2003-07-28 01:44:38 +00:00
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/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef _EVENTS
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#define _EVENTS
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2003-10-04 08:07:03 +00:00
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#include "bs2/object.h"
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2003-07-28 01:44:38 +00:00
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2003-10-04 00:52:27 +00:00
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namespace Sword2 {
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struct _event_unit {
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2003-09-26 10:07:18 +00:00
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uint32 id;
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uint32 interact_id;
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2003-10-04 00:52:27 +00:00
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};
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2003-07-28 01:44:38 +00:00
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2003-09-26 10:07:18 +00:00
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#define MAX_events 10
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2003-07-28 01:44:38 +00:00
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2003-09-26 10:07:18 +00:00
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extern _event_unit event_list[MAX_events];
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2003-07-28 01:44:38 +00:00
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2003-09-26 10:07:18 +00:00
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void Init_event_system(void);
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int32 FN_set_event(int32 *params);
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void Set_player_action_event(uint32 id, uint32 interact_id);
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int32 FN_check_event_waiting(void);
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void Start_event(void);
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int32 FN_start_event(void);
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uint32 Check_event_waiting(void);
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void Kill_all_ids_events(uint32 id);
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2003-10-05 15:28:15 +00:00
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#ifdef _SWORD2_DEBUG
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2003-09-26 10:07:18 +00:00
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uint32 CountEvents(void);
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2003-10-05 15:28:15 +00:00
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#endif
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2003-07-28 01:44:38 +00:00
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2003-10-04 00:52:27 +00:00
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} // End of namespace Sword2
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2003-07-28 01:44:38 +00:00
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#endif
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