scummvm/engines/wage/debugger.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "wage/wage.h"
#include "wage/debugger.h"
#include "wage/entities.h"
#include "wage/script.h"
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#include "wage/world.h"
namespace Wage {
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Debugger::Debugger(WageEngine *engine) : GUI::Debugger(), _engine(engine) {
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registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
registerCmd("scenes", WRAP_METHOD(Debugger, Cmd_ListScenes));
registerCmd("script", WRAP_METHOD(Debugger, Cmd_Script));
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}
Debugger::~Debugger() {
}
static int strToInt(const char *s) {
if (!*s)
// No string at all
return 0;
else if (toupper(s[strlen(s) - 1]) != 'H')
// Standard decimal string
return atoi(s);
// Hexadecimal string
uint tmp = 0;
int read = sscanf(s, "%xh", &tmp);
if (read < 1)
error("strToInt failed on string \"%s\"", s);
return (int)tmp;
}
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bool Debugger::Cmd_ListScenes(int argc, const char **argv) {
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int currentScene = 0;
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for (uint i = 1; i < _engine->_world->_orderedScenes.size(); i++) { // #0 is STORAGE@
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if (_engine->_world->_player->_currentScene == _engine->_world->_orderedScenes[i])
currentScene = i;
debugPrintf("%d: %s\n", i, _engine->_world->_orderedScenes[i]->_name.c_str());
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}
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debugPrintf("\nCurrent scene is #%d: %s\n", currentScene, _engine->_world->_orderedScenes[currentScene]->_name.c_str());
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return true;
}
bool Debugger::Cmd_Script(int argc, const char **argv) {
Script *script = _engine->_world->_player->_currentScene->_script;
if (argc >= 2) {
int scriptNum = strToInt(argv[1]);
if (scriptNum)
script = _engine->_world->_orderedScenes[scriptNum]->_script;
else
script = _engine->_world->_globalScript;
}
if (script == NULL) {
debugPrintf("There is no script for current scene\n");
return true;
}
for (uint i = 0; i < script->_scriptText.size(); i++) {
debugPrintf("%d [%04x]: %s\n", i, script->_scriptText[i]->offset, script->_scriptText[i]->line.c_str());
}
return true;
}
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} // End of namespace Wage