scummvm/engines/tinsel/dialogs.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Inventory related functions
*/
#ifndef TINSEL_INVENTORY_H // prevent multiple includes
#define TINSEL_INVENTORY_H
#include "tinsel/dw.h"
#include "tinsel/events.h" // for PLR_EVENT, PLR_EVENT
namespace Common {
class Serializer;
}
namespace Tinsel {
enum {
INV_OPEN = -1, // DW1 only
INV_CONV = 0,
INV_1 = 1,
INV_2 = 2,
INV_CONF = 3,
INV_MENU = 3, // DW2 constant
NUM_INV = 4,
// Discworld 2 constants
DW2_INV_OPEN = 5,
INV_DEFAULT = 6
};
/** structure of each inventory object */
struct INV_OBJECT {
int32 id; // inventory objects id
SCNHANDLE hIconFilm; // inventory objects animation film
SCNHANDLE hScript; // inventory objects event handling script
int32 attribute; // inventory object's attribute
};
// attribute values - not a bit bit field to prevent portability problems
#define DROPCODE 0x01
#define ONLYINV1 0x02
#define ONLYINV2 0x04
#define DEFINV1 0x08
#define DEFINV2 0x10
#define PERMACONV 0x20
#define CONVENDITEM 0x40
void PopUpInventory(int invno);
enum CONFTYPE {
MAIN_MENU, SAVE_MENU, LOAD_MENU, QUIT_MENU, RESTART_MENU, SOUND_MENU,
CONTROLS_MENU, SUBTITLES_MENU, HOPPER_MENU1, HOPPER_MENU2, TOP_WINDOW
};
void OpenMenu(CONFTYPE type);
void Xmovement(int x);
void Ymovement(int y);
void EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds);
void ButtonToInventory(PLR_EVENT be);
void KeyToInventory(PLR_EVENT ke);
int WhichItemHeld();
void HoldItem(int item, bool bKeepFilm = false);
void DropItem(int item);
void ClearInventory(int invno);
void AddToInventory(int invno, int icon, bool hold = false);
bool RemFromInventory(int invno, int icon);
void RegisterIcons(void *cptr, int num);
void idec_convw(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight,
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
void idec_inv1(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight,
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
void idec_inv2(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight,
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
bool InventoryActive();
void PermaConvIcon(int icon, bool bEnd = false);
void convPos(int bpos);
void ConvPoly(HPOLYGON hp);
int GetIcon();
void CloseDownConv();
void HideConversation(bool hide);
bool ConvIsHidden();
enum {
NOOBJECT = -1,
INV_NOICON = -1,
INV_CLOSEICON = -2,
INV_OPENICON = -3,
INV_HELDNOTIN = -4
};
enum CONV_PARAM {
CONV_DEF,
CONV_BOTTOM,
CONV_END,
CONV_TOP
};
void ConvAction(int index);
void SetConvDetails(CONV_PARAM fn, HPOLYGON hPoly, int ano);
void InventoryIconCursor(bool bNewItem);
void setInvWinParts(SCNHANDLE hf);
void setFlagFilms(SCNHANDLE hf);
void setConfigStrings(SCNHANDLE *tp);
int InvItem(int *x, int *y, bool update);
int InvItemId(int x, int y);
int InventoryPos(int num);
bool IsInInventory(int object, int invnum);
void KillInventory();
void syncInvInfo(Common::Serializer &s);
int InvGetLimit(int invno);
void InvSetLimit(int invno, int n);
void InvSetSize(int invno, int MinWidth, int MinHeight,
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
int WhichInventoryOpen();
bool IsTopWindow();
bool MenuActive();
bool IsConvWindow();
void SetObjectFilm(int object, SCNHANDLE hFilm);
void ObjectEvent(CORO_PARAM, int objId, TINSEL_EVENT event, bool bWait, int myEscape, bool *result = NULL);
} // End of namespace Tinsel
#endif /* TINSEL_INVENTRY_H */