scummvm/bitmap.h

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// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
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//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef BITMAP_H
#define BITMAP_H
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#include "resource.h"
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#include <cstring>
#include <SDL_opengl.h>
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class Bitmap : public Resource {
public:
// Construct a bitmap from the given data.
Bitmap(const char *filename, const char *data, int len);
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void draw() const;
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// Set which image in an animated bitmap to use
void setNumber(int n) { curr_image_ = n; }
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int numImages() const { return num_images_; }
int currentImage() const { return curr_image_; }
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int width() const { return width_; }
int height() const { return height_; }
int x() const { return x_; }
int y() const { return y_; }
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char * getData() { return data_[curr_image_]; }
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~Bitmap();
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private:
char **data_;
int num_images_, curr_image_;
int width_, height_, x_, y_;
int format_;
int num_tex_;
GLuint *tex_ids_;
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bool hasTransparency_;
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};
#endif