scummvm/engines/scumm/bomp.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_BOMP_H
#define SCUMM_BOMP_H
#include "common/scummsys.h"
#include "graphics/surface.h"
namespace Scumm {
void bompApplyMask(byte *line_buffer, byte *mask, byte maskbit, int32 size, byte transparency);
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void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, bool HE7Check = false);
void decompressBomp(byte *dst, const byte *src, int w, int h);
void bompDecodeLine(byte *dst, const byte *src, int size);
void bompDecodeLineReverse(byte *dst, const byte *src, int size);
/** Bomp graphics data */
struct BompDrawData {
Graphics::Surface dst;
int x, y;
const byte *src;
int srcwidth, srcheight;
byte scale_x, scale_y;
byte *maskPtr;
int numStrips;
uint16 shadowMode;
byte *shadowPalette;
uint16 *actorPalette;
bool mirror;
};
void drawBomp(const BompDrawData &bd);
} // End of namespace Scumm
#endif