2009-10-03 20:49:18 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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2009-10-04 20:01:21 +00:00
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#ifndef SCI_GUI_SCREEN_H
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#define SCI_GUI_SCREEN_H
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2009-10-04 22:43:30 +00:00
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#include "sci/gui/gui.h"
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2009-10-03 20:49:18 +00:00
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namespace Sci {
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#define SCI_SCREEN_MAXHEIGHT 400
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#define SCI_SCREEN_MASK_VISUAL 1
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#define SCI_SCREEN_MASK_PRIORITY 2
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#define SCI_SCREEN_MASK_CONTROL 4
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#define SCI_SCREEN_MASK_ALL SCI_SCREEN_MASK_VISUAL|SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_CONTROL
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#define SCI_SCREEN_MASK_DITHERED 128
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2009-10-05 07:10:01 +00:00
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class SciGuiScreen {
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2009-10-03 20:49:18 +00:00
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public:
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2009-10-05 07:10:01 +00:00
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SciGuiScreen(OSystem *system, EngineState *state);
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~SciGuiScreen();
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2009-10-03 20:49:18 +00:00
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void init(void);
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byte *initScreen(uint16 pixelCount);
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2009-10-05 12:04:39 +00:00
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void copyToScreen();
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2009-10-03 20:49:18 +00:00
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2009-10-05 07:38:05 +00:00
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byte getDrawingMask(byte color, byte prio, byte control);
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void putPixel(int x, int y, byte drawMask, byte color, byte prio, byte control);
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byte getVisual(int x, int y);
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byte getPriority(int x, int y);
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byte getControl(int x, int y);
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byte isFillMatch(int16 x, int16 y, byte drawMask, byte t_color, byte t_pri, byte t_con);
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2009-10-03 20:49:18 +00:00
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2009-10-05 07:38:05 +00:00
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int getBitsDataSize(Common::Rect rect, byte mask);
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void saveBits(Common::Rect rect, byte mask, byte *memoryPtr);
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void restoreBits(byte *memoryPtr);
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2009-10-03 20:49:18 +00:00
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2009-10-05 21:38:51 +00:00
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void dither();
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2009-10-05 07:10:01 +00:00
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GuiPalette _sysPalette;
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2009-10-03 20:49:18 +00:00
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uint16 _width;
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uint16 _height;
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uint _pixels;
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uint16 _displayWidth;
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uint16 _displayHeight;
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uint _displayPixels;
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private:
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2009-10-05 07:38:05 +00:00
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void restoreBitsScreen(Common::Rect rect, byte *&memoryPtr, byte *screen);
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void saveBitsScreen(Common::Rect rect, byte *screen, byte *&memoryPtr);
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2009-10-03 20:49:18 +00:00
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OSystem *_system;
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EngineState *_s;
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uint16 _baseTable[SCI_SCREEN_MAXHEIGHT];
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uint16 _baseDisplayTable[SCI_SCREEN_MAXHEIGHT];
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// these screens have the real resolution of the game engine (320x200 for SCI0/SCI1/SCI11 games, 640x480 for SCI2 games)
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// SCI0 games will be dithered in here at any time
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byte *_visualScreen;
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byte *_priorityScreen;
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byte *_controlScreen;
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// this screen is the one that is actually displayed to the user. It may be 640x480 for japanese SCI1 games
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// SCI0 games may be undithered in here. Only read from this buffer for Save/ShowBits usage.
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byte *_displayScreen;
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};
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2009-10-04 21:26:33 +00:00
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} // End of namespace Sci
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2009-10-04 20:01:21 +00:00
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#endif
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