scummvm/engines/cge/bitmap.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_BITMAP_H
#define CGE_BITMAP_H
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#include "cge/general.h"
#include "common/file.h"
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namespace CGE {
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class CGEEngine;
class EncryptedStream;
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#define kMaxPath 128
enum {
kBmpEOI = 0x0000,
kBmpSKP = 0x4000,
kBmpREP = 0x8000,
kBmpCPY = 0xC000
};
#include "common/pack-start.h"
struct HideDesc {
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uint16 _skip;
uint16 _hide;
} PACKED_STRUCT;
#include "common/pack-end.h"
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class Bitmap {
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CGEEngine *_vm;
char *forceExt(char *buf, const char *name, const char *ext);
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bool loadVBM(EncryptedStream *f);
public:
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uint16 _w;
uint16 _h;
uint8 *_m;
uint8 *_v;
int32 _map;
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HideDesc *_b;
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Bitmap(CGEEngine *vm, const char *fname);
Bitmap(CGEEngine *vm, uint16 w, uint16 h, uint8 *map);
Bitmap(CGEEngine *vm, uint16 w, uint16 h, uint8 fill);
Bitmap(CGEEngine *vm, const Bitmap &bmp);
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~Bitmap();
Bitmap *code();
Bitmap &operator=(const Bitmap &bmp);
void hide(int16 x, int16 y);
void show(int16 x, int16 y);
void xShow(int16 x, int16 y);
bool solidAt(int16 x, int16 y);
};
typedef Bitmap *BitmapPtr;
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} // End of namespace CGE
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#endif