scummvm/common/xmlparser.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef XML_PARSER_H
#define XML_PARSER_H
#include "common/scummsys.h"
#include "graphics/surface.h"
#include "common/system.h"
#include "common/xmlparser.h"
#include "common/stream.h"
#include "common/file.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/stack.h"
namespace Common {
class XMLStream {
protected:
SeekableReadStream *_stream;
int _pos;
public:
XMLStream() : _stream(0), _pos(0) {}
~XMLStream() {
delete _stream;
}
SeekableReadStream *stream() {
return _stream;
}
char operator [](int idx) {
assert(_stream && idx >= 0);
if (_pos + 1 != idx)
_stream->seek(idx, SEEK_SET);
_pos = idx;
return _stream->readByte();
}
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void loadStream(SeekableReadStream *s) {
delete _stream;
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_stream = s;
}
bool ready() {
return _stream != 0;
}
};
/**
* The base XMLParser class implements generic functionality for parsing
* XML-like files.
*
* In order to use it, it must be inherited with a child class that implements
* the XMLParser::keyCallback() function.
*
* @see XMLParser::keyCallback()
*/
class XMLParser {
public:
/**
* Parser constructor.
*/
XMLParser() {}
virtual ~XMLParser() {
while (!_activeKey.empty())
delete _activeKey.pop();
}
/** Active state for the parser */
enum ParserState {
kParserNeedKey,
kParserNeedKeyName,
kParserNeedPropertyName,
kParserNeedPropertyOperator,
kParserNeedPropertyValue,
kParserError
};
/** Struct representing a parsed node */
struct ParserNode {
Common::String name;
Common::StringMap values;
bool ignore;
int depth;
};
/**
* Loads a file into the parser.
* Used for the loading of Theme Description files
* straight from the filesystem.
*
* @param filename Name of the file to load.
*/
virtual bool loadFile(Common::String filename) {
Common::File *f = new Common::File;
if (!f->open(filename, Common::File::kFileReadMode))
return false;
_fileName = filename;
_text.loadStream(f);
return true;
}
/**
* Loads a memory buffer into the parser.
* Used for loading the default theme fallback directly
* from memory if no themes can be found.
*
* @param buffer Pointer to the buffer.
* @param size Size of the buffer
* @param disposable Sets if the XMLParser owns the buffer,
* i.e. if it can be freed safely after it's
* no longer needed by the parser.
*/
virtual bool loadBuffer(const byte *buffer, uint32 size, bool disposable = false) {
_text.loadStream(new MemoryReadStream(buffer, size, disposable));
_fileName = "Memory Stream";
return true;
}
/**
* The actual parsing function.
* Parses the loaded data stream, returns true if successful.
*/
virtual bool parse();
/**
* Returns the active node being parsed (the one on top of
* the node stack).
*/
ParserNode *getActiveNode() {
if (!_activeKey.empty())
return _activeKey.top();
return 0;
}
/**
* Returns the parent of a given node in the stack.
*/
ParserNode *getParentNode(ParserNode *child) {
return child->depth > 0 ? _activeKey[child->depth - 1] : 0;
}
protected:
/**
* The keycallback function must be overloaded by inheriting classes
* to implement parser-specific functions.
*
* This function is called everytime a key has successfully been parsed.
* The keyName parameter contains the name of the key that has just been
* parsed; this same key is still on top of the Node Stack.
*
* Access the node stack to view this key's properties and its parents.
* Remember to leave the node stack _UNCHANGED_ in your own function. Removal
* of closed keys is done automatically.
*
* When parsing a key, one may chose to skip it, e.g. because it's not needed
* on the current configuration. In order to ignore a key, you must set
* the "ignore" field of its KeyNode struct to "true": The key and all its children
* will then be automatically ignored by the parser.
*
* Return true if the key was properly handled (this includes the case when the
* key is being ignored). False otherwise.
* See the sample implementation in GUI::ThemeParser.
*/
virtual bool keyCallback(Common::String keyName) {
return false;
}
/**
* Parses the value of a given key. There's no reason to overload this.
*/
virtual bool parseKeyValue(Common::String keyName);
/**
* Called once a key has been parsed. It handles the closing/cleanup of the
* node stack and calls the keyCallback.
* There's no reason to overload this.
*/
virtual bool parseActiveKey(bool closed);
/**
* Prints an error message when parsing fails and stops the parser.
* Parser error always returns "false" so we can pass the return value directly
* and break down the parsing.
*/
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virtual bool parserError(const char *errorString, ...) GCC_PRINTF(2, 3);
/**
* Skips spaces/whitelines etc. Returns true if any spaces were skipped.
* Overload this if you want to make your parser depend on newlines or
* whatever.
*/
virtual bool skipSpaces() {
if (!isspace(_text[_pos]))
return false;
while (_text[_pos] && isspace(_text[_pos]))
_pos++;
return true;
}
/**
* Skips comment blocks and comment lines.
* Returns true if any comments were skipped.
* Overload this if you want to disable comments on your XML syntax
* or to change the commenting syntax.
*/
virtual bool skipComments() {
if (_text[_pos] == '/' && _text[_pos + 1] == '*') {
_pos += 2;
while (_text[_pos++]) {
if (_text[_pos - 2] == '*' && _text[_pos - 1] == '/')
break;
if (_text[_pos] == 0)
parserError("Comment has no closure.");
}
return true;
}
if (_text[_pos] == '/' && _text[_pos + 1] == '/') {
_pos += 2;
while (_text[_pos] && _text[_pos] != '\n' && _text[_pos] != '\r')
_pos++;
return true;
}
return false;
}
/**
* Check if a given character can be part of a KEY or VALUE name.
* Overload this if you want to support keys with strange characters
* in their name.
*/
virtual bool isValidNameChar(char c) {
return isalnum(c) || c == '_';
}
/**
* Parses a the first textual token found.
* There's no reason to overload this.
*/
virtual bool parseToken() {
_token.clear();
while (isValidNameChar(_text[_pos]))
_token += _text[_pos++];
return isspace(_text[_pos]) != 0 || _text[_pos] == '>' || _text[_pos] == '=';
}
/**
* Parses the values inside an integer key.
* The count parameter specifies the number of values inside
* the key, which are expected to be separated with commas.
*
* Sample usage:
* parseIntegerKey("255, 255, 255", 3, &red, &green, &blue);
* [will parse each field into its own integer]
*
* parseIntegerKey("1234", 1, &number);
* [will parse the single number into the variable]
*
* @param key String containing the integers to be parsed.
* @param count Number of comma-separated ints in the string.
* @param ... Integer variables to store the parsed ints, passed
* by reference.
* @returns True if the parsing succeeded.
*/
virtual bool parseIntegerKey(const char *key, int count, ...) {
char *parseEnd;
int *num_ptr;
va_list args;
va_start(args, count);
while (count--) {
while (isspace(*key))
key++;
num_ptr = va_arg(args, int*);
*num_ptr = strtol(key, &parseEnd, 10);
key = parseEnd;
while (isspace(*key))
key++;
if (count && *key++ != ',')
return false;
}
va_end(args);
return (*key == 0);
}
/**
* Overload if your parser needs to support parsing the same file
* several times, so you can clean up the internal state of the
* parser before each parse.
*/
virtual void cleanup() {}
int _pos; /** Current position on the XML buffer. */
XMLStream _text; /** Buffer with the text being parsed */
Common::String _fileName;
ParserState _state; /** Internal state of the parser */
Common::String _error; /** Current error message */
Common::String _token; /** Current text token */
Common::Stack<ParserNode*> _activeKey; /** Node stack of the parsed keys */
};
}
#endif