scummvm/engines/twp/shaders.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TWP_SHADERS_H
#define TWP_SHADERS_H
#include "twp/room.h"
#include "math/vector3d.h"
namespace Twp {
extern const char *vsrc;
extern const char *bwShader;
extern const char *ghostShader;
extern const char *sepiaShader;
struct ShaderParams {
RoomEffect effect = RoomEffect::None;
float sepiaFlicker = 1.f;
float randomValue[5] = {0.f, 0.f, 0.f, 0.f, 0.f};
float timeLapse = 0.f;
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float iGlobalTime = 0.f;
float iNoiseThreshold = 1.f;
float iFade = 1.f;
float wobbleIntensity = 1.f;
Color shadows = Color(-0.3f, 0.f, 0.f);
Color midtones = Color(-0.2f, 0.f, 0.1f);
Color highlights = Color(0.f, 0.f, 0.2f);
void updateShader();
};
enum class FadeEffect {
None,
In,
Out,
Wobble
};
class FadeShader : public Shader {
public:
FadeShader();
virtual ~FadeShader() override;
int getNumTextures() override;
int getTexture(int index) override;
int getTextureLoc(int index) override;
private:
void applyUniforms() override;
public:
FadeEffect _effect = FadeEffect::None;
Common::SharedPtr<Room> _room;
Texture *_texture1 = nullptr;
Texture *_texture2 = nullptr;
Math::Vector2d _cameraPos;
float _duration = 0.f;
float _elapsed = 0.f;
float _movement = 0.f; // movement for wobble effect
float _fade = 0.f; // fade value between [0.f,1.f]
bool _fadeToSepia = false; // true to fade to sepia
private:
int _textureLoc[2];
};
} // namespace Twp
#endif