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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef WAGE_GUI_H
#define WAGE_GUI_H
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#include "common/str-array.h"
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#include "graphics/font.h"
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#include "graphics/managed_surface.h"
#include "common/events.h"
#include "common/rect.h"
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#include "wage/macwindow.h"
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#include "wage/macwindowmanager.h"
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namespace Wage {
class Menu;
class Scene;
class WageEngine;
enum {
kCursorHeight = 12
};
class Gui {
public:
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Gui(WageEngine *engine);
~Gui();
void draw();
void appendText(const char *str);
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void clearOutput();
bool processEvent(Common::Event &event);
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void drawInput();
void setSceneDirty() { _sceneDirty = true; }
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void regenCommandsMenu();
void regenWeaponsMenu();
void actionCopy();
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void actionPaste();
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void actionUndo();
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void actionClear();
void actionCut();
void disableUndo();
void disableAllMenus();
void enableNewGameMenus();
bool processSceneEvents(WindowClick click, Common::Event &event);
bool processConsoleEvents(WindowClick click, Common::Event &event);
void executeMenuCommand(int action, Common::String &text);
private:
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void drawScene();
void drawConsole();
void undrawCursor();
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void renderConsole(Graphics::ManagedSurface *g, const Common::Rect &r);
void flowText(Common::String &str);
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const Graphics::Font *getConsoleFont();
const Graphics::Font *getTitleFont();
void startMarking(int x, int y);
int calcTextX(int x, int textLine);
int calcTextY(int y);
void updateTextSelection(int x, int y);
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public:
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Graphics::ManagedSurface _screen;
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int _cursorX, _cursorY;
bool _cursorState;
WageEngine *_engine;
bool _cursorDirty;
Common::Rect _cursorRect;
bool _cursorOff;
Scene *_scene;
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MacWindowManager _wm;
MacWindow *_sceneWindow;
MacWindow *_consoleWindow;
private:
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Graphics::ManagedSurface _console;
Menu *_menu;
bool _sceneDirty;
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bool _consoleDirty;
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Common::StringArray _out;
Common::StringArray _lines;
uint _scrollPos;
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int _consoleLineHeight;
uint _consoleNumLines;
bool _consoleFullRedraw;
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bool _inTextSelection;
int _selectionStartX;
int _selectionStartY;
int _selectionEndX;
int _selectionEndY;
Common::String _clipboard;
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Common::String _undobuffer;
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int _inputTextLineNum;
int _commandsMenuId;
int _weaponsMenuId;
};
} // End of namespace Wage
#endif