scummvm/engines/sherlock/surface.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_SURFACE_H
#define SHERLOCK_SURFACE_H
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#include "common/rect.h"
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#include "common/platform.h"
#include "graphics/screen.h"
#include "sherlock/fonts.h"
#include "sherlock/image_file.h"
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namespace Sherlock {
#define SCALE_THRESHOLD 0x100
#define TRANSPARENCY 255
/**
* Implements a base surface that combines both a managed surface and the font
* drawing code. It also introduces a series of drawing method stubs that the 3DO
* Serrated Scalpel screen overrides to implement sprite doubling
*/
class BaseSurface: public Graphics::Screen, public Fonts {
public:
/**
* Constructor
*/
BaseSurface();
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/**
* Constructor
*/
BaseSurface(int width, int height);
/**
* Draws a surface on this surface
*/
virtual void SHblitFrom(const Graphics::Surface &src) {
Graphics::ManagedSurface::blitFrom(src);
}
/**
* Draws a surface at a given position within this surface
*/
virtual void SHblitFrom(const Graphics::Surface &src, const Common::Point &destPos) {
Graphics::ManagedSurface::blitFrom(src, destPos);
}
/**
* Draws a sub-section of a surface at a given position within this surface
*/
virtual void SHblitFrom(const Graphics::Surface &src, const Common::Point &destPos, const Common::Rect &srcBounds) {
Graphics::ManagedSurface::blitFrom(src, srcBounds, destPos);
}
/**
* Draws an image frame at a given position within this surface with transparency
*/
virtual void SHtransBlitFrom(const ImageFrame &src, const Common::Point &pt,
bool flipped = false, int overrideColor = 0, int scaleVal = SCALE_THRESHOLD);
/**
* Draws an image frame at a given position within this surface with transparency
*/
virtual void SHtransBlitFrom(const Graphics::Surface &src, const Common::Point &pt,
bool flipped = false, int overrideColor = 0, int scaleVal = SCALE_THRESHOLD);
/**
* Fill a given area of the surface with a given color
*/
virtual void SHfillRect(const Common::Rect &r, uint color) {
Graphics::ManagedSurface::fillRect(r, color);
}
/**
* Return the width of the surface
*/
virtual uint16 width() const { return this->w; }
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/**
* Return the height of the surface
*/
virtual uint16 height() const { return this->h; }
/**
* Draws the given string into the back buffer using the images stored in _font
*/
void writeString(const Common::String &str, const Common::Point &pt, uint overrideColor);
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/**
* Draws a fancy version of the given string at the given position
*/
void writeFancyString(const Common::String &str, const Common::Point &pt, uint overrideColor1, uint overrideColor2);
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};
class Surface : public BaseSurface {
protected:
/**
* Override the addDirtyRect from Graphics::Screen, since for standard
* surfaces we don't need dirty rects to be tracked
*/
virtual void addDirtyRect(const Common::Rect &r) {}
public:
Surface() : BaseSurface() {}
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Surface(int width_, int height_) : BaseSurface(width_, height_) {}
};
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} // End of namespace Sherlock
#endif