scummvm/engines/tinsel/events.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* User events processing and utility functions
*/
#ifndef TINSEL_EVENTS_H
#define TINSEL_EVENTS_H
#include "tinsel/dw.h"
#include "tinsel/coroutine.h"
#include "common/rect.h"
namespace Tinsel {
/*
enum BUTEVENT {
PLR_NOEVENT, PLR_SLEFT, PLR_DLEFT, PLR_SRIGHT, PLR_DRIGHT,
PLR_DRAG1_START, PLR_DRAG1_END, PLR_DRAG2_START, PLR_DRAG2_END,
PLR_UNKNOWN
};
enum KEYEVENT {
PLR_ESCAPE, PLR_QUIT, PLR_SAVE, PLR_LOAD, PLR_MENU,
PLR_PGUP, PLR_PGDN, PLR_HOME, PLR_END,
PLR_WALKTO, PLR_ACTION, PLR_LOOK,
NOEVENT_KEY
};*/
enum PLR_EVENT {
// action list
PLR_PROV_WALKTO = 0, // Provisional WALKTO !
PLR_WALKTO = 1,
PLR_LOOK = 2,
PLR_ACTION = 3,
PLR_ESCAPE = 4,
PLR_MENU = 5,
PLR_QUIT = 6,
PLR_PGUP = 7,
PLR_PGDN = 8,
PLR_HOME = 9,
PLR_END = 10,
PLR_DRAG1_START = 11,
PLR_DRAG1_END = 12,
PLR_DRAG2_START = 13,
PLR_DRAG2_END = 14,
PLR_JUMP = 15, // Call up scene hopper
PLR_NOEVENT = 16,
PLR_SAVE = 17,
PLR_LOAD = 18,
// Aliases used for DW1 actions
PLR_SLEFT = PLR_WALKTO,
PLR_DLEFT = PLR_ACTION,
PLR_SRIGHT = PLR_LOOK,
PLR_DRIGHT = PLR_NOEVENT,
PLR_UNKNOWN = PLR_NOEVENT
};
/**
* Reasons for running Glitter code.
* Do not re-order these as equivalent CONSTs are defined in the master
* scene Glitter source file for testing against the event() library function.
*
* Note: DW2 renames ENTER & LEAVE to WALKIN & WALKOUT, and has a new LEAVE event
*/
enum TINSEL_EVENT {
NOEVENT, STARTUP, CLOSEDOWN, POINTED, UNPOINT, WALKIN, WALKOUT,
PICKUP, PUTDOWN, WALKTO, LOOK, ACTION, CONVERSE, SHOWEVENT,
HIDEEVENT, TALKING, ENDTALK, LEAVE_T2, RESTORE, PROV_WALKTO
};
enum TINSEL1_EVENT {
T1_POINTED, T1_WALKTO, T1_ACTION, T1_LOOK, T1_ENTER, T1_LEAVE, T1_STARTUP, T1_CONVERSE,
T1_UNPOINT, T1_PUTDOWN, T1_NOEVENT
};
const TINSEL1_EVENT TINSEL1_EVENT_MAP[] = {
T1_NOEVENT, T1_STARTUP, T1_NOEVENT, T1_POINTED, T1_UNPOINT, T1_ENTER, T1_LEAVE,
T1_NOEVENT, T1_PUTDOWN, T1_WALKTO, T1_LOOK, T1_ACTION, T1_CONVERSE, T1_NOEVENT,
T1_NOEVENT, T1_NOEVENT, T1_NOEVENT, T1_NOEVENT, T1_NOEVENT, T1_NOEVENT
};
void AllowDclick(CORO_PARAM, PLR_EVENT be);
bool GetControl(int param);
bool GetControl();
bool ControlIsOn();
void ControlOn();
void ControlOff();
void ControlStartOff();
void RunPolyTinselCode(HPOLYGON hPoly, TINSEL_EVENT event, PLR_EVENT be, bool tc);
void effRunPolyTinselCode(HPOLYGON hPoly, TINSEL_EVENT event, int actor);
void ProcessButEvent(PLR_EVENT be);
void ProcessKeyEvent(PLR_EVENT ke);
int GetEscEvents();
int GetLeftEvents();
bool LeftEventChange(int myleftEvent);
int getUserEvents();
uint32 getUserEventTime();
void resetUserEventTime();
void ResetEcount();
void PolygonEvent(CORO_PARAM, HPOLYGON hPoly, TINSEL_EVENT tEvent, int actor, bool bWait,
int myEscape, bool *result = NULL);
void PlayerEvent(PLR_EVENT pEvent, const Common::Point &coOrds);
void ProcessedProvisional();
void ProvNotProcessed();
bool GetProvNotProcessed();
} // End of namespace Tinsel
#endif /* TINSEL_EVENTS_H */