2009-03-04 03:55:00 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2008-03-10 20:34:34 +00:00
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#include "ps2debug.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <sio.h>
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void sioprintf(const char *zFormat, ...) {
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va_list ap;
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char resStr[2048];
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va_start(ap,zFormat);
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vsnprintf(resStr, 2048, zFormat, ap);
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va_end(ap);
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char *pos = resStr;
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while (*pos) {
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if (*pos == '\n') {
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// SIO terminal needs explicit CRLF
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sio_putc('\r');
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sio_putc('\n');
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} else
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sio_putc(*pos);
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pos++;
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}
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}
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