2018-11-10 12:21:23 -08:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gargoyle/frotz/frotz.h"
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#include "gargoyle/frotz/frotz_types.h"
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namespace Gargoyle {
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namespace Frotz {
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2018-11-10 17:54:35 -08:00
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Frotz *g_vm;
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2018-11-11 21:18:50 -08:00
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Frotz::Frotz(OSystem *syst, const GargoyleGameDescription *gameDesc) :
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Processor(syst, gameDesc) {
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2018-11-10 17:54:35 -08:00
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g_vm = this;
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2018-11-10 12:21:23 -08:00
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}
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void Frotz::runGame(Common::SeekableReadStream *gameFile) {
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2018-11-11 21:18:50 -08:00
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story_fp = gameFile;
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2018-11-10 21:43:03 -08:00
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initialize();
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2018-11-10 12:21:23 -08:00
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// TODO
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}
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Common::Error Frotz::loadGameState(int slot) {
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return Common::kNoError;
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}
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Common::Error Frotz::saveGameState(int slot, const Common::String &desc) {
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return Common::kNoError;
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}
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} // End of namespace Scott
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} // End of namespace Gargoyle
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