2007-01-14 21:29:12 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "parallaction/parallaction.h"
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#include "parallaction/zone.h"
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#include "parallaction/graphics.h"
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#include "parallaction/inventory.h"
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namespace Parallaction {
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//
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// inventory is kept in Graphics::kBit3 at 0 offset
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// it is a grid made of (at most) 30 cells, 24x24 pixels each,
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// arranged in 6 lines
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//
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// inventory items are stored in cnv files in a 32x24 grid
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// but only 24x24 pixels are actually copied to graphic memory
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//
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#define INVENTORY_MAX_ITEMS 30
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#define INVENTORYITEM_PITCH 32
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#define INVENTORYITEM_WIDTH 24
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#define INVENTORYITEM_HEIGHT 24
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#define INVENTORY_ITEMS_PER_LINE 5
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#define INVENTORY_LINES 6
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#define INVENTORY_WIDTH (INVENTORY_ITEMS_PER_LINE*INVENTORYITEM_WIDTH)
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#define INVENTORY_HEIGHT (INVENTORY_LINES*INVENTORYITEM_HEIGHT)
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Cnv _characterInventory;
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uint16 _numInvLines = 0;
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static Point _invPosition = { 0, 0 };
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InventoryItem _inventory[INVENTORY_MAX_ITEMS] = {
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{ kZoneDoor, 1 }, // open/close icon
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{ kZoneExamine, 3 }, // examine icon
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{ kZoneGet, 2 }, // pick up/use icon
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{ kZoneSpeak, 4 }, // speak icon
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{ 0, 0 }, // items...
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 }
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};
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void drawInventoryItem(uint16 pos, InventoryItem *item);
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// get inventory item index at position (x,y)
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// in screen coordinates
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//
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int16 Parallaction::getHoverInventoryItem(int16 x, int16 y) {
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int16 _di = x;
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int16 _si = -1;
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do {
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_si++;
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} while (_inventory[_si]._id != 0);
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_si = (_si + 4) / INVENTORY_ITEMS_PER_LINE;
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if (_invPosition._x >= _di) return -1;
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if ((_invPosition._x + INVENTORY_WIDTH) <= _di) return -1;
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if (_invPosition._y >= y) return -1;
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if ((_si * INVENTORYITEM_HEIGHT + _invPosition._y) <= y) return -1;
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return ((_di - _invPosition._x) / INVENTORYITEM_WIDTH) + (INVENTORY_ITEMS_PER_LINE * ((y - _invPosition._y) / INVENTORYITEM_HEIGHT));
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}
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int16 pickupItem(Zone *z) {
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uint16 _si;
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for (_si = 0; _inventory[_si]._id != 0; _si++) ;
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if (_si == INVENTORY_MAX_ITEMS) return -1;
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_inventory[_si]._id = (z->u.get->_icon << 16) & 0xFFFF0000;
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_inventory[_si]._index = z->u.get->_icon;
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2007-02-04 08:12:33 +00:00
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addJob(jobRemovePickedItem, z, kPriority17 );
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2007-01-14 21:29:12 +00:00
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if (_inventory[_si]._id == 0) return 0;
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refreshInventoryItem(_vm->_characterName, _si);
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return 0;
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}
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void addInventoryItem(uint16 item) {
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uint16 _si = 0;
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while (_inventory[_si]._id != 0) _si++;
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_inventory[_si]._id = (item << 16) & 0xFFFF0000;
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_inventory[_si]._index = item;
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refreshInventoryItem(_vm->_characterName, _si);
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return;
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}
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void dropItem(uint16 v) {
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uint16 _di = 0;
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2007-01-21 08:53:18 +00:00
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for (uint16 _si = 0; _si < INVENTORY_MAX_ITEMS - 1; _si++) {
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2007-01-14 21:29:12 +00:00
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if (v + 4 == _inventory[_si]._index) {
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_di = 1;
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}
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if (_di == 0) continue;
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memcpy(&_inventory[_si], &_inventory[_si+1], sizeof(InventoryItem));
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}
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refreshInventory(_vm->_characterName);
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return;
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}
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int16 isItemInInventory(int32 v) {
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for (uint16 _si = 0; _si < INVENTORY_MAX_ITEMS; _si++) {
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if (_inventory[_si]._id == (uint)v)
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return 1;
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}
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return 0;
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}
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void drawInventoryItem(uint16 pos, InventoryItem *item) {
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uint16 line = pos / INVENTORY_ITEMS_PER_LINE;
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uint16 col = pos % INVENTORY_ITEMS_PER_LINE;
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_vm->_graphics->copyRect(
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Graphics::kBit3,
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col * INVENTORYITEM_WIDTH,
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line * _characterInventory._height,
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INVENTORYITEM_WIDTH,
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_characterInventory._height,
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_characterInventory._array[item->_index],
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INVENTORYITEM_PITCH
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);
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return;
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}
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//
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// draws a color border around the specified position in the inventory
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//
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void highlightInventoryItem(int16 pos, byte color) {
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if (color != 12) color = 19;
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if (pos == -1) return;
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uint16 line = pos / INVENTORY_ITEMS_PER_LINE;
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uint16 col = pos % INVENTORY_ITEMS_PER_LINE;
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_vm->_graphics->drawBorder(
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Graphics::kBit3,
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col * INVENTORYITEM_WIDTH,
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line * _characterInventory._height,
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INVENTORYITEM_WIDTH,
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_characterInventory._height,
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color
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);
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return;
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}
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void extractInventoryGraphics(int16 pos, byte *dst) {
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// printf("extractInventoryGraphics(%i)\n", pos);
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int16 line = pos / INVENTORY_ITEMS_PER_LINE;
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int16 col = pos % INVENTORY_ITEMS_PER_LINE;
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_vm->_graphics->grabRect(
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Graphics::kBit3,
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dst,
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col * INVENTORYITEM_WIDTH,
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line * _characterInventory._height,
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INVENTORYITEM_WIDTH,
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_characterInventory._height,
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INVENTORYITEM_PITCH
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);
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return;
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}
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void jobShowInventory(void *parm, Job *j) {
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// printf("job_showInventory()...");
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_numInvLines = 0;
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while (_inventory[_numInvLines]._id != 0) _numInvLines++;
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_numInvLines = (_numInvLines + 4) / INVENTORY_ITEMS_PER_LINE;
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_vm->_graphics->copyRect(
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Graphics::kBit3,
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0,
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0,
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Graphics::kBitBack,
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_invPosition._x,
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_invPosition._y,
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INVENTORY_WIDTH,
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_numInvLines * INVENTORYITEM_HEIGHT
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);
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// printf("done\n");
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return;
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}
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void jobHideInventory(void *parm, Job *j) {
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// printf("job_hideInventory()\n");
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static uint16 count = 0;
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_engineFlags |= kEngineMouse;
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count++;
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if (count == 2) {
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count = 0;
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j->_finished = 1;
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_engineFlags &= ~kEngineMouse;
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}
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_vm->_graphics->copyRect(
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Graphics::kBit2,
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_invPosition._x,
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_invPosition._y,
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Graphics::kBitBack,
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_invPosition._x,
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_invPosition._y,
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INVENTORY_WIDTH,
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_numInvLines * INVENTORYITEM_HEIGHT
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);
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return;
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}
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void openInventory() {
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// printf("openInventory()\n");
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uint16 _si = 0;
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_engineFlags |= kEngineInventory;
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while (_inventory[_si]._id != 0) _si++;
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uint16 _LOCALinventory_lines = (_si + 4) / INVENTORY_ITEMS_PER_LINE;
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_invPosition._x = _mousePos._x - (INVENTORY_WIDTH / 2);
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if (_invPosition._x < 0)
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_invPosition._x = 0;
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if ((_invPosition._x + INVENTORY_WIDTH) > SCREEN_WIDTH)
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_invPosition._x = SCREEN_WIDTH - INVENTORY_WIDTH;
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_invPosition._y = _mousePos._y - 2 - (_LOCALinventory_lines * INVENTORYITEM_HEIGHT);
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if (_invPosition._y < 0)
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_invPosition._y = 0;
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if (_invPosition._y > SCREEN_HEIGHT - _LOCALinventory_lines * INVENTORYITEM_HEIGHT)
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_invPosition._y = SCREEN_HEIGHT - _LOCALinventory_lines * INVENTORYITEM_HEIGHT;
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return;
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}
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void closeInventory() {
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// printf("closeInventory()\n");
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_engineFlags &= ~kEngineInventory;
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}
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// refreshes inventory view
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//
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void redrawInventory() {
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for (uint16 _si = 0; _si < INVENTORY_MAX_ITEMS; _si++) {
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drawInventoryItem(_si, &_inventory[_si]);
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}
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}
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void initInventory() {
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_characterInventory._count = 0;
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}
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void cleanInventory() {
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for (uint16 _si = 4; _si < 30; _si++) {
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_inventory[_si]._id = 0;
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_inventory[_si]._index = 0;
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}
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return;
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}
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// loads character's icons set
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void loadCharacterItems(const char *character) {
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if (!scumm_strnicmp("mini", character, 4)) character += 4;
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char filename[PATH_LEN];
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sprintf(filename, "%sobj", character);
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_vm->_graphics->loadExternalCnv(filename, &_characterInventory);
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return;
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}
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void refreshInventory(const char *character) {
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loadCharacterItems(character);
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redrawInventory();
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_vm->_graphics->freeCnv(&_characterInventory);
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return;
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}
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void refreshInventoryItem(const char *character, uint16 index) {
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loadCharacterItems(character);
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drawInventoryItem(index, &_inventory[index]);
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_vm->_graphics->freeCnv(&_characterInventory);
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return;
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}
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} // namespace Parallaction
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