scummvm/engines/twp/spritesheet.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TWP_SPRITESHEET_H
#define TWP_SPRITESHEET_H
#include "common/hashmap.h"
#include "common/rect.h"
#include "common/stream.h"
#include "math/vector2d.h"
namespace Twp {
struct SpriteSheetMetadata {
Common::String image;
};
struct SpriteSheetFrame {
Common::String name;
Common::Rect frame;
Common::Rect spriteSourceSize;
Math::Vector2d sourceSize;
};
struct SpriteSheet {
void parseSpriteSheet(const Common::String &contents);
const SpriteSheetFrame *frame(const Common::String &key) const;
const SpriteSheetFrame &getFrame(const Common::String &key) const;
SpriteSheetMetadata meta;
Common::HashMap<Common::String, SpriteSheetFrame> _frameTable;
};
} // namespace Twp
#endif // TWP_SPRITESHEET_H