scummvm/engines/bladerunner/dialogue_menu.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
*/
#ifndef BLADERUNNER_DIALOGUE_MENU_H
#define BLADERUNNER_DIALOGUE_MENU_H
#include "bladerunner/shape.h"
#include "common/array.h"
#include "common/str.h"
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#include "graphics/surface.h"
namespace BladeRunner {
class BladeRunnerEngine;
class SaveFileReadStream;
class SaveFileWriteStream;
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class TextResource;
class DialogueMenu {
static const int kMaxItems = 10;
static const int kMaxRepeatHistory = 100;
static const int kLineHeight = 9;
static const int kBorderSize = 10;
struct DialogueItem {
Common::String text;
int answerValue;
int colorIntensity;
int priorityPolite;
int priorityNormal;
int prioritySurly;
int isDone;
};
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BladeRunnerEngine *_vm;
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TextResource *_textResource;
Shapes *_shapes;
bool _isVisible;
bool _waitingForInput;
int _selectedItemIndex;
int _listSize;
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// These track whether a dialogue option
// has previously been selected
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int _neverRepeatListSize;
int _neverRepeatValues[kMaxRepeatHistory];
bool _neverRepeatWasSelected[kMaxRepeatHistory];
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int _centerX;
int _centerY;
int _screenX;
int _screenY;
int _maxItemWidth;
DialogueItem _items[kMaxItems];
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int _fadeInItemIndex;
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public:
DialogueMenu(BladeRunnerEngine *vm);
~DialogueMenu();
void clear();
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bool loadResources();
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bool show();
bool hide();
bool addToList(int answer, bool done, int priorityPolite, int priorityNormal, int prioritySurly);
bool clearNeverRepeatWasSelectedFlag(int answer); // aux function - used in cut content mode to re-use some dialogue options for different characters
bool addToListNeverRepeatOnceSelected(int answer, int priorityPolite, int priorityNormal, int prioritySurly);
bool removeFromList(int answer);
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bool clearList();
int queryInput();
int listSize() const;
bool isVisible() const;
bool isOpen() const;
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void tick(int x, int y);
void draw(Graphics::Surface &s);
void mouseUp();
bool waitingForInput() const;
void save(SaveFileWriteStream &f);
void load(SaveFileReadStream &f);
private:
bool showAt(int x, int y);
int getAnswerIndex(int answer) const;
const char *getText(int id) const;
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void calculatePosition(int unusedX = 0, int unusedY = 0);
void reset();
static void darkenRect(Graphics::Surface &s, int x1, int y1, int x2, int y2);
};
} // End of namespace BladeRunner
#endif