scummvm/engines/scumm/gfx_mac.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/usage_bits.h"
#include "scumm/verbs.h"
namespace Scumm {
void ScummEngine::mac_drawStripToScreen(VirtScreen *vs, int top, int x, int y, int width, int height) {
const byte *pixels = vs->getPixels(x, top);
const byte *ts = (byte *)_textSurface.getBasePtr(x * 2, y * 2);
byte *mac = (byte *)_macScreen->getBasePtr(x * 2, y * 2);
int pixelsPitch = vs->pitch;
int tsPitch = _textSurface.pitch;
int macPitch = _macScreen->pitch;
for (int h = 0; h < height; h++) {
for (int w = 0; w < width; w++) {
if (ts[2 * w] == CHARSET_MASK_TRANSPARENCY)
mac[2 * w] = pixels[w];
if (ts[2 * w + 1] == CHARSET_MASK_TRANSPARENCY)
mac[2 * w + 1] = pixels[w];
if (ts[2 * w + tsPitch] == CHARSET_MASK_TRANSPARENCY)
mac[2 * w + macPitch] = pixels[w];
if (ts[2 * w + tsPitch + 1] == CHARSET_MASK_TRANSPARENCY)
mac[2 * w + macPitch + 1] = pixels[w];
}
pixels += pixelsPitch;
ts += tsPitch * 2;
mac += macPitch * 2;
}
_system->copyRectToScreen(_macScreen->getBasePtr(x * 2, y * 2), _macScreen->pitch, x * 2, y * 2, width * 2, height * 2);
}
void ScummEngine::mac_drawLoomPracticeMode() {
// In practice mode, the game shows the notes as they are being played.
// In the DOS version, this is drawn by script 27 but the Mac version
// just sets variables 50 and 54. The box is actually a verb, and it
// seems that setting variable 50 is pretty much equal to turning verb
// 53 on or off. I'm not sure what the purpose of variable 54 is.
int x = 216;
int y = 377;
int width = 62;
int height = 22;
int var = 50;
byte *ptr = (byte *)_macScreen->getBasePtr(x, y);
int pitch = _macScreen->pitch;
int slot = getVerbSlot(53, 0);
VerbSlot *vs = &_verbs[slot];
vs->curmode = (VAR(var) != 0);
vs->curRect.left = x / 2;
vs->curRect.right = (x + width) / 2;
vs->curRect.top = y / 22;
vs->curRect.bottom = (y + height) / 2;
_macScreen->fillRect(Common::Rect(x, y, x + width, y + height), 0);
if (VAR(var)) {
for (int w = 1; w < width - 1; w++) {
ptr[w] = 7;
ptr[w + pitch * (height - 1)] = 7;
}
for (int h = 1; h < height - 1; h++) {
ptr[h * pitch] = 7;
ptr[h * pitch + width - 1] = 7;
}
// Draw the notes
int colors[] = { 4, 12, 14, 10, 11, 3, 9, 15 };
for (int i = 0; i < 4; i++) {
int note = (VAR(var) >> (4 * i)) & 0x0F;
if (note >= 2 && note <= 9) {
_charset->setColor(colors[note - 2]);
_charset->drawChar(14 + note, *_macScreen, i * 13 + x + 8, y + 4);
}
}
}
_system->copyRectToScreen(ptr, pitch, x, y, width, height);
}
void ScummEngine::mac_createIndy3TextBox(Actor *a) {
int width = _macIndy3TextBox->w;
int height = _macIndy3TextBox->h;
_macIndy3TextBox->fillRect(Common::Rect(width, height), 0);
int nameWidth = 0;
if (a) {
int oldID = _charset->getCurID();
_charset->setCurID(2);
const char *name = (const char *)a->getActorName();
int charX = 25;
for (int i = 0; name[i] && nameWidth < width - 50; i++) {
_charset->drawChar(name[i], *_macIndy3TextBox, charX, 0);
nameWidth += _charset->getCharWidth(name[i]);
charX += _charset->getCharWidth(name[i]);
}
_charset->drawChar(':', *_macIndy3TextBox, charX, 0);
_charset->setCurID(oldID);
}
if (nameWidth) {
_macIndy3TextBox->hLine(2, 3, 20, 15);
_macIndy3TextBox->hLine(32 + nameWidth, 3, width - 3, 15);
} else
_macIndy3TextBox->hLine(2, 3, width - 3, 15);
_macIndy3TextBox->vLine(1, 4, height - 3, 15);
_macIndy3TextBox->vLine(width - 2, 4, height - 3, 15);
_macIndy3TextBox->hLine(2, height - 2, width - 3, 15);
}
void ScummEngine::mac_drawIndy3TextBox() {
// The first two rows of the text box are padding for font rendering.
// They are not drawn to the screen.
int x = 96;
int y = 32;
int w = _macIndy3TextBox->w;
int h = _macIndy3TextBox->h - 2;
// The text box is drawn to the Mac screen and text surface, as if it
// had been one giant glyph. Note that it will be drawn on the main
// virtual screen, but we still pretend it's on the text one.
VirtScreen *vs = &_virtscr[kMainVirtScreen];
byte *ptr = (byte *)_macIndy3TextBox->getBasePtr(0, 2);
int pitch = _macIndy3TextBox->pitch;
_macScreen->copyRectToSurface(ptr, pitch, x, y, w, h);
_textSurface.fillRect(Common::Rect(x, y, x + w, y + h), 0);
// Mark the virtual screen as dirty. The top and left coordinates are
// rounded down, while the bottom and right ones are rounded up.
int vsTop = y / 2 - vs->topline;
int vsBottom = (y + h) / 2 - vs->topline;
int vsLeft = x / 2;
int vsRight = (x + w) / 2;
if ((y + h) & 1)
vsBottom++;
if ((x + w) & 1)
vsRight++;
markRectAsDirty(kMainVirtScreen, vsLeft, vsRight, vsTop, vsBottom);
}
void ScummEngine::mac_undrawIndy3TextBox() {
int x = 96;
int y = 32;
int w = _macIndy3TextBox->w;
int h = _macIndy3TextBox->h - 2;
_macScreen->fillRect(Common::Rect(x, y, x + w, y + h), 0);
_textSurface.fillRect(Common::Rect(x, y, x + w, y + h), CHARSET_MASK_TRANSPARENCY);
VirtScreen *vs = &_virtscr[kMainVirtScreen];
int vsTop = y / 2 - vs->topline;
int vsBottom = (y + h) / 2 - vs->topline;
int vsLeft = x / 2;
int vsRight = (x + w) / 2;
if ((y + h) & 1)
vsBottom++;
if ((x + w) & 1)
vsRight++;
markRectAsDirty(kMainVirtScreen, vsLeft, vsRight, vsTop, vsBottom);
}
} // End of namespace Scumm