scummvm/gui/saveload.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/config-manager.h"
#include "gui/ListWidget.h"
#include "gui/message.h"
#include "gui/saveload.h"
#include "gui/ThemeEval.h"
#include "graphics/scaler.h"
#include "engines/metaengine.h"
namespace GUI {
enum {
kChooseCmd = 'CHOS',
kDelCmd = 'DEL '
};
SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel)
: Dialog("ScummSaveLoad"), _delSupport(0), _list(0), _chooseButton(0), _deleteButton(0), _gfxWidget(0) {
_delSupport = _metaInfoSupport = _thumbnailSupport = _saveDateSupport = _playTimeSupport = false;
_backgroundType = ThemeEngine::kDialogBackgroundSpecial;
new StaticTextWidget(this, "ScummSaveLoad.Title", title);
// Add choice list
_list = new GUI::ListWidget(this, "ScummSaveLoad.List");
_list->setNumberingMode(GUI::kListNumberingZero);
setSaveMode(false);
_gfxWidget = new GUI::GraphicsWidget(this, 0, 0, 10, 10);
_date = new StaticTextWidget(this, 0, 0, 10, 10, "No date saved", Graphics::kTextAlignCenter);
_time = new StaticTextWidget(this, 0, 0, 10, 10, "No time saved", Graphics::kTextAlignCenter);
_playtime = new StaticTextWidget(this, 0, 0, 10, 10, "No playtime saved", Graphics::kTextAlignCenter);
// Buttons
new GUI::ButtonWidget(this, "ScummSaveLoad.Cancel", "Cancel", kCloseCmd, 0);
_chooseButton = new GUI::ButtonWidget(this, "ScummSaveLoad.Choose", buttonLabel, kChooseCmd, 0);
_chooseButton->setEnabled(false);
_deleteButton = new GUI::ButtonWidget(this, "ScummSaveLoad.Delete", "Delete", kDelCmd, 0);
_deleteButton->setEnabled(false);
_delSupport = _metaInfoSupport = _thumbnailSupport = false;
_container = new GUI::ContainerWidget(this, 0, 0, 10, 10);
// _container->setHints(GUI::THEME_HINT_USE_SHADOW);
}
SaveLoadChooser::~SaveLoadChooser() {
}
int SaveLoadChooser::runModal(const EnginePlugin *plugin, const String &target) {
if (_gfxWidget)
_gfxWidget->setGfx(0);
// Set up the game domain as newly active domain, so
// target specific savepath will be checked
String oldDomain = ConfMan.getActiveDomainName();
ConfMan.setActiveDomain(target);
_plugin = plugin;
_target = target;
_delSupport = (*_plugin)->hasFeature(MetaEngine::kSupportsDeleteSave);
_metaInfoSupport = (*_plugin)->hasFeature(MetaEngine::kSavesSupportMetaInfo);
_thumbnailSupport = _metaInfoSupport && (*_plugin)->hasFeature(MetaEngine::kSavesSupportThumbnail);
_saveDateSupport = _metaInfoSupport && (*_plugin)->hasFeature(MetaEngine::kSavesSupportCreationDate);
_playTimeSupport = _metaInfoSupport && (*_plugin)->hasFeature(MetaEngine::kSavesSupportPlayTime);
_resultString = "";
reflowLayout();
updateSaveList();
int ret = Dialog::runModal();
// Revert to the old active domain
ConfMan.setActiveDomain(oldDomain);
return ret;
}
void SaveLoadChooser::open() {
Dialog::open();
// So that quitting ScummVM will not cause the dialog result to say a
// savegame was selected.
setResult(-1);
}
const Common::String &SaveLoadChooser::getResultString() const {
return (_list->getSelected() > -1) ? _list->getSelectedString() : _resultString;
}
void SaveLoadChooser::setSaveMode(bool saveMode) {
_list->setEditable(saveMode);
}
void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int selItem = _list->getSelected();
switch (cmd) {
case GUI::kListItemActivatedCmd:
case GUI::kListItemDoubleClickedCmd:
if (selItem >= 0 && _chooseButton->isEnabled()) {
if (_list->isEditable() || !_list->getSelectedString().empty()) {
_list->endEditMode();
if (!_saveList.empty()) {
setResult(atoi(_saveList[selItem].save_slot().c_str()));
_resultString = _list->getSelectedString();
}
close();
}
}
break;
case kChooseCmd:
_list->endEditMode();
if (!_saveList.empty()) {
setResult(atoi(_saveList[selItem].save_slot().c_str()));
_resultString = _list->getSelectedString();
}
close();
break;
case GUI::kListSelectionChangedCmd:
updateSelection(true);
break;
case kDelCmd:
if (selItem >= 0 && _delSupport) {
MessageDialog alert("Do you really want to delete this savegame?",
"Delete", "Cancel");
if (alert.runModal() == GUI::kMessageOK) {
(*_plugin)->removeSaveState(_target.c_str(), atoi(_saveList[selItem].save_slot().c_str()));
setResult(-1);
_list->setSelected(-1);
updateSaveList();
updateSelection(true);
}
}
break;
case kCloseCmd:
setResult(-1);
default:
Dialog::handleCommand(sender, cmd, data);
}
}
void SaveLoadChooser::reflowLayout() {
if (g_gui.xmlEval()->getVar("Globals.ScummSaveLoad.ExtInfo.Visible") == 1 && _thumbnailSupport) {
int16 x, y;
uint16 w, h;
if (!g_gui.xmlEval()->getWidgetData("ScummSaveLoad.Thumbnail", x, y, w, h))
error("Error when loading position data for Save/Load Thumbnails.");
int thumbW = kThumbnailWidth;
int thumbH = ((g_system->getHeight() % 200 && g_system->getHeight() != 350) ? kThumbnailHeight2 : kThumbnailHeight1);
int thumbX = x + (w >> 1) - (thumbW >> 1);
int thumbY = y + kLineHeight;
int textLines = 0;
if (!_saveDateSupport)
textLines++;
if (!_playTimeSupport)
textLines++;
_container->resize(x, y, w, h - (kLineHeight * textLines));
_gfxWidget->resize(thumbX, thumbY, thumbW, thumbH);
int height = thumbY + thumbH + kLineHeight;
if (_saveDateSupport) {
_date->resize(thumbX, height, kThumbnailWidth, kLineHeight);
height += kLineHeight;
_time->resize(thumbX, height, kThumbnailWidth, kLineHeight);
height += kLineHeight;
}
if (_playTimeSupport)
_playtime->resize(thumbX, height, kThumbnailWidth, kLineHeight);
_container->setVisible(true);
_gfxWidget->setVisible(true);
_date->setVisible(_saveDateSupport);
_time->setVisible(_saveDateSupport);
_playtime->setVisible(_playTimeSupport);
_fillR = 0;
_fillG = 0;
_fillB = 0;
updateSelection(false);
} else {
_container->setVisible(false);
_gfxWidget->setVisible(false);
_date->setVisible(false);
_time->setVisible(false);
_playtime->setVisible(false);
}
Dialog::reflowLayout();
}
void SaveLoadChooser::updateSelection(bool redraw) {
int selItem = _list->getSelected();
bool isDeletable = _delSupport;
bool isWriteProtected = false;
bool startEditMode = _list->isEditable();
if (selItem >= 0 && !_list->getSelectedString().empty() && _metaInfoSupport) {
SaveStateDescriptor desc = (*_plugin)->querySaveMetaInfos(_target.c_str(), atoi(_saveList[selItem].save_slot().c_str()));
isDeletable = desc.getBool("is_deletable") && _delSupport;
isWriteProtected = desc.getBool("is_write_protected");
// Don't allow the user to change the description of write protected games
if (isWriteProtected)
startEditMode = false;
if (_thumbnailSupport) {
const Graphics::Surface *thumb = desc.getThumbnail();
if (thumb) {
_gfxWidget->setGfx(thumb);
_gfxWidget->useAlpha(256);
} else {
_gfxWidget->setGfx(-1, -1, _fillR, _fillG, _fillB);
}
}
if (_saveDateSupport) {
Common::String date = "Date: ";
if (desc.contains("save_date"))
date += desc.getVal("save_date");
else
date = "No date saved";
Common::String time = "Time: ";
if (desc.contains("save_time"))
time += desc.getVal("save_time");
else
time = "No time saved";
_date->setLabel(date);
_time->setLabel(time);
}
if (_playTimeSupport) {
Common::String time = "Playtime: ";
if (desc.contains("play_time"))
time += desc.getVal("play_time");
else
time = "No playtime saved";
_playtime->setLabel(time);
}
}
if (_list->isEditable()) {
// Disable the save button if nothing is selected, or if the selected
// game is write protected
_chooseButton->setEnabled(selItem >= 0 && !isWriteProtected);
if (startEditMode)
_list->startEditMode();
} else {
// Disable the load button if nothing is selected, or if an empty
// list item is selected.
_chooseButton->setEnabled(selItem >= 0 && !_list->getSelectedString().empty());
}
// Delete will always be disabled if the engine doesn't support it.
_deleteButton->setEnabled(isDeletable && (selItem >= 0) && (!_list->getSelectedString().empty()));
if (redraw) {
_gfxWidget->draw();
_date->draw();
_time->draw();
_playtime->draw();
_chooseButton->draw();
_deleteButton->draw();
draw();
}
}
void SaveLoadChooser::close() {
_plugin = 0;
_target.clear();
_saveList.clear();
_list->setList(StringList());
Dialog::close();
}
void SaveLoadChooser::updateSaveList() {
_saveList = (*_plugin)->listSaves(_target.c_str());
int curSlot = 0;
int saveSlot = 0;
StringList saveNames;
for (SaveStateList::const_iterator x = _saveList.begin(); x != _saveList.end(); ++x) {
// Handle gaps in the list of save games
saveSlot = atoi(x->save_slot().c_str());
if (curSlot < saveSlot) {
while (curSlot < saveSlot) {
SaveStateDescriptor dummySave(curSlot, "");
_saveList.insert_at(curSlot, dummySave);
saveNames.push_back(dummySave.description());
curSlot++;
}
// Sync the save list iterator
for (x = _saveList.begin(); x != _saveList.end(); ++x) {
if (atoi(x->save_slot().c_str()) == saveSlot)
break;
}
}
saveNames.push_back(x->description());
curSlot++;
}
// Fill the rest of the save slots with empty saves
Common::String emptyDesc;
for (int i = curSlot; i <= (*_plugin)->getMaximumSaveSlot(); i++) {
saveNames.push_back(emptyDesc);
SaveStateDescriptor dummySave(i, "");
_saveList.push_back(dummySave);
}
_list->setList(saveNames);
}
} // End of namespace GUI