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https://github.com/libretro/scummvm.git
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56 lines
1.6 KiB
C
56 lines
1.6 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWP_SPRITESHEET_H
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#define TWP_SPRITESHEET_H
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#include "common/hashmap.h"
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#include "common/rect.h"
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#include "common/stream.h"
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#include "math/vector2d.h"
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namespace Twp {
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struct SpriteSheetMetadata {
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Common::String image;
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};
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struct SpriteSheetFrame {
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Common::String name;
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Common::Rect frame;
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Common::Rect spriteSourceSize;
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Math::Vector2d sourceSize;
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};
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struct SpriteSheet {
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void parseSpriteSheet(const Common::String &contents);
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const SpriteSheetFrame *frame(const Common::String &key) const;
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const SpriteSheetFrame &getFrame(const Common::String &key) const;
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SpriteSheetMetadata meta;
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Common::HashMap<Common::String, SpriteSheetFrame> _frameTable;
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};
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} // namespace Twp
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#endif // TWP_SPRITESHEET_H
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