scummvm/gob/map.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
2006-01-18 17:39:49 +00:00
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#include "gob/gob.h"
#include "gob/map.h"
#include "gob/video.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/inter.h"
#include "gob/goblin.h"
#include "gob/sound.h"
#include "gob/scenery.h"
namespace Gob {
Map::Map(GobEngine *vm) : _vm(vm) {
for (int i = 0; i < kMapHeight; i++)
for (int j = 0; j < kMapWidth; j++) {
_passMap[i][j] = 0;
_itemsMap[i][j] = 0;
}
for (int i = 0; i < 40; i++) {
_wayPoints[i].x = 0;
_wayPoints[i].y = 0;
}
for (int i = 0; i < 40; i++) {
_itemPoses[i].x = 0;
_itemPoses[i].y = 0;
_itemPoses[i].orient = 0;
}
_nearestWayPoint = 0;
_nearestDest = 0;
_curGoblinX = 0;
_curGoblinY = 0;
_destX = 0;
_destY = 0;
_loadFromAvo = 0;
_sourceFile[0] = 0;
_avoDataPtr = 0;
}
void Map::placeItem(int16 x, int16 y, int16 id) {
if ((_itemsMap[y][x] & 0xff00) != 0)
_itemsMap[y][x] = (_itemsMap[y][x] & 0xff00) | id;
else
_itemsMap[y][x] = (_itemsMap[y][x] & 0x00ff) | (id << 8);
}
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enum {
kLeft = (1 << 0),
kUp = (1 << 1),
kRight = (1 << 2),
kDown = (1 << 3)
};
int16 Map::getDirection(int16 x0, int16 y0, int16 x1, int16 y1) {
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int16 dir = 0;
if (x0 == x1 && y0 == y1)
return 0;
if (!(x1 >= 0 && x1 < kMapWidth && y1 >= 0 && y1 < kMapHeight))
return 0;
if (y1 > y0)
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dir |= kDown;
else if (y1 < y0)
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dir |= kUp;
if (x1 > x0)
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dir |= kRight;
else if (x1 < x0)
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dir |= kLeft;
if (_passMap[y0][x0] == 3 && (dir & kUp)) {
if (_passMap[y0 - 1][x0] != 0)
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return kDirN;
}
if (_passMap[y0][x0] == 3 && (dir & kDown)) {
if (_passMap[y0 + 1][x0] != 0)
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return kDirS;
}
if (_passMap[y0][x0] == 6 && (dir & kUp)) {
if (_passMap[y0 - 1][x0] != 0)
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return kDirN;
}
if (_passMap[y0][x0] == 6 && (dir & kDown)) {
if (_passMap[y0 + 1][x0] != 0)
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return kDirS;
}
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if (dir == kLeft) {
if (x0 - 1 >= 0 && _passMap[y0][x0 - 1] != 0)
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return kDirW;
return 0;
}
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if (dir == kRight) {
if (x0 + 1 < kMapWidth && _passMap[y0][x0 + 1] != 0)
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return kDirE;
return 0;
}
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if (dir == kUp) {
if (y0 - 1 >= 0 && _passMap[y0 - 1][x0] != 0)
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return kDirN;
if (y0 - 1 >= 0 && x0 - 1 >= 0
&& _passMap[y0 - 1][x0 - 1] != 0)
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return kDirNW;
if (y0 - 1 >= 0 && x0 + 1 < kMapWidth
&& _passMap[y0 - 1][x0 + 1] != 0)
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return kDirNE;
return 0;
}
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if (dir == kDown) {
if (y0 + 1 < kMapHeight && _passMap[y0 + 1][x0] != 0)
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return kDirS;
if (y0 + 1 < kMapHeight && x0 - 1 >= 0
&& _passMap[y0 + 1][x0 - 1] != 0)
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return kDirSW;
if (y0 + 1 < kMapHeight && x0 + 1 < kMapWidth
&& _passMap[y0 + 1][x0 + 1] != 0)
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return kDirSE;
return 0;
}
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if (dir == (kRight | kUp)) {
if (y0 - 1 >= 0 && x0 + 1 < kMapWidth
&& _passMap[y0 - 1][x0 + 1] != 0)
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return kDirNE;
if (y0 - 1 >= 0 && _passMap[y0 - 1][x0] != 0)
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return kDirN;
if (x0 + 1 < kMapWidth && _passMap[y0][x0 + 1] != 0)
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return kDirE;
return 0;
}
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if (dir == (kRight | kDown)) {
if (x0 + 1 < kMapWidth && y0 + 1 < kMapHeight
&& _passMap[y0 + 1][x0 + 1] != 0)
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return kDirSE;
if (y0 + 1 < kMapHeight && _passMap[y0 + 1][x0] != 0)
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return kDirS;
if (x0 + 1 < kMapWidth && _passMap[y0][x0 + 1] != 0)
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return kDirE;
return 0;
}
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if (dir == (kLeft | kUp)) {
if (x0 - 1 >= 0 && y0 - 1 >= 0
&& _passMap[y0 - 1][x0 - 1] != 0)
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return kDirNW;
if (y0 - 1 >= 0 && _passMap[y0 - 1][x0] != 0)
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return kDirN;
if (x0 - 1 >= 0 && _passMap[y0][x0 - 1] != 0)
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return kDirW;
return 0;
}
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if (dir == (kLeft | kDown)) {
if (x0 - 1 >= 0 && y0 + 1 < kMapHeight
&& _passMap[y0 + 1][x0 - 1] != 0)
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return kDirSW;
if (y0 + 1 < kMapHeight && _passMap[y0 + 1][x0] != 0)
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return kDirS;
if (x0 - 1 >= 0 && _passMap[y0][x0 - 1] != 0)
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return kDirW;
return 0;
}
return -1;
}
int16 Map::findNearestWayPoint(int16 x, int16 y) {
int16 lnearestWayPoint = -1;
int16 length;
int16 i;
int16 tmp;
length = 30000;
for (i = 0; i < 40; i++) {
if (_wayPoints[i].x < 0 ||
_wayPoints[i].x >= kMapWidth ||
_wayPoints[i].y < 0 || _wayPoints[i].y >= kMapHeight)
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return -1;
tmp = ABS(x - _wayPoints[i].x) + ABS(y - _wayPoints[i].y);
if (tmp <= length) {
lnearestWayPoint = i;
length = tmp;
}
}
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return lnearestWayPoint;
}
void Map::findNearestToGob(void) {
int16 wayPoint = findNearestWayPoint(_curGoblinX, _curGoblinY);
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if (wayPoint != -1)
_nearestWayPoint = wayPoint;
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}
void Map::findNearestToDest(void) {
int16 wayPoint = findNearestWayPoint(_destX, _destY);
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if (wayPoint != -1)
_nearestDest = wayPoint;
}
int16 Map::checkDirectPath(int16 x0, int16 y0, int16 x1, int16 y1) {
uint16 dir;
while (1) {
dir = getDirection(x0, y0, x1, y1);
if (x0 == x1 && y0 == y1)
return 1;
if (dir == 0)
return 3;
switch (dir) {
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case kDirNW:
x0--;
y0--;
break;
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case kDirN:
y0--;
break;
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case kDirNE:
x0++;
y0--;
break;
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case kDirW:
x0--;
break;
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case kDirE:
x0++;
break;
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case kDirSW:
x0--;
y0++;
break;
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case kDirS:
y0++;
break;
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case kDirSE:
x0++;
y0++;
break;
}
}
}
int16 Map::checkLongPath(int16 x0, int16 y0, int16 x1, int16 y1, int16 i0, int16 i1) {
uint16 dir;
int16 curX;
int16 curY;
int16 nextLink;
curX = x0;
curY = y0;
dir = 0;
nextLink = 1;
while (1) {
if (x0 == curX && y0 == curY)
nextLink = 1;
if (nextLink != 0) {
if (checkDirectPath(x0, y0, x1, y1) == 1)
return 1;
nextLink = 0;
if (i0 > i1) {
curX = _wayPoints[i0].x;
curY = _wayPoints[i0].y;
i0--;
} else if (i0 < i1) {
curX = _wayPoints[i0].x;
curY = _wayPoints[i0].y;
i0++;
} else if (i0 == i1) {
curX = _wayPoints[i0].x;
curY = _wayPoints[i0].y;
}
}
if (i0 == i1 && _wayPoints[i0].x == x0
&& _wayPoints[i0].y == y0) {
if (checkDirectPath(x0, y0, x1, y1) == 1)
return 1;
return 0;
}
dir = getDirection(x0, y0, curX, curY);
switch (dir) {
case 0:
return 0;
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case kDirNW:
x0--;
y0--;
break;
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case kDirN:
y0--;
break;
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case kDirNE:
x0++;
y0--;
break;
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case kDirW:
x0--;
break;
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case kDirE:
x0++;
break;
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case kDirSW:
x0--;
y0++;
break;
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case kDirS:
y0++;
break;
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case kDirSE:
x0++;
y0++;
break;
}
}
}
void Map::optimizePoints(void) {
int16 i;
if (_nearestWayPoint < _nearestDest) {
for (i = _nearestWayPoint; i <= _nearestDest; i++) {
if (checkDirectPath(_curGoblinX, _curGoblinY,
_wayPoints[i].x, _wayPoints[i].y) == 1)
_nearestWayPoint = i;
}
} else if (_nearestWayPoint > _nearestDest) {
for (i = _nearestWayPoint; i >= _nearestDest; i--) {
if (checkDirectPath(_curGoblinX, _curGoblinY,
_wayPoints[i].x, _wayPoints[i].y) == 1)
_nearestWayPoint = i;
}
}
}
void Map::loadDataFromAvo(char *dest, int16 size) {
memcpy(dest, _avoDataPtr, size);
_avoDataPtr += size;
}
uint16 Map::loadFromAvo_LE_UINT16() {
uint16 tmp = READ_LE_UINT16(_avoDataPtr);
_avoDataPtr += 2;
return tmp;
}
void Map::loadItemToObject(void) {
int16 flag;
int16 count;
int16 i;
flag = loadFromAvo_LE_UINT16();
if (flag == 0)
return;
_avoDataPtr += 1456;
count = loadFromAvo_LE_UINT16();
for (i = 0; i < count; i++) {
_avoDataPtr += 20;
_vm->_goblin->_itemToObject[i] = loadFromAvo_LE_UINT16();
_avoDataPtr += 5;
}
}
void Map::loadMapObjects(char *avjFile) {
int16 i;
char avoName[128];
int16 handle;
char item;
int16 soundCount;
int16 tmp;
char *savedPtr;
char *savedPtr2;
char *savedPtr3;
int16 state;
int16 col;
int32 flag;
Goblin::Gob_State *pState;
char buf[128];
char sndNames[20][14];
char *dataBuf;
int16 x;
int16 y;
int16 count2;
int16 count3;
strcpy(avoName, _sourceFile);
strcat(avoName, ".avo");
handle = _vm->_dataio->openData(avoName);
if (handle >= 0) {
_loadFromAvo = 1;
_vm->_dataio->closeData(handle);
_avoDataPtr = _vm->_dataio->getData(avoName);
dataBuf = _avoDataPtr;
loadDataFromAvo((char *)_passMap, kMapHeight * kMapWidth);
for (y = 0; y < kMapHeight; y++) {
for (x = 0; x < kMapWidth; x++) {
loadDataFromAvo(&item, 1);
_itemsMap[y][x] = item;
}
}
for (i = 0; i < 40; i++) {
_wayPoints[i].x = loadFromAvo_LE_UINT16();
_wayPoints[i].y = loadFromAvo_LE_UINT16();
}
loadDataFromAvo((char *)_itemPoses, szMap_ItemPos * 20);
} else {
_loadFromAvo = 0;
_avoDataPtr = _vm->_dataio->getData(avjFile);
dataBuf = _avoDataPtr;
}
_avoDataPtr += 32;
_avoDataPtr += 76;
_avoDataPtr += 4;
_avoDataPtr += 20;
for (i = 0; i < 3; i++) {
tmp = loadFromAvo_LE_UINT16();
_avoDataPtr += tmp * 14;
}
soundCount = loadFromAvo_LE_UINT16();
savedPtr = _avoDataPtr;
_avoDataPtr += 14 * soundCount;
_avoDataPtr += 4;
_avoDataPtr += 24;
count2 = loadFromAvo_LE_UINT16();
count3 = loadFromAvo_LE_UINT16();
savedPtr2 = _avoDataPtr;
_avoDataPtr += count2 * 8;
savedPtr3 = _avoDataPtr;
_avoDataPtr += count3 * 8;
_vm->_goblin->_gobsCount = loadFromAvo_LE_UINT16();
for (i = 0; i < _vm->_goblin->_gobsCount; i++) {
_vm->_goblin->_goblins[i] = (Goblin::Gob_Object *)malloc(sizeof(Goblin::Gob_Object));
_vm->_goblin->_goblins[i]->xPos = READ_LE_UINT16(savedPtr2);
savedPtr2 += 2;
_vm->_goblin->_goblins[i]->yPos = READ_LE_UINT16(savedPtr2);
savedPtr2 += 2;
_vm->_goblin->_goblins[i]->order = READ_LE_UINT16(savedPtr2);
savedPtr2 += 2;
_vm->_goblin->_goblins[i]->state = READ_LE_UINT16(savedPtr2);
savedPtr2 += 2;
if (i == 3)
_vm->_goblin->_goblins[i]->stateMach = (Goblin::Gob_StateLine *)malloc(szGob_StateLine * 70);
else
_vm->_goblin->_goblins[i]->stateMach = (Goblin::Gob_StateLine *)malloc(szGob_StateLine * 40);
// FIXME: All is wrong further. We should unwind calls to loadDataFromAvo()
loadDataFromAvo((char *)_vm->_goblin->_goblins[i]->stateMach, 40 * szGob_StateLine);
_avoDataPtr += 160;
_vm->_goblin->_goblins[i]->multObjIndex = *_avoDataPtr;
_avoDataPtr += 2;
_vm->_goblin->_goblins[i]->realStateMach = _vm->_goblin->_goblins[i]->stateMach;
for (state = 0; state < 40; state++) {
for (col = 0; col < 6; col++) {
if (_vm->_goblin->_goblins[i]->stateMach[state][col] == 0)
continue;
Goblin::Gob_State *tmpState = (Goblin::Gob_State *)malloc(sizeof(Goblin::Gob_State));
_vm->_goblin->_goblins[i]->stateMach[state][col] = tmpState;
tmpState->animation = loadFromAvo_LE_UINT16();
tmpState->layer = loadFromAvo_LE_UINT16();
_avoDataPtr += 8;
tmpState->unk0 = loadFromAvo_LE_UINT16();
tmpState->unk1 = loadFromAvo_LE_UINT16();
_avoDataPtr += 2;
if (READ_LE_UINT32(_avoDataPtr) != 0) {
_avoDataPtr += 4;
tmpState->sndItem = loadFromAvo_LE_UINT16();
} else {
_avoDataPtr += 6;
tmpState->sndItem = -1;
}
tmpState->freq = loadFromAvo_LE_UINT16();
tmpState->repCount = loadFromAvo_LE_UINT16();
tmpState->sndFrame = loadFromAvo_LE_UINT16();
}
}
}
pState = (Goblin::Gob_State *)malloc(sizeof(Goblin::Gob_State));
_vm->_goblin->_goblins[0]->stateMach[39][0] = pState;
pState->animation = 0;
pState->layer = 98;
pState->unk0 = 0;
pState->unk1 = 0;
pState->sndItem = -1;
pState = (Goblin::Gob_State *) malloc(sizeof(Goblin::Gob_State));
_vm->_goblin->_goblins[1]->stateMach[39][0] = pState;
pState->animation = 0;
pState->layer = 99;
pState->unk0 = 0;
pState->unk1 = 0;
pState->sndItem = -1;
pState = (Goblin::Gob_State *) malloc(sizeof(Goblin::Gob_State));
_vm->_goblin->_goblins[2]->stateMach[39][0] = pState;
pState->animation = 0;
pState->layer = 100;
pState->unk0 = 0;
pState->unk1 = 0;
pState->sndItem = -1;
_vm->_goblin->_goblins[2]->stateMach[10][0]->sndFrame = 13;
_vm->_goblin->_goblins[2]->stateMach[11][0]->sndFrame = 13;
_vm->_goblin->_goblins[2]->stateMach[28][0]->sndFrame = 13;
_vm->_goblin->_goblins[2]->stateMach[29][0]->sndFrame = 13;
_vm->_goblin->_goblins[1]->stateMach[10][0]->sndFrame = 13;
_vm->_goblin->_goblins[1]->stateMach[11][0]->sndFrame = 13;
for (state = 40; state < 70; state++) {
pState = (Goblin::Gob_State *)malloc(sizeof(Goblin::Gob_State));
_vm->_goblin->_goblins[3]->stateMach[state][0] = pState;
_vm->_goblin->_goblins[3]->stateMach[state][1] = 0;
pState->animation = 9;
pState->layer = state - 40;
pState->sndItem = -1;
pState->sndFrame = 0;
}
_vm->_goblin->_objCount = loadFromAvo_LE_UINT16();
for (i = 0; i < _vm->_goblin->_objCount; i++) {
_vm->_goblin->_objects[i] =
(Goblin::Gob_Object *) malloc(sizeof(Goblin::Gob_Object));
_vm->_goblin->_objects[i]->xPos = READ_LE_UINT16(savedPtr3);
savedPtr3 += 2;
_vm->_goblin->_objects[i]->yPos = READ_LE_UINT16(savedPtr3);
savedPtr3 += 2;
_vm->_goblin->_objects[i]->order = READ_LE_UINT16(savedPtr3);
savedPtr3 += 2;
_vm->_goblin->_objects[i]->state = READ_LE_UINT16(savedPtr3);
savedPtr3 += 2;
_vm->_goblin->_objects[i]->stateMach = (Goblin::Gob_StateLine *)malloc(szGob_StateLine * 40);
loadDataFromAvo((char *)_vm->_goblin->_objects[i]->stateMach, 40 * szGob_StateLine);
_avoDataPtr += 160;
_vm->_goblin->_objects[i]->multObjIndex = *_avoDataPtr;
_avoDataPtr += 2;
_vm->_goblin->_objects[i]->realStateMach = _vm->_goblin->_objects[i]->stateMach;
for (state = 0; state < 40; state++) {
for (col = 0; col < 6; col++) {
if (_vm->_goblin->_objects[i]->stateMach[state][col] == 0)
continue;
Goblin::Gob_State *tmpState = (Goblin::Gob_State *)malloc(sizeof(Goblin::Gob_State));
_vm->_goblin->_objects[i]->stateMach[state][col] = tmpState;
tmpState->animation = loadFromAvo_LE_UINT16();
tmpState->layer = loadFromAvo_LE_UINT16();
_avoDataPtr += 8;
tmpState->unk0 = loadFromAvo_LE_UINT16();
tmpState->unk1 = loadFromAvo_LE_UINT16();
_avoDataPtr += 2;
if (READ_LE_UINT32(_avoDataPtr) != 0) {
_avoDataPtr += 4;
tmpState->sndItem = loadFromAvo_LE_UINT16();
} else {
_avoDataPtr += 6;
tmpState->sndItem = -1;
}
tmpState->freq = loadFromAvo_LE_UINT16();
tmpState->repCount = loadFromAvo_LE_UINT16();
tmpState->sndFrame = loadFromAvo_LE_UINT16();
}
}
}
_vm->_goblin->_objects[10] = (Goblin::Gob_Object *)malloc(sizeof(Goblin::Gob_Object));
memset(_vm->_goblin->_objects[10], 0, sizeof(Goblin::Gob_Object));
_vm->_goblin->_objects[10]->stateMach = (Goblin::Gob_StateLine *)malloc(szGob_StateLine * 40);
memset(_vm->_goblin->_objects[10]->stateMach, 0, szGob_StateLine * 40);
pState = (Goblin::Gob_State *)malloc(sizeof(Goblin::Gob_State));
_vm->_goblin->_objects[10]->stateMach[0][0] = pState;
memset(pState, 0, sizeof(Goblin::Gob_State));
pState->animation = 9;
pState->layer = 27;
pState->unk0 = 0;
pState->unk1 = 0;
pState->sndItem = -1;
pState->sndFrame = 0;
_vm->_goblin->placeObject(_vm->_goblin->_objects[10], 1);
_vm->_goblin->_objects[10]->realStateMach = _vm->_goblin->_objects[10]->stateMach;
_vm->_goblin->_objects[10]->type = 1;
_vm->_goblin->_objects[10]->unk14 = 1;
state = loadFromAvo_LE_UINT16();
for (i = 0; i < state; i++) {
_avoDataPtr += 30;
loadDataFromAvo((char *)&flag, 4);
_avoDataPtr += 56;
if (flag != 0)
_avoDataPtr += 30;
}
loadDataFromAvo((char *)&tmp, 2);
_avoDataPtr += 48;
loadItemToObject();
_avoDataPtr = savedPtr;
for (i = 0; i < soundCount; i++) {
loadDataFromAvo(buf, 14);
strcat(buf, ".SND");
strcpy(sndNames[i], buf);
}
free(dataBuf);
_vm->_goblin->_soundData[14] = _vm->_snd->loadSoundData("diamant1.snd");
for (i = 0; i < soundCount; i++) {
handle = _vm->_dataio->openData(sndNames[i]);
if (handle < 0)
continue;
_vm->_dataio->closeData(handle);
_vm->_goblin->_soundData[i] = _vm->_snd->loadSoundData(sndNames[i]);
}
}
void Map::loadMapsInitGobs(void) {
int16 layer;
int16 i;
if (_loadFromAvo == 0)
error("load: Loading .pas/.pos files is not supported!");
for (i = 0; i < 3; i++) {
_vm->_goblin->nextLayer(_vm->_goblin->_goblins[i]);
}
for (i = 0; i < 3; i++) {
layer =
_vm->_goblin->_goblins[i]->stateMach[_vm->_goblin->_goblins[i]->state][0]->layer;
_vm->_scenery->updateAnim(layer, 0, _vm->_goblin->_goblins[i]->animation, 0,
_vm->_goblin->_goblins[i]->xPos, _vm->_goblin->_goblins[i]->yPos, 0);
_vm->_goblin->_goblins[i]->yPos = (_vm->_goblin->_gobPositions[i].y + 1) * 6 -
(_vm->_scenery->_toRedrawBottom - _vm->_scenery->_animTop);
_vm->_goblin->_goblins[i]->xPos = _vm->_goblin->_gobPositions[i].x * 12 -
(_vm->_scenery->_toRedrawLeft - _vm->_scenery->_animLeft);
_vm->_goblin->_goblins[i]->order = _vm->_scenery->_toRedrawBottom / 24 + 3;
}
_vm->_goblin->_currentGoblin = 0;
_vm->_goblin->_pressedMapX = _vm->_goblin->_gobPositions[0].x;
_vm->_goblin->_pressedMapY = _vm->_goblin->_gobPositions[0].y;
_vm->_goblin->_pathExistence = 0;
_vm->_goblin->_goblins[0]->doAnim = 0;
_vm->_goblin->_goblins[1]->doAnim = 1;
_vm->_goblin->_goblins[2]->doAnim = 1;
}
} // End of namespace Gob