scummvm/engines/hdb/window.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hdb/hdb.h"
namespace HDB {
bool Window::init() {
warning("STUB: Window::init: Incomplete");
_gfxTL = g_hdb->_drawMan->loadPic("menu_back_topleft");
_gfxTM = g_hdb->_drawMan->loadPic("menu_back_top");
_gfxTR = g_hdb->_drawMan->loadPic("menu_back_topright");
_gfxL = g_hdb->_drawMan->loadPic("menu_back_left");
_gfxM = g_hdb->_drawMan->loadPic("menu_back_middle");
_gfxR = g_hdb->_drawMan->loadPic("menu_back_right");
_gfxBL = g_hdb->_drawMan->loadPic("menu_back_btmleft");
_gfxBM = g_hdb->_drawMan->loadPic("menu_back_bottom");
_gfxBR = g_hdb->_drawMan->loadPic("menu_back_btmright");
_gfxTitleL = g_hdb->_drawMan->loadPic("menu_title_left");
_gfxTitleM = g_hdb->_drawMan->loadPic("menu_title_mid");
_gfxTitleR = g_hdb->_drawMan->loadPic("menu_title_right");
_gGfxTL = g_hdb->_drawMan->loadPic("g_menu_back_topleft");
_gGfxTM = g_hdb->_drawMan->loadPic("g_menu_back_top");
_gGfxTR = g_hdb->_drawMan->loadPic("g_menu_back_topright");
_gGfxL = g_hdb->_drawMan->loadPic("g_menu_back_left");
_gGfxM = g_hdb->_drawMan->loadPic("g_menu_back_middle");
_gGfxR = g_hdb->_drawMan->loadPic("g_menu_back_right");
_gGfxBL = g_hdb->_drawMan->loadPic("g_menu_back_btmleft");
_gGfxBM = g_hdb->_drawMan->loadPic("g_menu_back_bottom");
_gGfxBR = g_hdb->_drawMan->loadPic("g_menu_back_btmright");
_gGfxTitleL = g_hdb->_drawMan->loadPic("g_menu_title_left");
_gGfxTitleM = g_hdb->_drawMan->loadPic("g_menu_title_mid");
_gGfxTitleR = g_hdb->_drawMan->loadPic("g_menu_title_right");
_gfxIndent = g_hdb->_drawMan->loadPic("menu_delivery_indentation");
_gfxArrowTo = g_hdb->_drawMan->loadPic("menu_arrow_deliverto");
_gfxTry = _gfxAgain = NULL; // They will be loaded when needed
_gfxInvSelect = g_hdb->_drawMan->loadPic("inventory_normal");
_gfxHandright = g_hdb->_drawMan->loadPic("menu_hand_pointright");
restartSystem();
return true;
}
void Window::restartSystem() {
_dialogInfo.active = false;
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_dialogDelay = 0;
}
void Window::openDialog(const char *title, int tileIndex, const char *string, int more, const char *luaMore) {
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if (_dialogInfo.active)
return;
_dialogInfo.tileIndex = tileIndex;
strcpy(_dialogInfo.title, title);
_dialogInfo.active = true;
int e1, e2, e3, e4;
int width, height;
int titleWidth, titleHeight;
int w;
if (strlen(string) > sizeof(_dialogInfo.string))
strncpy(_dialogInfo.string, string, sizeof(_dialogInfo.string) - 1);
else
strcpy(_dialogInfo.string, string);
g_hdb->_drawMan->getTextEdges(&e1, &e2, &e3, &e4);
g_hdb->_drawMan->setTextEdges(kDialogTextLeft, kDialogTextRight, 0, 480);
g_hdb->_drawMan->getDimensions(string, &width, &height);
g_hdb->_drawMan->getDimensions(title, &titleWidth, &titleHeight);
g_hdb->_drawMan->setTextEdges(e1, e2, e3, e4);
_dialogInfo.height = (height + 2) * 16;
w = _dialogInfo.width = width + 32;
_dialogInfo.titleWidth = titleWidth;
if (titleWidth > w)
w = titleWidth;
_dialogInfo.x = (480 >> 1) - (w >> 1);
int px, py;
g_hdb->_ai->getPlayerXY(&px, &py);
if (py < (kScreenHeight >> 1) - 16)
_dialogInfo.y = (kScreenHeight >> 1) + 16;
else
_dialogInfo.y = (kScreenHeight >> 1) - (_dialogInfo.height + 64);
if (_dialogInfo.y < 16)
_dialogInfo.y = 16;
_dialogInfo.more = more;
if (luaMore)
strcpy(_dialogInfo.luaMore, luaMore);
warning("STUB: openDialog: Play SND_MOVE_SELECTION");
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}
void Window::setDialogDelay(int seconds) {
warning("STUB: Window::setDialogDelay() required");
}
} // End of Namespace