scummvm/engines/agi/sound_midi.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Music class
#ifndef AGI_SOUND_MIDI_H
#define AGI_SOUND_MIDI_H
#include "agi/sound.h"
#include "audio/midiplayer.h"
namespace Agi {
class MIDISound : public AgiSound {
public:
MIDISound(uint8 *data, uint32 len, int resnum);
~MIDISound() { free(_data); }
virtual uint16 type() { return _type; }
uint8 *_data; ///< Raw sound resource data
uint32 _len; ///< Length of the raw sound resource
protected:
uint16 _type; ///< Sound resource type
};
class SoundGenMIDI : public SoundGen, public Audio::MidiPlayer {
public:
SoundGenMIDI(AgiBase *vm, Audio::Mixer *pMixer);
void play(int resnum);
// We must overload stop() here to implement the pure virtual
// stop() method of the SoundGen class.
void stop() { Audio::MidiPlayer::stop(); }
// MidiDriver_BASE interface implementation
virtual void send(uint32 b);
// Overload Audio::MidiPlayer method
virtual void sendToChannel(byte channel, uint32 b);
virtual void endOfTrack();
private:
bool _isGM;
};
} // End of namespace Agi
#endif