scummvm/common/dct.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Based on eos' (I)RDFT code which is in turn
// Based upon the (I)DCT code in FFmpeg
// Copyright (c) 2009 Peter Ross <pross@xvid.org>
// Copyright (c) 2010 Alex Converse <alex.converse@gmail.com>
// Copyright (c) 2010 Vitor Sessak
#ifndef COMMON_DCT_H
#define COMMON_DCT_H
#include "common/scummsys.h"
#include "common/math.h"
#include "common/rdft.h"
#include "common/cosinetables.h"
namespace Common {
/**
* (Inverse) Discrete Cosine Transforms.
*
* Used in engines:
* - scumm
*/
class DCT {
public:
enum TransformType {
DCT_II,
DCT_III,
DCT_I,
DST_I
};
DCT(int bits, TransformType trans);
~DCT();
void calc(float *data);
private:
int _bits;
TransformType _trans;
CosineTable _cos;
const float *_tCos;
float *_csc2;
RDFT *_rdft;
void calcDCTI (float *data);
void calcDCTII (float *data);
void calcDCTIII(float *data);
void calcDSTI (float *data);
};
} // End of namespace Common
#endif // COMMON_DCT_H