2002-12-22 21:58:16 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef INTERN_H
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#define INTERN_H
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#include "scumm.h"
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2002-12-25 14:31:17 +00:00
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class NutRenderer; // V8 Font Renderer
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2002-12-22 21:58:16 +00:00
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class Scumm_v5 : public Scumm
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{
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protected:
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typedef void (Scumm_v5::*OpcodeProcV5)();
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struct OpcodeEntryV5 {
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OpcodeProcV5 proc;
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const char *desc;
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};
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const OpcodeEntryV5 *_opcodesV5;
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public:
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Scumm_v5(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(int i);
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virtual const char *getOpcodeDesc(int i);
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void decodeParseString();
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int getWordVararg(int16 *ptr);
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int getVarOrDirectWord(byte mask);
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int getVarOrDirectByte(byte mask);
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/* Version 5 script opcodes */
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void o5_actorFollowCamera();
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void o5_actorFromPos();
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void o5_actorSet();
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void o5_add();
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void o5_and();
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void o5_animateActor();
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void o5_badOpcode();
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void o5_breakHere();
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void o5_chainScript();
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void o5_cursorCommand();
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void o5_cutscene();
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void o5_debug();
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void o5_decrement();
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void o5_delay();
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void o5_delayVariable();
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void o5_divide();
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void o5_doSentence();
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void o5_drawBox();
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void o5_drawObject();
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void o5_dummy();
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void o5_endCutscene();
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void o5_equalZero();
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void o5_expression();
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void o5_faceActor();
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void o5_findInventory();
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void o5_findObject();
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void o5_freezeScripts();
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void o5_getActorCostume();
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void o5_getActorElevation();
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void o5_getActorFacing();
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void o5_getActorMoving();
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void o5_getActorRoom();
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void o5_getActorScale();
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void o5_getActorWalkBox();
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void o5_getActorWidth();
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void o5_getActorX();
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void o5_getActorY();
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void o5_getAnimCounter();
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void o5_getClosestObjActor();
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void o5_getDist();
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void o5_getInventoryCount();
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void o5_getObjectOwner();
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void o5_getObjectState();
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void o5_getRandomNr();
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void o5_isScriptRunning();
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void o5_getVerbEntrypoint();
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void o5_ifClassOfIs();
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void o5_increment();
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void o5_isActorInBox();
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void o5_isEqual();
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void o5_isGreater();
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void o5_isGreaterEqual();
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void o5_isLess();
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void o5_isNotEqual();
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void o5_ifState();
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void o5_ifNotState();
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void o5_isSoundRunning();
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void o5_jumpRelative();
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void o5_lessOrEqual();
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void o5_lights();
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void o5_loadRoom();
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void o5_loadRoomWithEgo();
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void o5_matrixOps();
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void o5_move();
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void o5_multiply();
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void o5_notEqualZero();
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void o5_or();
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void o5_overRide();
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void o5_panCameraTo();
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void o5_pickupObject();
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void o5_print();
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void o5_printEgo();
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void o5_pseudoRoom();
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void o5_putActor();
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void o5_putActorAtObject();
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void o5_putActorInRoom();
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void o5_quitPauseRestart();
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void o5_resourceRoutines();
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void o5_roomOps();
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void o5_saveRestoreVerbs();
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void o5_setCameraAt();
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void o5_setClass();
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void o5_setObjectName();
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void o5_setOwnerOf();
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void o5_setState();
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void o5_setVarRange();
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void o5_soundKludge();
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void o5_startMusic();
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void o5_startObject();
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void o5_startScript();
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void o5_startSound();
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void o5_stopMusic();
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void o5_stopObjectCode();
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void o5_stopObjectScript();
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void o5_stopScript();
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void o5_stopSound();
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void o5_stringOps();
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void o5_subtract();
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void o5_verbOps();
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void o5_wait();
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void o5_walkActorTo();
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void o5_walkActorToActor();
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void o5_walkActorToObject();
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void o5_oldRoomEffect();
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void o5_pickupObjectOld();
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};
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// FIXME - subclassing V2 from Scumm_v5 is a hack: V2 should have its own opcode table
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class Scumm_v2 : public Scumm_v5
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{
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public:
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Scumm_v2(GameDetector *detector, OSystem *syst) : Scumm_v5(detector, syst) {}
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virtual void readIndexFile();
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};
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// FIXME - maybe we should move the opcodes from v5 to v3, and change the inheritance
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// accordingly - that would be more logical I guess. However, if you do so, take care
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// of preserving the right readIndexFile / loadCharset !!!
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class Scumm_v3 : public Scumm_v5
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{
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public:
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Scumm_v3(GameDetector *detector, OSystem *syst) : Scumm_v5(detector, syst) {}
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void readIndexFile();
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virtual void loadCharset(int no);
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};
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class Scumm_v4 : public Scumm_v3
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{
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public:
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Scumm_v4(GameDetector *detector, OSystem *syst) : Scumm_v3(detector, syst) {}
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void loadCharset(int no);
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};
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class Scumm_v6 : public Scumm
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{
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protected:
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typedef void (Scumm_v6::*OpcodeProcV6)();
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struct OpcodeEntryV6 {
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OpcodeProcV6 proc;
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const char *desc;
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};
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const OpcodeEntryV6 *_opcodesV6;
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public:
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Scumm_v6(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(int i);
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virtual const char *getOpcodeDesc(int i);
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int popRoomAndObj(int *room);
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2002-12-23 15:46:53 +00:00
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void decodeParseString(int a, int b);
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2002-12-22 21:58:16 +00:00
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int getStackList(int16 *args, uint maxnum);
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/* Version 6 script opcodes */
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void o6_setBlastObjectWindow();
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void o6_pushByte();
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void o6_pushWord();
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void o6_pushByteVar();
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void o6_pushWordVar();
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void o6_invalid();
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void o6_byteArrayRead();
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void o6_wordArrayRead();
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void o6_byteArrayIndexedRead();
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void o6_wordArrayIndexedRead();
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void o6_dup();
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2002-12-23 12:50:38 +00:00
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void o6_pop();
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2002-12-22 21:58:16 +00:00
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void o6_not();
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void o6_eq();
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void o6_neq();
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void o6_gt();
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void o6_lt();
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void o6_le();
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void o6_ge();
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void o6_add();
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void o6_sub();
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void o6_mul();
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void o6_div();
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void o6_land();
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void o6_lor();
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void o6_writeByteVar();
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void o6_writeWordVar();
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void o6_byteArrayWrite();
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void o6_wordArrayWrite();
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void o6_byteArrayIndexedWrite();
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void o6_wordArrayIndexedWrite();
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void o6_byteVarInc();
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void o6_wordVarInc();
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void o6_byteArrayInc();
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void o6_wordArrayInc();
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void o6_byteVarDec();
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void o6_wordVarDec();
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void o6_byteArrayDec();
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void o6_wordArrayDec();
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void o6_jumpTrue();
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void o6_jumpFalse();
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void o6_jump();
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void o6_startScriptEx();
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void o6_startScript();
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void o6_startObject();
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void o6_setObjectState();
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void o6_setObjectXY();
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void o6_stopObjectCode();
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void o6_endCutscene();
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2002-12-22 23:26:10 +00:00
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void o6_cutscene();
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2002-12-22 21:58:16 +00:00
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void o6_stopMusic();
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void o6_freezeUnfreeze();
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void o6_cursorCommand();
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void o6_breakHere();
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void o6_ifClassOfIs();
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void o6_setClass();
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void o6_getState();
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void o6_setState();
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void o6_setOwner();
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void o6_getOwner();
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void o6_startSound();
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void o6_stopSound();
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void o6_startMusic();
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void o6_stopObjectScript();
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void o6_panCameraTo();
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void o6_actorFollowCamera();
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void o6_setCameraAt();
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void o6_loadRoom();
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void o6_stopScript();
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void o6_walkActorToObj();
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void o6_walkActorTo();
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void o6_putActorInRoom();
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void o6_putActorAtObject();
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void o6_faceActor();
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void o6_animateActor();
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void o6_doSentence();
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void o6_pickupObject();
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void o6_loadRoomWithEgo();
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void o6_getRandomNumber();
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void o6_getRandomNumberRange();
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void o6_getActorMoving();
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void o6_isScriptRunning();
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void o6_getActorRoom();
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void o6_getObjectX();
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void o6_getObjectY();
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void o6_getObjectOldDir();
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void o6_getObjectNewDir();
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void o6_getActorWalkBox();
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void o6_getActorCostume();
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void o6_findInventory();
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void o6_getInventoryCount();
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void o6_getVerbFromXY();
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void o6_beginOverride();
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void o6_endOverride();
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void o6_setObjectName();
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void o6_isSoundRunning();
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void o6_setBoxFlags();
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void o6_createBoxMatrix();
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void o6_resourceRoutines();
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void o6_roomOps();
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2002-12-23 15:46:53 +00:00
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void o6_actorOps();
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2002-12-22 21:58:16 +00:00
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void o6_verbOps();
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void o6_getActorFromXY();
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void o6_findObject();
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void o6_pseudoRoom();
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void o6_getActorElevation();
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void o6_getVerbEntrypoint();
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void o6_arrayOps();
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void o6_saveRestoreVerbs();
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void o6_drawBox();
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void o6_getActorWidth();
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void o6_wait();
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void o6_getActorScaleX();
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void o6_getActorAnimCounter1();
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void o6_soundKludge();
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void o6_isAnyOf();
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void o6_quitPauseRestart();
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void o6_isActorInBox();
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void o6_delay();
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void o6_delayLonger();
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void o6_delayVeryLong();
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void o6_stopSentence();
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void o6_print_0();
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void o6_print_1();
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void o6_print_2();
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void o6_print_3();
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void o6_printActor();
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void o6_printEgo();
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void o6_talkActor();
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void o6_talkEgo();
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void o6_dim();
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void o6_dummy();
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2002-12-23 12:50:38 +00:00
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void o6_startObjectQuick();
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void o6_startScriptQuick();
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2002-12-22 21:58:16 +00:00
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void o6_dim2();
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void o6_abs();
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void o6_distObjectObject();
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void o6_distObjectPt();
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void o6_distPtPt();
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void o6_miscOps();
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void o6_delayFrames();
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void o6_pickOneOf();
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void o6_pickOneOfDefault();
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void o6_jumpToScript();
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void o6_isRoomScriptRunning();
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void o6_kernelFunction();
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void o6_getAnimateVariable();
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void o6_drawBlastObject();
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2002-12-24 00:41:59 +00:00
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void o6_getActorLayer();
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2002-12-22 21:58:16 +00:00
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void o6_unknownCD();
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void o6_bor();
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void o6_band();
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};
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class Scumm_v7 : public Scumm_v6
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{
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public:
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Scumm_v7(GameDetector *detector, OSystem *syst) : Scumm_v6(detector, syst) {}
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protected:
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virtual void setupScummVars();
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};
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2002-12-22 23:51:04 +00:00
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class Scumm_v8 : public Scumm_v6
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2002-12-22 21:58:16 +00:00
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{
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protected:
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typedef void (Scumm_v8::*OpcodeProcV8)();
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struct OpcodeEntryV8 {
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OpcodeProcV8 proc;
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const char *desc;
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};
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const OpcodeEntryV8 *_opcodesV8;
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public:
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2002-12-22 23:51:04 +00:00
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Scumm_v8(GameDetector *detector, OSystem *syst) : Scumm_v6(detector, syst) {}
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2002-12-22 21:58:16 +00:00
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(int i);
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virtual const char *getOpcodeDesc(int i);
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2002-12-23 15:46:53 +00:00
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virtual void setupScummVars();
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2002-12-23 12:50:38 +00:00
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virtual uint fetchScriptWord();
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virtual int fetchScriptWordSigned();
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2002-12-23 18:30:12 +00:00
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virtual int readVar(uint var);
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virtual void writeVar(uint var, int value);
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void decodeParseString(int m, int n);
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2002-12-23 00:23:36 +00:00
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2002-12-25 14:31:17 +00:00
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/* Version 8 Font Stuff */
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void loadCharset(int charset);
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NutRenderer *_fr[4];
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2002-12-22 21:58:16 +00:00
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/* Version 8 script opcodes */
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void o8_mod();
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2002-12-24 23:26:37 +00:00
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void o8_breakHereVar();
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2002-12-23 12:50:38 +00:00
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void o8_wait();
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2002-12-23 15:46:53 +00:00
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void o8_dim();
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void o8_dim2();
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2002-12-23 17:21:09 +00:00
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void o8_arrayOps();
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2002-12-23 15:46:53 +00:00
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void o8_printLine();
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void o8_printCursor();
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void o8_printDebug();
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void o8_printSystem();
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2002-12-25 00:04:12 +00:00
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void o8_blastText();
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2002-12-23 15:46:53 +00:00
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2002-12-23 12:50:38 +00:00
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void o8_cursorCommand();
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void o8_resourceRoutines();
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void o8_roomOps();
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2002-12-23 15:46:53 +00:00
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void o8_actorOps();
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void o8_cameraOps();
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2002-12-23 12:50:38 +00:00
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void o8_verbOps();
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2002-12-23 15:46:53 +00:00
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2002-12-23 20:25:47 +00:00
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void o8_soundKludge();
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2002-12-23 15:46:53 +00:00
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void o8_system();
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void o8_kludge();
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2002-12-23 20:25:47 +00:00
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void o8_kludge2();
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2002-12-25 00:04:12 +00:00
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void o8_getObjectImageX();
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void o8_getObjectImageY();
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void o8_getObjectImageWidth();
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void o8_getObjectImageHeight();
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2002-12-22 21:58:16 +00:00
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};
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2002-12-23 12:50:38 +00:00
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2002-12-22 21:58:16 +00:00
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#endif
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