scummvm/mixer.h

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// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef MIXER_H
#define MIXER_H
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#include "bits.h"
#include "resource.h"
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#include <list>
#include <SDL_audio.h>
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class Sound;
class Mixer {
public:
static Mixer *instance();
void start();
void playVoice(Sound *s);
void playSfx(Sound *s);
void stopSfx(Sound *s);
void stopVoice(Sound *s);
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void setImuseState(int state);
void setImuseSeq(int seq);
Sound *findSfx(const char *filename);
bool voicePlaying() const;
private:
Mixer();
void getAudio(int16_t *data, int numSamples);
static Mixer *instance_;
typedef std::list<ResPtr<Sound> > sound_list;
sound_list voiceSounds_, sfxSounds_;
ResPtr<Sound> musicSound_, seqSound_;
friend void mixerCallback(void *userdata, Uint8 *stream, int len);
};
#endif