2021-05-17 08:41:54 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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2021-06-21 05:50:16 +00:00
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#include "scumm/actor.h"
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2021-05-17 08:41:54 +00:00
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#include "scumm/charset.h"
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#include "scumm/usage_bits.h"
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2021-06-28 07:12:40 +00:00
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#include "scumm/verbs.h"
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2021-05-17 08:41:54 +00:00
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namespace Scumm {
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void ScummEngine::mac_drawStripToScreen(VirtScreen *vs, int top, int x, int y, int width, int height) {
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const byte *pixels = vs->getPixels(x, top);
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const byte *ts = (byte *)_textSurface.getBasePtr(x * 2, y * 2);
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byte *mac = (byte *)_macScreen->getBasePtr(x * 2, y * 2);
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int pixelsPitch = vs->pitch;
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int tsPitch = _textSurface.pitch;
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int macPitch = _macScreen->pitch;
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for (int h = 0; h < height; h++) {
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for (int w = 0; w < width; w++) {
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if (ts[2 * w] == CHARSET_MASK_TRANSPARENCY)
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mac[2 * w] = pixels[w];
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if (ts[2 * w + 1] == CHARSET_MASK_TRANSPARENCY)
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mac[2 * w + 1] = pixels[w];
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if (ts[2 * w + tsPitch] == CHARSET_MASK_TRANSPARENCY)
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mac[2 * w + macPitch] = pixels[w];
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if (ts[2 * w + tsPitch + 1] == CHARSET_MASK_TRANSPARENCY)
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mac[2 * w + macPitch + 1] = pixels[w];
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}
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pixels += pixelsPitch;
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ts += tsPitch * 2;
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mac += macPitch * 2;
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}
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_system->copyRectToScreen(_macScreen->getBasePtr(x * 2, y * 2), _macScreen->pitch, x * 2, y * 2, width * 2, height * 2);
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}
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void ScummEngine::mac_drawLoomPracticeMode() {
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// In practice mode, the game shows the notes as they are being played.
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// In the DOS version, this is drawn by script 27 but the Mac version
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2021-06-28 07:12:40 +00:00
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// just sets variables 50 and 54. The box is actually a verb, and it
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// seems that setting variable 50 is pretty much equal to turning verb
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// 53 on or off. I'm not sure what the purpose of variable 54 is.
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2021-05-17 08:41:54 +00:00
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int x = 216;
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int y = 377;
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int width = 62;
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int height = 22;
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int var = 50;
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byte *ptr = (byte *)_macScreen->getBasePtr(x, y);
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int pitch = _macScreen->pitch;
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2021-06-28 07:12:40 +00:00
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int slot = getVerbSlot(53, 0);
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VerbSlot *vs = &_verbs[slot];
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vs->curmode = (VAR(var) != 0);
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vs->curRect.left = x / 2;
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vs->curRect.right = (x + width) / 2;
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vs->curRect.top = y / 22;
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vs->curRect.bottom = (y + height) / 2;
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2021-05-17 08:41:54 +00:00
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_macScreen->fillRect(Common::Rect(x, y, x + width, y + height), 0);
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if (VAR(var)) {
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for (int w = 1; w < width - 1; w++) {
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ptr[w] = 7;
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ptr[w + pitch * (height - 1)] = 7;
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}
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for (int h = 1; h < height - 1; h++) {
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ptr[h * pitch] = 7;
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ptr[h * pitch + width - 1] = 7;
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}
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// Draw the notes
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int colors[] = { 4, 12, 14, 10, 11, 3, 9, 15 };
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for (int i = 0; i < 4; i++) {
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int note = (VAR(var) >> (4 * i)) & 0x0F;
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if (note >= 2 && note <= 9) {
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_charset->setColor(colors[note - 2]);
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_charset->drawChar(14 + note, *_macScreen, i * 13 + x + 8, y + 4);
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}
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}
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}
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_system->copyRectToScreen(ptr, pitch, x, y, width, height);
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}
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2021-06-22 08:06:50 +00:00
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void ScummEngine::mac_createIndy3TextBox(Actor *a) {
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int width = _macIndy3TextBox->w;
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int height = _macIndy3TextBox->h;
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2021-06-21 05:50:16 +00:00
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2021-06-22 08:06:50 +00:00
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_macIndy3TextBox->fillRect(Common::Rect(width, height), 0);
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2021-06-21 05:50:16 +00:00
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int nameWidth = 0;
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if (a) {
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int oldID = _charset->getCurID();
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_charset->setCurID(2);
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const char *name = (const char *)a->getActorName();
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int charX = 25;
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2021-06-25 10:09:57 +00:00
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for (int i = 0; name[i] && nameWidth < width - 50; i++) {
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_charset->drawChar(name[i], *_macIndy3TextBox, charX, 0);
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nameWidth += _charset->getCharWidth(name[i]);
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charX += _charset->getCharWidth(name[i]);
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}
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2021-06-22 08:06:50 +00:00
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_charset->drawChar(':', *_macIndy3TextBox, charX, 0);
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_charset->setCurID(oldID);
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}
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if (nameWidth) {
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_macIndy3TextBox->hLine(2, 3, 20, 15);
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_macIndy3TextBox->hLine(32 + nameWidth, 3, width - 3, 15);
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} else
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_macIndy3TextBox->hLine(2, 3, width - 3, 15);
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2021-06-22 08:06:50 +00:00
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_macIndy3TextBox->vLine(1, 4, height - 3, 15);
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_macIndy3TextBox->vLine(width - 2, 4, height - 3, 15);
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_macIndy3TextBox->hLine(2, height - 2, width - 3, 15);
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}
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2021-06-21 05:50:16 +00:00
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2021-06-22 08:06:50 +00:00
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void ScummEngine::mac_drawIndy3TextBox() {
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2021-06-22 11:47:06 +00:00
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// The first two rows of the text box are padding for font rendering.
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// They are not drawn to the screen.
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int x = 96;
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int y = 32;
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int w = _macIndy3TextBox->w;
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int h = _macIndy3TextBox->h - 2;
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// The text box is drawn to the Mac screen and text surface, as if it
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2021-06-22 12:47:40 +00:00
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// had been one giant glyph. Note that it will be drawn on the main
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// virtual screen, but we still pretend it's on the text one.
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2021-06-22 11:47:06 +00:00
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VirtScreen *vs = &_virtscr[kMainVirtScreen];
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byte *ptr = (byte *)_macIndy3TextBox->getBasePtr(0, 2);
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int pitch = _macIndy3TextBox->pitch;
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_macScreen->copyRectToSurface(ptr, pitch, x, y, w, h);
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_textSurface.fillRect(Common::Rect(x, y, x + w, y + h), 0);
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// Mark the virtual screen as dirty. The top and left coordinates are
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// rounded down, while the bottom and right ones are rounded up.
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int vsTop = y / 2 - vs->topline;
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int vsBottom = (y + h) / 2 - vs->topline;
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int vsLeft = x / 2;
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int vsRight = (x + w) / 2;
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if ((y + h) & 1)
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vsBottom++;
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if ((x + w) & 1)
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vsRight++;
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2021-06-22 12:47:40 +00:00
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markRectAsDirty(kMainVirtScreen, vsLeft, vsRight, vsTop, vsBottom);
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}
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void ScummEngine::mac_undrawIndy3TextBox() {
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int x = 96;
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int y = 32;
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int w = _macIndy3TextBox->w;
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int h = _macIndy3TextBox->h - 2;
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_macScreen->fillRect(Common::Rect(x, y, x + w, y + h), 0);
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_textSurface.fillRect(Common::Rect(x, y, x + w, y + h), CHARSET_MASK_TRANSPARENCY);
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VirtScreen *vs = &_virtscr[kMainVirtScreen];
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int vsTop = y / 2 - vs->topline;
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int vsBottom = (y + h) / 2 - vs->topline;
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int vsLeft = x / 2;
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int vsRight = (x + w) / 2;
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if ((y + h) & 1)
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vsBottom++;
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if ((x + w) & 1)
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vsRight++;
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markRectAsDirty(kMainVirtScreen, vsLeft, vsRight, vsTop, vsBottom);
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2021-06-21 05:50:16 +00:00
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}
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2021-05-17 08:41:54 +00:00
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} // End of namespace Scumm
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