2008-08-04 11:28:57 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#ifndef TOLTECS_H
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#define TOLTECS_H
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/util.h"
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#include "common/file.h"
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2010-03-22 12:14:11 +00:00
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#include "common/random.h"
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2008-08-04 11:28:57 +00:00
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/hash-str.h"
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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2010-01-27 09:03:10 +00:00
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#include "sound/decoders/voc.h"
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2008-08-04 11:28:57 +00:00
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#include "sound/audiocd.h"
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#include "engines/engine.h"
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namespace Toltecs {
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struct ToltecsGameDescription;
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class AnimationPlayer;
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class ArchiveReader;
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class Input;
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2008-09-16 07:20:44 +00:00
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class MenuSystem;
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class MoviePlayer;
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2008-08-04 11:28:57 +00:00
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class Palette;
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class ResourceCache;
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class ScriptInterpreter;
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class Screen;
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class SegmentMap;
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2008-10-14 21:12:52 +00:00
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class Sound;
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2008-08-04 11:28:57 +00:00
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2010-01-27 09:03:10 +00:00
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// TODO/FIXME: The includes of the Toltecs engine need serious clean-up
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2008-08-04 11:28:57 +00:00
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class ToltecsEngine : public ::Engine {
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Common::KeyState _keyPressed;
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protected:
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2009-03-01 09:59:58 +00:00
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Common::Error run();
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2008-08-04 11:28:57 +00:00
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// void shutdown();
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public:
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ToltecsEngine(OSystem *syst, const ToltecsGameDescription *gameDesc);
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virtual ~ToltecsEngine();
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2008-11-13 00:16:13 +00:00
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virtual bool hasFeature(EngineFeature f) const;
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virtual void syncSoundSettings();
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2008-08-04 11:28:57 +00:00
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Common::RandomSource *_rnd;
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const ToltecsGameDescription *_gameDescription;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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2009-12-09 14:52:07 +00:00
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const Common::String& getTargetName() const { return _targetName; }
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2008-08-04 11:28:57 +00:00
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void loadScene(uint resIndex);
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void updateScreen();
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2008-08-14 07:57:07 +00:00
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void updateInput();
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2008-08-04 11:28:57 +00:00
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2008-08-11 12:43:00 +00:00
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void setGuiHeight(int16 guiHeight);
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2008-09-20 19:06:41 +00:00
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void setCamera(int16 x, int16 y);
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2008-08-04 11:28:57 +00:00
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void scrollCameraUp(int16 delta);
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void scrollCameraDown(int16 delta);
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void scrollCameraLeft(int16 delta);
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void scrollCameraRight(int16 delta);
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void updateCamera();
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void talk(int16 slotIndex, int16 slotOffset);
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void walk(byte *walkData);
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int16 findRectAtPoint(byte *rectData, int16 x, int16 y, int16 index, int16 itemSize);
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public:
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2008-11-13 00:16:13 +00:00
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2008-08-04 11:28:57 +00:00
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AnimationPlayer *_anim;
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ArchiveReader *_arc;
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Input *_input;
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2008-09-16 07:20:44 +00:00
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MenuSystem *_menuSystem;
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MoviePlayer *_moviePlayer;
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2008-08-04 11:28:57 +00:00
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Palette *_palette;
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ResourceCache *_res;
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ScriptInterpreter *_script;
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Screen *_screen;
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SegmentMap *_segmap;
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2008-10-14 21:12:52 +00:00
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Sound *_sound;
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2008-08-04 11:28:57 +00:00
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uint _sceneResIndex;
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int16 _sceneWidth, _sceneHeight;
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2009-01-30 21:23:36 +00:00
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2008-08-04 11:28:57 +00:00
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int _counter01, _counter02;
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bool _movieSceneFlag;
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byte _flag01;
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int16 _cameraX, _cameraY;
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int16 _newCameraX, _newCameraY;
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2008-08-12 12:28:28 +00:00
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int16 _cameraHeight;
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int16 _guiHeight;
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2008-08-04 11:28:57 +00:00
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bool _doSpeech, _doText;
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int16 _walkSpeedY, _walkSpeedX;
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2008-08-14 07:57:07 +00:00
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int16 _mouseX, _mouseY;
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int16 _mouseCounter;
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bool _mouseButtonPressedFlag;
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byte _mouseButton;
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int16 _mouseDisabled;
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bool _leftButtonDown, _rightButtonDown;
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2008-11-13 00:16:13 +00:00
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/* Save/load */
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enum kReadSaveHeaderError {
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kRSHENoError = 0,
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kRSHEInvalidType = 1,
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kRSHEInvalidVersion = 2,
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kRSHEIoError = 3
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};
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struct SaveHeader {
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Common::String description;
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uint32 version;
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byte gameID;
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uint32 flags;
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Graphics::Surface *thumbnail;
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};
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bool _isSaveAllowed;
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bool canLoadGameStateCurrently() { return _isSaveAllowed; }
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bool canSaveGameStateCurrently() { return _isSaveAllowed; }
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Common::Error loadGameState(int slot);
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Common::Error saveGameState(int slot, const char *description);
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void savegame(const char *filename, const char *description);
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void loadgame(const char *filename);
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const char *getSavegameFilename(int num);
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static Common::String getSavegameFilename(const Common::String &target, int num);
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static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header);
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2008-08-04 11:28:57 +00:00
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};
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} // End of namespace Toltecs
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#endif /* TOLTECS_H */
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