scummvm/audio/midiplayer.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AUDIO_MIDIPLAYER_H
#define AUDIO_MIDIPLAYER_H
#include "common/scummsys.h"
#include "common/mutex.h"
#include "audio/mididrv.h"
class MidiParser;
namespace Audio {
/**
* @defgroup audio_midiplayer MIDI player
* @ingroup audio
*
* @brief MidiPlayer class for playing MIDI sounds.
* @{
*/
/**
* Simple MIDI playback class.
*
* @note Currently incomplete, as it lacks play() methods. This is just a
* start of the real thing, which tries to include code replicated between
* several of our engines.
*
* Eventually, this should offer ways to start playback of SMF and XMIDI
* data (and possibly make it easy to add further playback methods),
* should be able to automatically instantiate _driver as needed,
* should perform memory management on the MidiParser object(s) being
* used, and possibly more.
*
* Also, pause/resume handling should be unified (we provide an implementation,
* but several subclasses use different ones).
*
* Also, care should be taken to ensure that mutex locking is done right.
*
* @todo Document origin of this class. It is based on code shared by
* several engines (e.g. DRACI says it copied it from MADE, which took
* it from SAGE).
*/
class MidiPlayer : public MidiDriver_BASE {
public:
MidiPlayer();
~MidiPlayer();
// TODO: Implement ways to actually play stuff
//virtual void play(TODO);
// TODO: Document these
virtual void stop();
virtual void pause();
virtual void resume();
/**
* Return whether there is currently any MIDI music playing.
*
* @todo There is a subtle difference between the semantics of this in
* various subclasses, related to paused music: Namely, should this
* function return true or false if a MIDI song is currently loaded,
* but paused? In the base implementation of pause/resume, "false"
* will be returned (that is, it is not possible to distinguish between
* nothing being played, and an active but paused MIDI tune).
* But in several subclasses (e.g. in HUGO), there is a separate _paused
* variable, which is used to pause playback, and for these, "true"
* will be returned.
* And in SAGA, isPlaying is overwritten to return the value
* of _parser->isPlaying() (which should amount to "true" in the
* described situation).
* We really should unify this and clearly define the desired
* semantics of this method.
*/
bool isPlaying() const { return _isPlaying; }
/**
* Return the currently active master volume, in the range 0-255.
*/
int getVolume() const { return _masterVolume; }
/**
* Set the master volume to the specified value in the range 0-255.
* (values outside this range are automatically clipped).
* This may cause suitable MIDI events to be sent to active channels.
*
* @todo This method currently does not do anything if the new volume
* matches the old volume. But some engines always update the
* volume (Parallaction, Tinsel, Touche, ...). This is why
* this method is currently virtual. We really should figure
* which way to do it, and then make this the default, and make
* this method non-virtual again.
*/
virtual void setVolume(int volume);
/**
* Update the volume according to the ConfMan's 'music_volume'
* setting. also respects the 'mute' setting.
*/
void syncVolume();
// TODO: Document this
bool hasNativeMT32() const { return _nativeMT32; }
// MidiDriver_BASE implementation
void send(uint32 b) override;
void metaEvent(byte type, byte *data, uint16 length) override;
protected:
/**
* This method is invoked by the default send() implementation,
* after suitably filtering the message b.
*/
2011-03-25 10:15:06 +00:00
virtual void sendToChannel(byte ch, uint32 b);
/**
* This method is invoked by metaEvent when an end-of-track
* event arrives. By default, this tells the parser
* to jump to the start (if looping is enabled) resp.
* invokes stope():
* Overload this to customize behavior.
*/
virtual void endOfTrack();
// TODO: Document this
virtual void onTimer();
static void timerCallback(void *data);
void createDriver(int flags = MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);
protected:
enum {
/**
* The number of MIDI channels supported.
*/
kNumChannels = 16
};
Common::Mutex _mutex;
MidiDriver *_driver;
/**
* A MidiParser instances, to be created by methods of a MidiPlayer
* subclass.
* @note The stop() method (and hence the destructor) invoke the
* unloadMusic() method of _parser and then delete it.
*/
MidiParser *_parser;
/**
* This is an (optional) pointer to a malloc'ed buffer containing
* MIDI data used by _parser. The stop() method (and hence the
* destructor) will free this if set.
* Subclasses of this class may use _midiData, but don't have to
*/
byte *_midiData;
MidiChannel *_channelsTable[kNumChannels];
uint8 _channelsVolume[kNumChannels];
bool _isLooping;
bool _isPlaying;
/**
* The master volume, in the range 0-255.
*/
int _masterVolume; // FIXME: byte or int ?
bool _nativeMT32;
};
/** @} */
} // End of namespace Audio
#endif