scummvm/textobject.h

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// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef TEXTOBJECT_H
#define TEXTOBJECT_H
#include "color.h"
#include "debug.h"
#include <SDL.h>
#include <SDL_opengl.h>
#include <string>
class TextObject {
public:
TextObject(const char *text, const int x, const int y, const Color& fgColor);
void setX(int x);
void setY(int y);
void setColor(Color *newColor);
const char *name() const { return textID_; }
void draw();
protected:
char textID_[10];
Color fgColor_;
int x_, y_;
};
#endif