2009-03-20 16:33:58 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCUMM_SCRIPT_V3_H
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#define SCUMM_SCRIPT_V3_H
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#include "scumm/scumm_v4.h"
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namespace Scumm {
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/**
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* Engine for version 3 SCUMM games; GF_SMALL_NAMES is always set for these.
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*/
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class ScummEngine_v3 : public ScummEngine_v4 {
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public:
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ScummEngine_v3(OSystem *syst, const DetectorResult &dr);
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~ScummEngine_v3();
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virtual void resetScumm();
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protected:
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2009-04-19 00:59:28 +00:00
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virtual void setupOpcodes();
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2009-03-20 16:33:58 +00:00
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virtual void readRoomsOffsets();
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virtual void loadCharset(int no);
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virtual void processKeyboard(Common::KeyState lastKeyHit);
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2009-04-19 01:00:31 +00:00
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/* Version 3 script opcodes */
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void o3_setBoxFlags();
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2010-08-16 19:58:01 +00:00
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void o3_waitForActor();
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void o3_waitForSentence();
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2009-03-20 16:33:58 +00:00
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};
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/**
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* Engine for old format version 3 SCUMM games; GF_OLD_BUNDLE is always set for these.
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*/
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class ScummEngine_v3old : public ScummEngine_v3 {
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public:
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ScummEngine_v3old(OSystem *syst, const DetectorResult &dr);
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protected:
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virtual void readResTypeList(int id);
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virtual void readIndexFile();
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virtual void setupRoomSubBlocks();
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virtual void resetRoomSubBlocks();
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virtual void resetRoomObjects();
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};
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} // End of namespace Scumm
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#endif
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