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67 lines
2.0 KiB
C
67 lines
2.0 KiB
C
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef TABWIDGET_H
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#define TABWIDGET_H
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#include "widget.h"
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#include "common/str.h"
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#include "common/list.h"
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class TabWidget : public Widget {
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typedef Common::String String;
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struct Tab {
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String title;
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Widget *firstWidget;
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};
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typedef Common::List<Tab> TabList;
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protected:
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int _activeTab;
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TabList _tabs;
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int _tabWidth;
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public:
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TabWidget(GuiObject *boss, int x, int y, int w, int h);
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// use Dialog::releaseFocus() when changing to another tab
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// Problem: how to add items to a tab?
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// First off, widget should allow non-dialog bosses, (i.e. also other widgets)
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// Could add a common base class for Widgets and Dialogs.
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// Then you add tabs using the following method, which returns a unique ID
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int addTab(const String &title);
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// Maybe we need to remove tabs again? Hm
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//void removeTab(int tabID);
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// Setting the active tab:
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void setActiveTab(int tabID);
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// setActiveTab changes the value of _firstWidget. This means Widgets added afterwards
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// will be added to the active tab.
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virtual void handleMouseDown(int x, int y, int button, int clickCount);
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virtual bool handleKeyDown(uint16 ascii, int keycode, int modifiers);
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protected:
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virtual void drawWidget(bool hilite);
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virtual Widget *findWidget(int x, int y);
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};
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#endif
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