scummvm/engines/draci/walking.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/draci/game.h $
* $Id: game.h 45501 2009-10-29 15:26:48Z spalek $
*
*/
#ifndef DRACI_WALKING_H
#define DRACI_WALKING_H
#include "common/rect.h"
namespace Draci {
class WalkingMap {
public:
WalkingMap() : _realWidth(0), _realHeight(0), _mapWidth(0), _mapHeight(0), _byteWidth(0), _data(NULL) { }
void load(const byte *data, uint length);
bool isWalkable(int x, int y) const;
Common::Point findNearestWalkable(int x, int y, Common::Rect searchRect) const;
private:
int _realWidth, _realHeight;
int _deltaX, _deltaY;
int _mapWidth, _mapHeight;
int _byteWidth;
const byte *_data;
};
/*
* Enumerates the directions the dragon can look into when arrived.
*/
enum SightDirection {
kDirectionLast, kDirectionMouse, kDirectionUnknown,
kDirectionRight, kDirectionLeft, kDirectionIntelligent
};
/**
* Enumerates the animations for the dragon's movement.
*/
enum Movement {
kMoveUndefined = -1,
kMoveDown, kMoveUp, kMoveRight, kMoveLeft,
kMoveRightDown, kMoveRightUp, kMoveLeftDown, kMoveLeftUp,
kMoveDownRight, kMoveUpRight, kMoveDownLeft, kMoveUpLeft,
kMoveLeftRight, kMoveRightLeft, kMoveUpStopLeft, kMoveUpStopRight,
kSpeakRight, kSpeakLeft, kStopRight, kStopLeft
};
} // End of namespace Draci
#endif // DRACI_WALKING_H