scummvm/engines/fullpipe/scenes/scene09.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
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struct Hanger {
StaticANIObject *ani;
int field_4;
int field_8;
int phase;
};
void scene09_setupGrit(Scene *sc) {
if (g_vars->scene09_grit->_statics->_staticsId == ST_GRT9_GRIT) {
if (!getGameLoaderInventory()->getCountItemsWithId(ANI_INV_COIN)) {
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if (g_fp->getObjectState(sO_CoinSlot_1) == g_fp->getObjectEnumState(sO_CoinSlot_1, sO_Empty)
&& (g_vars->swallowedEgg1->_value.intValue == ANI_INV_EGGBOOT || g_vars->swallowedEgg2->_value.intValue == ANI_INV_EGGBOOT || g_vars->swallowedEgg3->_value.intValue == ANI_INV_EGGBOOT)) {
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Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
g_vars->scene09_grit->changeStatics2(ST_GRT9_NORM);
g_fp->_currentScene = oldsc;
}
}
}
}
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void scene09_initScene(Scene *sc) {
g_vars->scene09_flyingBall = 0;
g_vars->scene09_var05 = 0;
g_vars->scene09_glotatel = sc->getStaticANIObject1ById(ANI_GLOTATEL, -1);
g_vars->scene09_spitter = sc->getStaticANIObject1ById(ANI_PLEVATEL, -1);
g_vars->scene09_grit = sc->getStaticANIObject1ById(ANI_GRIT_9, -1);
g_vars->scene09_var08 = 1;
g_vars->scene09_var09 = 0;
g_vars->scene09_var10 = -1;
g_vars->scene09_var11 = -1;
g_vars->scene09_var12 = -1000;
g_vars->scene09_balls.cPlexLen = 10;
g_vars->scene09_var07.cPlexLen = 10;
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while (g_vars->scene09_balls.numBalls) {
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Ball *b = g_vars->scene09_balls.pHead->p0;
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g_vars->scene09_balls.pHead = g_vars->scene09_balls.pHead->p0;
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if (g_vars->scene09_balls.pHead)
g_vars->scene09_balls.pHead->p0->p1 = 0;
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else
g_vars->scene09_balls.field_8 = 0;
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g_vars->scene09_balls.init(&b);
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}
g_vars->scene09_var13 = 3;
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g_vars->scene09_hangers.clear();
g_vars->scene09_var15 = 4;
g_vars->scene09_numMovingHangers = 4;
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StaticANIObject *hanger = sc->getStaticANIObject1ById(ANI_VISUNCHIK, -1);
Hanger *hng = new Hanger;
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hng->ani = hanger;
hng->phase = 0;
hng->field_4 = 0;
hng->field_8 = 0;
g_vars->scene09_hangers.push_back(hng);
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int x = 75;
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for (int i = 1; x < 300; i++, x += 75) {
StaticANIObject *ani = new StaticANIObject(hanger);
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ani->show1(x + hanger->_ox, hanger->_oy, MV_VSN_CYCLE2, 0);
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sc->addStaticANIObject(hanger, 1);
hng = new Hanger;
hng->ani = ani;
hng->phase = 0;
hng->field_4 = 0;
hng->field_8 = 0;
g_vars->scene09_hangers.push_back(hng);
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}
while (g_vars->scene09_var07.numBalls) {
Ball *ohead = g_vars->scene09_var07.pHead;
g_vars->scene09_var07.pHead = g_vars->scene09_var07.pHead->p0;
if (g_vars->scene09_var07.pHead)
ohead->p0->p1 = 0;
else
g_vars->scene09_var07.field_8 = 0;
ohead->p0 = g_vars->scene09_var07.pTail;
g_vars->scene09_var07.pTail = ohead;
g_vars->scene09_var07.numBalls--;
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}
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g_vars->scene09_var07.reset();
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Ball *b9 = g_vars->scene09_var07.sub04(g_vars->scene09_var07.field_8, 0);
b9->ani = sc->getStaticANIObject1ById(ANI_BALL9, -1);
b9->ani->setAlpha(0xc8);
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if (g_vars->scene09_var07.field_8) {
g_vars->scene09_var07.field_8->p0 = b9;
g_vars->scene09_var07.field_8 = b9;
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} else {
g_vars->scene09_var07.pHead = b9;
g_vars->scene09_var07.field_8 = b9;
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}
for (int i = 0; i < 4; i++) {
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StaticANIObject *newball = new StaticANIObject(b9->ani);
newball->setAlpha(0xc8);
Ball *runPtr = g_vars->scene09_var07.pTail;
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Ball *lastP = g_vars->scene09_var07.field_8;
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if (!g_vars->scene09_var07.pTail) {
g_vars->scene09_var07.cPlex = (byte *)calloc(g_vars->scene09_var07.cPlexLen, sizeof(Ball));
byte *p1 = g_vars->scene09_var07.cPlex + (g_vars->scene09_var07.cPlexLen - 1) * sizeof(Ball);
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if (g_vars->scene09_var07.cPlexLen - 1 < 0) {
runPtr = g_vars->scene09_var07.pTail;
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} else {
runPtr = g_vars->scene09_var07.pTail;
for (int j = 0; j < g_vars->scene09_var07.cPlexLen; j++) {
((Ball *)p1)->p1 = runPtr;
runPtr = (Ball *)p1;
p1 -= sizeof(Ball);
}
g_vars->scene09_var07.pTail = runPtr;
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}
}
g_vars->scene09_var07.pTail = runPtr->p0;
runPtr->p1 = lastP;
runPtr->p0 = 0;
runPtr->ani = newball;
g_vars->scene09_var07.numBalls++;
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if (g_vars->scene09_var07.field_8)
g_vars->scene09_var07.field_8->p0 = runPtr;
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else
g_vars->scene09_var07.pHead = runPtr;
g_vars->scene09_var07.field_8 = runPtr;
sc->addStaticANIObject(newball, 1);
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}
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g_fp->setObjectState(sO_RightStairs_9, g_fp->getObjectEnumState(sO_RightStairs_9, sO_IsClosed));
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GameVar *eggvar = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);
g_vars->swallowedEgg1 = eggvar->getSubVarByName(sO_Egg1);
g_vars->swallowedEgg2 = eggvar->getSubVarByName(sO_Egg2);
g_vars->swallowedEgg3 = eggvar->getSubVarByName(sO_Egg3);
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scene09_setupGrit(sc);
g_fp->initArcadeKeys("SC_9");
g_fp->lift_setButton(sO_Level1, ST_LBN_1N);
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g_fp->setArcadeOverlay(PIC_CSR_ARCADE4);
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}
int sceneHandler09_updateScreenCallback() {
int res = g_fp->drawArcadeOverlay(g_fp->_objectIdAtCursor == ANI_VISUNCHIK || g_vars->scene09_var10 >= 0);
if (!res)
g_fp->_updateScreenCallback = 0;
return res;
}
int scene09_updateCursor() {
g_fp->updateCursorCommon();
if (g_vars->scene09_var10 < 0) {
if (g_fp->_objectIdAtCursor == ANI_VISUNCHIK) {
if (g_fp->_cursorId == PIC_CSR_ITN)
g_fp->_updateScreenCallback = sceneHandler09_updateScreenCallback;
} else {
if (g_fp->_objectIdAtCursor == PIC_SC9_LADDER_R && g_fp->_cursorId == PIC_CSR_ITN)
g_fp->_cursorId = (g_vars->scene09_var02 < 350) ? PIC_CSR_GOD : PIC_CSR_GOU;
}
} else {
g_fp->_cursorId = PIC_CSR_ITN;
}
return g_fp->_cursorId;
}
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void sceneHandler09_winArcade() {
if (g_vars->scene09_glotatel->_flags & 4) {
g_vars->scene09_glotatel->changeStatics2(ST_GLT_SIT);
g_vars->scene09_glotatel->startAnim(MV_GLT_FLYAWAY, 0, -1);
g_fp->setObjectState(sO_Jug, g_fp->getObjectEnumState(sO_Jug, sO_Unblocked));
g_fp->setObjectState(sO_RightStairs_9, g_fp->getObjectEnumState(sO_RightStairs_9, sO_IsOpened));
g_vars->scene09_var08 = 0;
}
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}
void sceneHandler09_startAuntie() {
warning("STUB: sceneHandler09_startAuntie()");
}
void sceneHandler09_spitterClick() {
warning("STUB: sceneHandler09_spitterClick()");
}
void sceneHandler09_eatBall() {
warning("STUB: sceneHandler09_eatBall()");
}
void sceneHandler09_showBall() {
warning("STUB: sceneHandler09_showBall()");
}
void sceneHandler09_cycleHangers() {
warning("STUB: sceneHandler09_cycleHangers()");
}
void sceneHandler09_limitHangerPhase() {
warning("STUB: sceneHandler09_limitHangerPhase()");
}
void sceneHandler09_checkHangerCollide() {
warning("STUB: sceneHandler09_checkHangerCollide()");
}
void sceneHandler09_hangerStartCycle() {
warning("STUB: sceneHandler09_hangerStartCycle()");
}
int sceneHandler09(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch (cmd->_messageNum) {
case MSG_CMN_WINARCADE:
sceneHandler09_winArcade();
break;
case MSG_SC9_STARTTIOTIA:
sceneHandler09_startAuntie();
break;
case MSG_SC9_FROMLADDER:
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();
g_vars->scene09_var09 = 0;
break;
case MSG_SC9_TOLADDER:
getCurrSceneSc2MotionController()->clearEnabled();
getGameLoaderInteractionController()->disableFlag24();
g_vars->scene09_var09 = 1;
break;
case MSG_SC9_PLVCLICK:
sceneHandler09_spitterClick();
break;
case MSG_SC9_FLOWN:
g_vars->scene09_var08 = 0;
break;
case MSG_SC9_EATBALL:
sceneHandler09_eatBall();
break;
case MSG_SC9_SHOWBALL:
sceneHandler09_showBall();
break;
case 33:
{
int res = 0;
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
g_vars->scene09_var02 = g_fp->_aniMan2->_oy;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - g_fp->_sceneRect.left - 300;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x - g_fp->_sceneRect.right + 300;
res = 1;
} else {
if (g_fp->_aniMan->_movement && g_fp->_aniMan->_movement->_id != MV_MAN9_SHOOT)
g_fp->_aniMan2 = g_fp->_aniMan;
}
sceneHandler09_cycleHangers();
sceneHandler09_limitHangerPhase();
sceneHandler09_checkHangerCollide();
if (g_vars->scene09_var10 >= 0)
sceneHandler09_hangerStartCycle();
if (!g_vars->scene09_var17)
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
return res;
}
case 30:
if (g_vars->scene09_var10 >= 0) {
if (ABS(g_vars->scene09_hangers[g_vars->scene09_var10]->phase) < 15) {
g_vars->scene09_hangers[g_vars->scene09_var10]->ani->_callback2 = 0;
g_vars->scene09_hangers[g_vars->scene09_var10]->ani->changeStatics2(ST_VSN_NORMAL);
}
}
g_vars->scene09_var10 = -1;
break;
case 29:
{
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
if (ani) {
if (ani->_id == ANI_PLEVATEL) {
sceneHandler09_spitterClick();
break;
}
if (ani->_id == ANI_VISUNCHIK) {
if (g_vars->scene09_numMovingHangers > 0) {
int hng = 0;
while (g_vars->scene09_hangers[hng]->ani != ani) {
++hng;
if (hng >= g_vars->scene09_numMovingHangers)
break;
}
g_vars->scene09_var10 = hng;
g_vars->scene09_var11 = g_vars->scene09_hangers[hng]->phase;
g_vars->scene09_var12 = g_vars->scene09_hangers[hng]->phase;
g_vars->scene09_var19 = cmd->_y;
if (!g_vars->scene09_hangers[hng]->ani->_movement || g_vars->scene09_hangers[hng]->ani->_movement->_id != MV_VSN_CYCLE2) {
g_vars->scene09_hangers[hng]->ani->changeStatics2(ST_VSN_NORMAL);
g_vars->scene09_hangers[hng]->ani->startAnim(MV_VSN_CYCLE2, 0, -1);
g_vars->scene09_hangers[hng]->ani->_callback2 = 0;
}
ExCommand *ex = new ExCommand(0, 35, SND_9_018, 0, 0, 0, 1, 0, 0, 0);
ex->_field_14 = 1;
ex->_excFlags |= 2;
ex->postMessage();
}
break;
}
}
if (g_vars->scene09_var09 && g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC9_LADDER_R
&& !cmd->_keyCode && !g_fp->_aniMan->_movement) {
handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC9_LADDER_R, 0), 0);
}
if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0))
g_fp->processArcade(cmd);
}
}
break;
}
}
return 0;
}
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} // End of namespace Fullpipe