2019-06-23 02:36:06 +05:30
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "hdb/hdb.h"
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namespace HDB {
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bool Window::init() {
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warning("STUB: Window::init: Incomplete");
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_gfxTL = g_hdb->_drawMan->loadPic("menu_back_topleft");
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_gfxTM = g_hdb->_drawMan->loadPic("menu_back_top");
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_gfxTR = g_hdb->_drawMan->loadPic("menu_back_topright");
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_gfxL = g_hdb->_drawMan->loadPic("menu_back_left");
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_gfxM = g_hdb->_drawMan->loadPic("menu_back_middle");
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_gfxR = g_hdb->_drawMan->loadPic("menu_back_right");
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_gfxBL = g_hdb->_drawMan->loadPic("menu_back_btmleft");
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_gfxBM = g_hdb->_drawMan->loadPic("menu_back_bottom");
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_gfxBR = g_hdb->_drawMan->loadPic("menu_back_btmright");
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_gfxTitleL = g_hdb->_drawMan->loadPic("menu_title_left");
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_gfxTitleM = g_hdb->_drawMan->loadPic("menu_title_mid");
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_gfxTitleR = g_hdb->_drawMan->loadPic("menu_title_right");
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_gGfxTL = g_hdb->_drawMan->loadPic("g_menu_back_topleft");
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_gGfxTM = g_hdb->_drawMan->loadPic("g_menu_back_top");
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_gGfxTR = g_hdb->_drawMan->loadPic("g_menu_back_topright");
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_gGfxL = g_hdb->_drawMan->loadPic("g_menu_back_left");
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_gGfxM = g_hdb->_drawMan->loadPic("g_menu_back_middle");
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_gGfxR = g_hdb->_drawMan->loadPic("g_menu_back_right");
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_gGfxBL = g_hdb->_drawMan->loadPic("g_menu_back_btmleft");
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_gGfxBM = g_hdb->_drawMan->loadPic("g_menu_back_bottom");
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_gGfxBR = g_hdb->_drawMan->loadPic("g_menu_back_btmright");
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_gGfxTitleL = g_hdb->_drawMan->loadPic("g_menu_title_left");
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_gGfxTitleM = g_hdb->_drawMan->loadPic("g_menu_title_mid");
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_gGfxTitleR = g_hdb->_drawMan->loadPic("g_menu_title_right");
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_gfxIndent = g_hdb->_drawMan->loadPic("menu_delivery_indentation");
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_gfxArrowTo = g_hdb->_drawMan->loadPic("menu_arrow_deliverto");
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_gfxTry = _gfxAgain = NULL; // They will be loaded when needed
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_gfxInvSelect = g_hdb->_drawMan->loadPic("inventory_normal");
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_gfxHandright = g_hdb->_drawMan->loadPic("menu_hand_pointright");
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restartSystem();
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return true;
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}
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void Window::restartSystem() {
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2019-06-23 03:13:55 +05:30
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_dialogInfo.active = false;
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2019-06-23 02:36:06 +05:30
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_dialogDelay = 0;
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}
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void Window::openDialog(const char *title, int tileIndex, const char *string, int more, const char *luaMore) {
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2019-06-23 06:39:26 +05:30
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if (_dialogInfo.active)
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return;
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_dialogInfo.tileIndex = tileIndex;
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strcpy(_dialogInfo.title, title);
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_dialogInfo.active = true;
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int e1, e2, e3, e4;
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int width, height;
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int titleWidth, titleHeight;
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int w;
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if (strlen(string) > sizeof(_dialogInfo.string))
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strncpy(_dialogInfo.string, string, sizeof(_dialogInfo.string) - 1);
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else
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strcpy(_dialogInfo.string, string);
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g_hdb->_drawMan->getTextEdges(&e1, &e2, &e3, &e4);
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g_hdb->_drawMan->setTextEdges(kDialogTextLeft, kDialogTextRight, 0, 480);
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g_hdb->_drawMan->getDimensions(string, &width, &height);
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g_hdb->_drawMan->getDimensions(title, &titleWidth, &titleHeight);
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g_hdb->_drawMan->setTextEdges(e1, e2, e3, e4);
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_dialogInfo.height = (height + 2) * 16;
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w = _dialogInfo.width = width + 32;
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_dialogInfo.titleWidth = titleWidth;
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if (titleWidth > w)
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w = titleWidth;
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_dialogInfo.x = (480 >> 1) - (w >> 1);
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int px, py;
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g_hdb->_ai->getPlayerXY(&px, &py);
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if (py < (kScreenHeight >> 1) - 16)
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_dialogInfo.y = (kScreenHeight >> 1) + 16;
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else
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_dialogInfo.y = (kScreenHeight >> 1) - (_dialogInfo.height + 64);
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if (_dialogInfo.y < 16)
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_dialogInfo.y = 16;
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_dialogInfo.more = more;
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if (luaMore)
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strcpy(_dialogInfo.luaMore, luaMore);
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warning("STUB: openDialog: Play SND_MOVE_SELECTION");
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2019-06-23 02:36:06 +05:30
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}
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void Window::setDialogDelay(int seconds) {
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warning("STUB: Window::setDialogDelay() required");
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}
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} // End of Namespace
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