scummvm/scummvm.dsp

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# Microsoft Developer Studio Project File - Name="scummvm" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=scummvm - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "scummvm.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "scummvm.mak" CFG="scummvm - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "scummvm - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "scummvm - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "scummvm - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /Zp4 /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
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# ADD BASE RSC /l 0x41d /d "NDEBUG"
# ADD RSC /l 0x41d /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib /nologo /subsystem:console /machine:I386
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /Yu"stdafx.h" /FD /GZ /c
# SUBTRACT CPP /Fr
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# ADD BASE RSC /l 0x41d /d "_DEBUG"
# ADD RSC /l 0x41d /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
# Begin Target
# Name "scummvm - Win32 Release"
# Name "scummvm - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Group "sound"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\sound\adlib.cpp
# End Source File
# Begin Source File
SOURCE=.\sound\fmopl.cpp
# End Source File
# Begin Source File
SOURCE=.\sound\gmidi.cpp
# End Source File
# Begin Source File
SOURCE=.\imuse.cpp
# End Source File
# End Group
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# Begin Source File
SOURCE=.\actor.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ENDIF
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# End Source File
# Begin Source File
SOURCE=.\akos.cpp
# End Source File
# Begin Source File
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SOURCE=.\boxes.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ENDIF
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# End Source File
# Begin Source File
SOURCE=.\costume.cpp
# End Source File
# Begin Source File
SOURCE=.\debug.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
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SOURCE=.\gfx.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ENDIF
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# End Source File
# Begin Source File
SOURCE=.\gui.cpp
# End Source File
# Begin Source File
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SOURCE=.\object.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ENDIF
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# End Source File
# Begin Source File
SOURCE=.\resource.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ENDIF
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# End Source File
# Begin Source File
SOURCE=.\saveload.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ENDIF
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# End Source File
# Begin Source File
SOURCE=.\script.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ENDIF
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# End Source File
# Begin Source File
SOURCE=.\script_v1.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ENDIF
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# End Source File
# Begin Source File
SOURCE=.\script_v2.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ENDIF
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# End Source File
# Begin Source File
SOURCE=.\scummvm.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ENDIF
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# End Source File
# Begin Source File
SOURCE=.\sdl.cpp
# End Source File
# Begin Source File
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SOURCE=.\sound.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ENDIF
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# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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# ADD CPP /Yc"stdafx.h"
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!ENDIF
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# End Source File
# Begin Source File
SOURCE=.\string.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ENDIF
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# End Source File
# Begin Source File
SOURCE=.\sys.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ENDIF
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# End Source File
# Begin Source File
SOURCE=.\verbs.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
# ADD CPP /Gd
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
!ENDIF
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# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\sound\fmopl.h
# End Source File
# Begin Source File
SOURCE=.\gui.h
# End Source File
# Begin Source File
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SOURCE=.\scumm.h
# End Source File
# Begin Source File
SOURCE=.\scummsys.h
# End Source File
# Begin Source File
SOURCE=.\sound.h
# End Source File
# Begin Source File
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SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project