro,
|
|
|
|
"g_skipintro", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
int GAME_Init(void)
|
|
|
|
{
|
|
|
|
uint game_n;
|
|
|
|
char *game_dir;
|
|
|
|
|
|
|
|
game_dir = GameModule.game_dir;
|
|
|
|
|
|
|
|
if (DetectGame(game_dir, &game_n) != R_SUCCESS) {
|
|
|
|
|
|
|
|
GameModule.err_str = "No valid games were found in the "
|
|
|
|
"specified directory.";
|
|
|
|
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!GameDescs[game_n].gd_supported) {
|
|
|
|
|
|
|
|
GameModule.err_str = "This game is not currently supported.";
|
|
|
|
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (LoadGame(game_dir, game_n) != R_SUCCESS) {
|
|
|
|
|
|
|
|
GameModule.err_str = "Error loading game resource files.";
|
|
|
|
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Load dialogue file
|
|
|
|
* \*------------------------------------------------------------- */
|
|
|
|
LoadLanguage();
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
int LoadLanguage(void)
|
|
|
|
{
|
|
|
|
|
|
|
|
char lang_file[R_MAXPATH];
|
|
|
|
char lang_path[R_MAXPATH];
|
|
|
|
uint game_n;
|
|
|
|
|
2004-04-23 11:40:51 +00:00
|
|
|
File test_file;
|
2004-04-12 21:40:49 +00:00
|
|
|
|
|
|
|
game_n = GameModule.game_number;
|
|
|
|
|
|
|
|
if (GameDescs[game_n].gd_game_type == R_GAMETYPE_ITE) {
|
|
|
|
|
|
|
|
snprintf(lang_file, R_MAXPATH,
|
|
|
|
"%s%s.%s",
|
|
|
|
R_GAME_ITE_LANG_PREFIX,
|
|
|
|
GameModule.game_language, R_GAME_LANG_EXT);
|
|
|
|
|
2004-04-23 11:40:51 +00:00
|
|
|
if (!test_file.open(lang_file)) {
|
2004-04-12 21:40:49 +00:00
|
|
|
R_printf(R_STDOUT,
|
|
|
|
"Couldn't open language file %s. "
|
|
|
|
"Using default (US English)\n", lang_path);
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
2004-04-23 11:40:51 +00:00
|
|
|
test_file.close();
|
2004-04-12 21:40:49 +00:00
|
|
|
|
|
|
|
if (INTERFACE_RegisterLang() != R_SUCCESS) {
|
|
|
|
R_printf(R_STDERR,
|
|
|
|
"Error registering interface language cvars.");
|
|
|
|
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ITE_IntroRegisterLang() != R_SUCCESS) {
|
|
|
|
|
|
|
|
R_printf(R_STDERR,
|
|
|
|
"Error registering intro sequence language cvars.");
|
|
|
|
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
R_printf(R_STDOUT, "Using language file %s.\n", lang_path);
|
|
|
|
|
|
|
|
// FIXME
|
|
|
|
//CFG_Read(lang_path);
|
|
|
|
} else {
|
|
|
|
|
|
|
|
R_printf(R_STDOUT,
|
|
|
|
"Language support for this game not implemented.\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
int GAME_GetErrN(void)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *GAME_GetErrS(void)
|
|
|
|
{
|
|
|
|
|
|
|
|
return GameModule.err_str == NULL
|
|
|
|
? "No error description." : GameModule.err_str;
|
|
|
|
}
|
|
|
|
|
|
|
|
int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint r_type, int param)
|
|
|
|
{
|
|
|
|
|
|
|
|
R_RSCFILE_CONTEXT *found_ctxt = NULL;
|
|
|
|
uint i;
|
|
|
|
|
|
|
|
YS_IGNORE_PARAM(param);
|
|
|
|
|
|
|
|
if (ctxt_p == NULL) {
|
|
|
|
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < GameModule.gfile_n; i++) {
|
|
|
|
|
|
|
|
if (GameModule.gfile_data[i].file_types & r_type) {
|
|
|
|
|
|
|
|
found_ctxt = GameModule.gfile_data[i].file_ctxt;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (found_ctxt != NULL) {
|
|
|
|
|
|
|
|
*ctxt_p = found_ctxt;
|
|
|
|
} else {
|
|
|
|
|
|
|
|
*ctxt_p = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
int DetectGame(const char *game_dir, uint * game_n_p)
|
|
|
|
{
|
2004-04-25 15:14:46 +00:00
|
|
|
uint game_count = ARRAYSIZE(GameDescs);
|
2004-04-12 21:40:49 +00:00
|
|
|
uint game_n;
|
|
|
|
|
|
|
|
uint file_count;
|
|
|
|
uint file_n;
|
|
|
|
|
2004-04-23 11:40:51 +00:00
|
|
|
File test_file;
|
2004-04-12 21:40:49 +00:00
|
|
|
|
|
|
|
int file_missing = 0;
|
|
|
|
int found_game = 0;
|
|
|
|
|
|
|
|
if ((game_dir == NULL) || (game_n_p == NULL)) {
|
|
|
|
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (game_n = 0; (game_n < game_count) && !found_game; game_n++) {
|
|
|
|
|
|
|
|
file_count = GameDescs[game_n].gd_filect;
|
|
|
|
|
|
|
|
file_missing = 0;
|
|
|
|
|
|
|
|
/* Try to open all files for this game */
|
|
|
|
for (file_n = 0; file_n < file_count; file_n++) {
|
|
|
|
|
2004-04-23 11:40:51 +00:00
|
|
|
if (!test_file.open(GameDescs[game_n].gd_filedescs[file_n].gf_fname)) {
|
2004-04-12 21:40:49 +00:00
|
|
|
file_missing = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2004-04-23 11:40:51 +00:00
|
|
|
test_file.close();
|
2004-04-12 21:40:49 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* Try the next game, couldn't find all files for the current
|
|
|
|
* game */
|
|
|
|
if (file_missing) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* If there's a verification function for this game, use it,
|
|
|
|
* otherwise assume we've found the game if all files are found. */
|
|
|
|
found_game = 1;
|
|
|
|
|
|
|
|
if (GameDescs[game_n].gd_verifyf != NULL &&
|
|
|
|
GameDescs[game_n].gd_verifyf(game_dir) != R_SUCCESS) {
|
|
|
|
|
|
|
|
found_game = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (found_game) {
|
|
|
|
R_printf(R_STDOUT,
|
|
|
|
"Found game: %s\n", GameDescs[game_n].gd_title);
|
|
|
|
|
|
|
|
*game_n_p = game_n;
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
int LoadGame(const char *game_dir, uint game_n)
|
|
|
|
{
|
|
|
|
|
|
|
|
R_RSCFILE_CONTEXT *load_ctxt;
|
|
|
|
|
2004-04-25 15:14:46 +00:00
|
|
|
uint game_count = ARRAYSIZE(GameDescs);
|
2004-04-12 21:40:49 +00:00
|
|
|
|
|
|
|
const char *game_fname;
|
|
|
|
uint game_filect;
|
|
|
|
|
|
|
|
uint i;
|
|
|
|
|
|
|
|
if ((game_dir == NULL) || (game_n >= game_count)) {
|
|
|
|
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
game_filect = GameDescs[game_n].gd_filect;
|
|
|
|
|
|
|
|
GameModule.gfile_data = (R_GAME_FILEDATA *)malloc(game_filect *
|
|
|
|
sizeof *GameModule.gfile_data);
|
|
|
|
if (GameModule.gfile_data == NULL) {
|
|
|
|
|
|
|
|
return R_MEM;
|
|
|
|
}
|
|
|
|
|
|
|
|
GameModule.gfile_n = game_filect;
|
|
|
|
|
|
|
|
/* Load game resource files
|
|
|
|
* \*------------------------------------------------------------- */
|
|
|
|
for (i = 0; i < game_filect; i++) {
|
|
|
|
|
|
|
|
load_ctxt = RSC_CreateContext();
|
|
|
|
|
|
|
|
game_fname = GameDescs[game_n].gd_filedescs[i].gf_fname;
|
|
|
|
|
2004-04-23 11:40:51 +00:00
|
|
|
if (RSC_OpenContext(load_ctxt, game_fname) != R_SUCCESS) {
|
2004-04-12 21:40:49 +00:00
|
|
|
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
R_printf(R_STDOUT, "Opened resource file: %s\n", game_fname);
|
|
|
|
|
|
|
|
GameModule.gfile_data[i].file_ctxt = load_ctxt;
|
|
|
|
GameModule.gfile_data[i].file_types =
|
|
|
|
GameDescs[game_n].gd_filedescs[i].gf_type;
|
|
|
|
|
|
|
|
GameModule.gfile_data[i].file_flags = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Load game font data
|
|
|
|
* \*------------------------------------------------------------- */
|
|
|
|
GameModule.gd_fontct = GameDescs[game_n].gd_fontct;
|
|
|
|
GameModule.gd_fontdescs = GameDescs[game_n].gd_fontdescs;
|
|
|
|
|
|
|
|
/* Finish initialization
|
|
|
|
* \*------------------------------------------------------------- */
|
|
|
|
GameModule.game_number = game_n;
|
|
|
|
GameModule.gamedesc = &GameDescs[game_n];
|
|
|
|
|
|
|
|
GameModule.game_init = 1;
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
int GAME_GetResourceInfo(R_GAME_RESOURCEDESC * rsc_desc)
|
|
|
|
{
|
|
|
|
assert(rsc_desc != NULL);
|
|
|
|
|
|
|
|
*rsc_desc = *GameModule.gamedesc->gd_resource_desc;
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
int GAME_GetSoundInfo(R_GAME_SOUNDINFO * snd_info)
|
|
|
|
{
|
|
|
|
assert(snd_info != NULL);
|
|
|
|
|
|
|
|
*snd_info = *GameModule.gamedesc->gd_soundinfo;
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO * disp_info)
|
|
|
|
{
|
|
|
|
|
|
|
|
int game_n;
|
|
|
|
|
|
|
|
assert(disp_info != NULL);
|
|
|
|
|
|
|
|
if (!GameModule.game_init) {
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
game_n = GameModule.game_number;
|
|
|
|
|
|
|
|
disp_info->logical_w = GameDescs[game_n].gd_logical_w;
|
|
|
|
disp_info->logical_h = GameDescs[game_n].gd_logical_h;
|
|
|
|
disp_info->scene_h = GameDescs[game_n].gd_scene_h;
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
int GAME_GetFontInfo(R_GAME_FONTDESC ** gf_desc, int *font_n)
|
|
|
|
{
|
|
|
|
|
|
|
|
assert((gf_desc != NULL) && (font_n != NULL));
|
|
|
|
|
|
|
|
*gf_desc = GameModule.gd_fontdescs;
|
|
|
|
*font_n = GameModule.gd_fontct;
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
int GAME_GetSceneInfo(R_GAME_SCENEDESC * gs_desc)
|
|
|
|
{
|
|
|
|
|
|
|
|
assert(gs_desc != NULL);
|
|
|
|
|
|
|
|
gs_desc->first_scene = GameModule.gamedesc->gd_startscene;
|
|
|
|
gs_desc->scene_lut_rn =
|
|
|
|
GameModule.gamedesc->gd_resource_desc->scene_lut_rn;
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
int GAME_GetGame(void)
|
|
|
|
{
|
|
|
|
|
|
|
|
return GameModule.gamedesc->gd_game_id;
|
|
|
|
}
|
|
|
|
|
|
|
|
int GAME_GetGameType(void)
|
|
|
|
{
|
|
|
|
|
|
|
|
return GameModule.gamedesc->gd_game_type;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Verify_ITEDEMO(const char *game_dir)
|
|
|
|
{
|
|
|
|
|
|
|
|
YS_IGNORE_PARAM(game_dir);
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Verify_ITEDISK(const char *game_dir)
|
|
|
|
{
|
|
|
|
|
|
|
|
R_RSCFILE_CONTEXT *test_ctx;
|
|
|
|
|
|
|
|
ulong script_lut_len;
|
|
|
|
ulong script_lut_rn;
|
|
|
|
|
|
|
|
int verified = 0;
|
|
|
|
|
|
|
|
test_ctx = RSC_CreateContext();
|
|
|
|
|
2004-04-23 11:40:51 +00:00
|
|
|
if (RSC_OpenContext(test_ctx, "ITE.RSC") != R_SUCCESS) {
|
2004-04-12 21:40:49 +00:00
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
script_lut_rn =
|
|
|
|
GameDescs[R_GAME_ITE_DISK].gd_resource_desc->script_lut_rn;
|
|
|
|
|
|
|
|
if (RSC_GetResourceSize(test_ctx,
|
|
|
|
script_lut_rn, &script_lut_len) != R_SUCCESS) {
|
|
|
|
|
|
|
|
RSC_DestroyContext(test_ctx);
|
|
|
|
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
RSC_DestroyContext(test_ctx);
|
|
|
|
|
|
|
|
if (script_lut_len % R_SCR_LUT_ENTRYLEN_ITEDISK == 0) {
|
|
|
|
|
|
|
|
verified = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!verified) {
|
|
|
|
return R_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Verify_ITECD(const char *game_dir)
|
|
|
|
{
|
|
|
|
|
|
|
|
YS_IGNORE_PARAM(game_dir);
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Verify_IHNMDEMO(const char *game_dir)
|
|
|
|
{
|
|
|
|
|
|
|
|
YS_IGNORE_PARAM(game_dir);
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Verify_IHNMCD(const char *game_dir)
|
|
|
|
{
|
|
|
|
|
|
|
|
YS_IGNORE_PARAM(game_dir);
|
|
|
|
|
|
|
|
return R_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace Saga
|