2012-03-30 18:03:59 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "common/savefile.h"
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#include "common/textconsole.h"
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#include "graphics/thumbnail.h"
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#include "graphics/surface.h"
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#include "lilliput/lilliput.h"
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namespace Lilliput {
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struct LilliputGameDescription {
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ADGameDescription desc;
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GameType gameType;
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};
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uint32 LilliputEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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const char *LilliputEngine::getGameId() const {
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return _gameDescription->desc.gameId;
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}
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static const PlainGameDescriptor lilliputGames[] = {
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// Games
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{"robin", "Adventures of Robin Hood"},
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{"rome", "Rome: Pathway to Power"},
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{0, 0}
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};
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static const LilliputGameDescription gameDescriptions[] = {
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// Robin Hood English
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{
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{
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"robin", 0,
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{
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{"erules.prg", 0, "92aaf84693a8948497ad57864fa31c2a", 71010},
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{"isomap.dta", 0, "bad97eae03a4db3e99565e39b0b3c06a", 16384},
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AD_LISTEND
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},
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Common::EN_ANY,
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Common::kPlatformDOS,
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2018-03-18 22:11:28 +01:00
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ADGF_UNSTABLE,
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2012-03-30 18:03:59 +02:00
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GUIO0()
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},
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kGameTypeRobin
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},
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2012-04-02 00:56:05 +02:00
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// Robin Hood French
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{
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{
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"robin", 0,
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{
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{"frules.prg", 0, "cf076c5ebfe8b3571e74a6a46d79426f", 76660},
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{"isomap.dta", 0, "bad97eae03a4db3e99565e39b0b3c06a", 16384},
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AD_LISTEND
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},
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Common::FR_FRA,
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Common::kPlatformDOS,
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2018-03-18 22:11:28 +01:00
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ADGF_UNSTABLE,
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2012-04-02 00:56:05 +02:00
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GUIO0()
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},
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kGameTypeRobin
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},
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// Robin Hood German
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{
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{
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"robin", 0,
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{
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{"grules.prg", 0, "b53b7353dc1e841b206a64851e7bc58c", 78050},
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{"isomap.dta", 0, "bad97eae03a4db3e99565e39b0b3c06a", 16384},
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AD_LISTEND
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},
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Common::DE_DEU,
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Common::kPlatformDOS,
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2018-03-18 22:11:28 +01:00
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ADGF_UNSTABLE,
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2012-04-02 00:56:05 +02:00
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GUIO0()
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},
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kGameTypeRobin
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},
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// Robin Hood Italian
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{
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{
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"robin", 0,
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{
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{"irules.prg", 0, "4d69ed3cda1e1d73585905517ea705d1", 75654},
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{"isomap.dta", 0, "bad97eae03a4db3e99565e39b0b3c06a", 16384},
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AD_LISTEND
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},
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Common::IT_ITA,
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Common::kPlatformDOS,
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2018-03-18 22:11:28 +01:00
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ADGF_UNSTABLE,
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2012-04-02 00:56:05 +02:00
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GUIO0()
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},
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kGameTypeRobin
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},
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2012-03-30 18:03:59 +02:00
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{AD_TABLE_END_MARKER, kGameTypeNone}
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};
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class LilliputMetaEngine : public AdvancedMetaEngine {
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public:
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LilliputMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(LilliputGameDescription), lilliputGames) {
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}
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2020-02-05 15:44:24 +01:00
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const char *getEngineId() const override {
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2016-09-15 18:23:35 +02:00
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return "lilliput";
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}
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2020-02-05 15:44:24 +01:00
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const char *getName() const override {
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2018-03-19 23:41:02 +01:00
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return "Lilliput";
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2012-03-30 18:03:59 +02:00
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}
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2020-02-05 15:44:24 +01:00
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const char *getOriginalCopyright() const override {
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2016-09-15 20:04:14 +02:00
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return "Lilliput (C) S.L.Grand, Brainware, 1991-1992";
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2012-03-30 18:03:59 +02:00
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}
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2020-02-05 15:44:24 +01:00
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override;
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2020-02-04 20:03:51 -08:00
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bool hasFeature(MetaEngineFeature f) const override;
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2012-03-30 18:03:59 +02:00
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2020-02-05 15:44:24 +01:00
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int getMaximumSaveSlot() const override;
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SaveStateList listSaves(const char *target) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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void removeSaveState(const char *target, int slot) const override;
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2012-03-30 18:03:59 +02:00
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};
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bool LilliputMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
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if (gd) {
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*engine = new LilliputEngine(syst, (const LilliputGameDescription *)gd);
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((LilliputEngine *)*engine)->initGame((const LilliputGameDescription *)gd);
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}
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return gd != 0;
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}
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bool LilliputMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate);
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}
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2012-05-21 22:22:06 +02:00
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int LilliputMetaEngine::getMaximumSaveSlot() const {
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return 99;
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}
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2012-03-30 18:03:59 +02:00
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SaveStateList LilliputMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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2018-03-20 20:10:11 +01:00
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pattern += "-##.SAV";
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2012-03-30 18:03:59 +02:00
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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char slot[3];
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int slotNum = 0;
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for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
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slot[0] = filename->c_str()[filename->size() - 6];
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slot[1] = filename->c_str()[filename->size() - 5];
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slot[2] = '\0';
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// Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot
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slotNum = atoi(slot);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
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if (file) {
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int saveVersion = file->readByte();
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if (saveVersion != kSavegameVersion) {
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warning("Savegame of incompatible version");
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delete file;
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continue;
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}
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// read name
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uint16 nameSize = file->readUint16BE();
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if (nameSize >= 255) {
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delete file;
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continue;
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}
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char name[256];
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file->read(name, nameSize);
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name[nameSize] = 0;
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saveList.push_back(SaveStateDescriptor(slotNum, name));
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delete file;
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}
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}
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}
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2018-03-20 20:11:20 +01:00
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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2012-03-30 18:03:59 +02:00
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return saveList;
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}
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SaveStateDescriptor LilliputMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
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Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
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if (file) {
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int saveVersion = file->readByte();
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if (saveVersion != kSavegameVersion) {
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warning("Savegame of incompatible version");
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delete file;
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return SaveStateDescriptor();
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}
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uint32 saveNameLength = file->readUint16BE();
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2018-04-20 06:54:11 +02:00
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Common::String saveName;
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for (uint32 i = 0; i < saveNameLength; ++i) {
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char curChr = file->readByte();
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saveName += curChr;
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}
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2012-03-30 18:03:59 +02:00
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SaveStateDescriptor desc(slot, saveName);
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ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:
1. Graphics::loadThumbnail()
Now returns a boolean and takes a new argument skipThumbnail which
defaults to false. In case of true, loadThumbnail() reads past the
thumbnail data in the input stream instead of actually loading the
thumbnail. This simplifies savegame handling where, up until now,
many engines always read the whole savegame metadata (including
the thumbnail) and then threw away the thumbnail when not needed
(which is in almost all cases, the most common exception being
MetaEngine::querySaveMetaInfos() which is responsible for loading
savegame metadata for displaying it in the GUI launcher.
2. readSavegameHeader()
Engines which already implement such a method (name varies) now take
a new argument skipThumbnail (default: true) which is passed
through to loadThumbnail(). This means that the default case for
readSavegameHeader() is now _not_ loading the thumbnail from a
savegame and just reading past it. In those cases, e.g.
querySaveMetaInfos(), where we actually are interested in loading
the thumbnail readSavegameHeader() needs to explicitely be called
with skipThumbnail == false.
Engines whose readSavegameHeader() (name varies) already takes an
argument loadThumbnail have been adapted to have a similar
prototype and semantics.
I.e. readSaveHeader(in, loadThumbnail, header) now is
readSaveHeader(in, header, skipThumbnail).
3. Error handling
Engines which previously did not check the return value of
readSavegameHeader() (name varies) now do so ensuring that possibly
broken savegames (be it a broken thumbnail or something else) don't
make it into the GUI launcher list in the first place.
2018-04-06 00:06:38 +02:00
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Graphics::Surface *thumbnail;
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if (!Graphics::loadThumbnail(*file, thumbnail)) {
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delete file;
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return SaveStateDescriptor();
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}
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2012-03-30 18:03:59 +02:00
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desc.setThumbnail(thumbnail);
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desc.setDeletableFlag(true);
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desc.setWriteProtectedFlag(false);
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uint32 saveDate = file->readUint32BE();
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uint16 saveTime = file->readUint16BE();
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int day = (saveDate >> 24) & 0xFF;
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int month = (saveDate >> 16) & 0xFF;
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int year = saveDate & 0xFFFF;
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desc.setSaveDate(year, month, day);
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int hour = (saveTime >> 8) & 0xFF;
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int minutes = saveTime & 0xFF;
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desc.setSaveTime(hour, minutes);
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// Slot 0 is used for the 'restart game' save in all Robin games, thus
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// we prevent it from being deleted.
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desc.setDeletableFlag(slot != 0);
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desc.setWriteProtectedFlag(slot == 0);
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delete file;
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return desc;
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}
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return SaveStateDescriptor();
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}
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void LilliputMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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} // End of namespace Lilliput
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#if PLUGIN_ENABLED_DYNAMIC(LILLIPUT)
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REGISTER_PLUGIN_DYNAMIC(LILLIPUT, PLUGIN_TYPE_ENGINE, Lilliput::LilliputMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(LILLIPUT, PLUGIN_TYPE_ENGINE, Lilliput::LilliputMetaEngine);
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#endif
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namespace Lilliput {
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void LilliputEngine::initGame(const LilliputGameDescription *gd) {
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_gameType = gd->gameType;
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_platform = gd->desc.platform;
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}
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} // End of namespace Lilliput
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