scummvm/engines/fullpipe/interaction.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_INTERACTION_H
#define FULLPIPE_INTERACTION_H
#include "fullpipe/utils.h"
namespace Fullpipe {
class GameObject;
class MessageQueue;
class StaticANIObject;
int handleObjectInteraction(GameObject *subject, GameObject *object, int invId);
class CInteraction : public CObject {
public:
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int16 _objectId1;
int16 _objectId2;
int16 _objectId3;
int16 _staticsId1;
int16 _staticsId2;
int _objectState1;
int _objectState2;
int _xOffs;
int _yOffs;
MessageQueue *_messageQueue;
int _sceneId;
int _field_28;
int _flags;
char *_actionName;
public:
CInteraction();
virtual bool load(MfcArchive &file);
bool canInteract(GameObject *obj1, GameObject *obj2, int invId);
bool isOverlapping(StaticANIObject *subj, StaticANIObject *obj);
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};
class CInteractionController : public CObject {
public:
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CObList _interactions;
int16 _field_20;
bool _flag24;
private:
static bool compareInteractions(const void *p1, const void *p2);
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public:
CInteractionController() : _field_20(0), _flag24(true) {}
virtual bool load(MfcArchive &file);
void enableFlag24() { _flag24 = true; }
void disableFlag24() { _flag24 = false; }
void sortInteractions(int sceneId);
bool handleInteraction(GameObject *subj, GameObject *obj, int invId);
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};
struct EntranceInfo {
int32 _sceneId;
int32 _field_4;
int32 _messageQueueId;
byte _gap_C[292]; // FIXME
int32 _field_130;
bool load(MfcArchive &file);
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_INTERACTION_H */