scummvm/scumm.h

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2001-10-09 14:30:12 +00:00
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Change Log:
* $Log$
* Revision 1.5 2001/10/10 10:02:33 strigeus
* alternative mouse cursor
* basic save&load
*
* Revision 1.4 2001/10/09 19:02:28 strigeus
* command line parameter support
*
* Revision 1.3 2001/10/09 18:35:02 strigeus
* fixed object parent bug
* fixed some signed/unsigned comparisons
*
* Revision 1.2 2001/10/09 17:38:20 strigeus
* Autodetection of endianness.
*
* Revision 1.1.1.1 2001/10/09 14:30:12 strigeus
* initial revision
2001-10-09 14:30:12 +00:00
*
*/
#include "scummsys.h"
#define SWAP(a,b) do{int tmp=a; a=b; b=tmp; } while(0)
#define BYPASS_COPY_PROT
#define DUMP_SCRIPTS
struct Scumm;
struct Actor;
typedef void (Scumm::*OpcodeProc)();
#pragma START_PACK_STRUCTS
struct Point {
int x,y;
};
struct AdjustBoxResult {
int16 x,y;
uint16 dist;
};
#define SIZEOF_BOX 20
struct Box { /* file format */
int16 ulx,uly;
int16 urx,ury;
int16 llx,lly;
int16 lrx,lry;
byte mask;
byte flags;
uint16 scale;
};
struct VerbSlot {
int16 x,y;
int16 right, bottom;
int16 oldleft, oldtop, oldright,oldbottom;
uint8 verbid;
uint8 color,hicolor,dimcolor,bkcolor,type;
uint8 charset_nr,curmode;
uint8 saveid;
uint8 key,center;
uint8 field_1B;
uint16 imgindex;
};
struct VirtScreen {
uint16 unk1;
uint16 topline;
uint16 width,height;
uint16 size;
byte alloctwobuffers;
byte fourlinesextra;
uint16 xstart;
byte tdirty[40];
byte bdirty[40];
};
struct ActorWalkData {
int16 destx,desty;
byte destbox;
byte destdir;
byte curbox;
byte field_7;
int16 x,y,newx,newy;
int32 XYFactor, YXFactor;
uint16 xfrac,yfrac;
};
struct CostumeData {
uint16 hdr;
uint16 animCounter1;
byte animCounter2;
byte x_1;
uint16 a[16], b[16], c[16], d[16];
};
struct MouseCursor {
int8 hotspot_x, hotspot_y;
byte colors[4];
byte data[32];
};
struct ScriptSlot {
uint32 offs;
int32 delay;
uint16 number;
byte status;
byte type;
byte unk1,unk2,freezeCount,didexec;
byte cutsceneOverride;
byte unk5;
};
struct NestedScript {
uint16 number;
uint8 type;
uint8 slot;
};
struct ResHeader {
uint32 size;
};
class ObjectData {
public:
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uint32 offs_obim_to_room;
uint32 offs_obcd_to_room;
uint16 cdhd_10, cdhd_12;
uint16 obj_nr;
byte x_pos;
byte y_pos;
byte numstrips;
byte height;
byte actordir;
byte parentstate;
byte parent;
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byte ownerstate;
byte fl_object_index;
byte unk_3;
};
struct RoomHeader {
uint32 tag, size;
uint16 width,height;
uint16 numObjects;
};
struct CodeHeader { /* file format */
uint32 id;
uint32 size;
uint16 obj_id;
byte x,y,w,h;
byte flags;
byte unk1;
uint16 unk2;
uint16 unk3;
byte unk4;
};
struct ImageHeader { /* file format */
uint32 id;
uint32 size;
uint16 obj_id;
};
#pragma END_PACK_STRUCTS
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struct PathNode {
uint index;
struct PathNode *left, *right;
};
struct PathVertex {
PathNode *left;
PathNode *right;
};
struct SaveLoadEntry {
uint16 offs;
uint8 type;
uint8 size;
};
enum {
sleByte = 1,
sleInt16 = 2,
sleUint16 = 3,
sleInt32 = 4,
sleUint32 = 5
};
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enum ScummVars {
VAR_UNK_ACTOR = 1,
VAR_WALKTO_OBJ = 38,
VAR_OVERRIDE = 5,
VAR_NUM_ACTOR = 8,
VAR_OBJECT_LO = 15,
VAR_OBJECT_HI = 16,
VAR_CURRENTDRIVE = 10,
VAR_TALK_ACTOR = 25,
VAR_DEBUGMODE = 39,
VAR_VERSION = 75,
VAR_FIXEDDISK = 51,
VAR_CURSORSTATE = 52,
VAR_USERPUT = 53,
VAR_SOUNDCARD = 48,
VAR_VIDEOMODE = 49,
VAR_HEAPSPACE = 40,
VAR_MOUSEPRESENT = 67,
VAR_SOUNDPARAM = 64,
VAR_SOUNDPARAM2 = 65,
VAR_SOUNDPARAM3 = 66,
VAR_GAME_LOADED = 71,
VAR_VIRT_MOUSE_X = 20,
VAR_VIRT_MOUSE_Y = 21,
VAR_PERFORMANCE_1 = 68,
VAR_PERFORMANCE_2 = 69,
VAR_ROOM_FLAG = 70,
VAR_HAVE_MSG = 3,
VAR_ENTRY_SCRIPT = 28,
VAR_ENTRY_SCRIPT2 = 29,
VAR_EXIT_SCRIPT = 30,
VAR_EXIT_SCRIPT2 = 31,
VAR_VERB_SCRIPT = 32,
VAR_SENTENCE_SCRIPT = 33,
VAR_LAST_SOUND = 23,
VAR_HOOK_SCRIPT = 34,
VAR_CUTSCENE_START_SCRIPT = 35,
VAR_CUTSCENE_END_SCRIPT = 36,
VAR_SCROLL_SCRIPT = 27,
VAR_CAMERA_MIN = 17,
VAR_CAMERA_MAX = 18,
VAR_CAMERA_FAST = 26,
VAR_CAMERA_CUR_POS = 2,
VAR_NEW_ROOM = 72,
VAR_ROOM = 4,
VAR_ROOM_RESOURCE = 22,
VAR_MOUSE_X = 44,
VAR_MOUSE_Y = 45,
VAR_TIMER = 46,
VAR_TIMER_NEXT = 19,
VAR_TMR_1 = 11,
VAR_TMR_2 = 12,
VAR_TMR_3 = 13,
VAR_TMR_4 = 47,
VAR_DRAWFLAGS = 9,
VAR_SOUNDRESULT = 56,
VAR_PLAYBACKTIMER = 19,
VAR_TALK_STRING_Y = 54,
VAR_CHARFLAG = 60,
VAR_CHARINC = 37,
VAR_RESTART_KEY = 42,
VAR_PAUSE_KEY = 43,
VAR_CUTSCENEEXIT_KEY = 24,
VAR_TALKSTOP_KEY = 57,
VAR_SAVELOADDIALOG_KEY = 50,
};
#define _maxRooms res.num[1]
#define _maxScripts res.num[2]
#define _maxCostumes res.num[3]
#define _maxInventoryItems res.num[5]
#define _maxCharsets res.num[6]
#define _maxStrings res.num[7]
#define _maxVerbs res.num[8]
#define _maxActorNames res.num[9]
#define _maxBuffer res.num[10]
#define _maxScaleTable res.num[11]
#define _maxTemp res.num[12]
#define _maxFLObject res.num[13]
#define _maxMatrixes res.num[14]
#define _maxBoxes res.num[15]
#define _baseRooms res.address[1]
#define _baseScripts res.address[2]
#define _baseInventoryItems res.address[5]
#define _baseFLObject res.address[13]
#define _roomFileOffsets res.roomoffs[1]
struct CharsetRenderer {
Scumm *_vm;
int _top;
int _drawTop;
int _left, _left2;
byte _center;
int _right;
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byte _color;
bool _hasMask;
int _strLeft, _strRight, _strTop, _strBottom;
int _mask_bottom, _mask_right, _mask_top, _mask_left;
byte _curId;
byte _bufPos;
byte _unk12,_disableOffsX;
byte *_ptr;
byte _unk2, _bpp;
byte _invNumBits;
uint32 _charOffs;
byte *_charPtr;
int _width, _height;
int _offsX,_offsY;
byte _bitMask, _revBitMask;
int _bottom;
int _virtScreenHeight;
byte _ignoreCharsetMask;
byte *_bg_ptr, *_where_to_draw_ptr;
byte *_mask_ptr;
byte _colorMap[16];
byte _buffer[256];
void drawBits();
void printChar(int chr);
int getStringWidth(int a, byte *str, int pos);
void addLinebreaks(int a, byte *str, int pos, int maxwidth);
};
struct CostumeRenderer {
Scumm *_vm;
byte *_ptr;
byte _numColors;
byte *_dataptr;
byte *_frameptr;
byte *_srcptr;
byte *_where_to_draw_ptr, *_bg_ptr, *_mask_ptr, *_mask_ptr_dest;
int _actorX, _actorY;
byte _zbuf;
uint _scaleX, _scaleY;
int _xmove, _ymove;
bool _mirror;
byte _maskval;
byte _shrval;
byte _width2;
int _width;
byte _height2;
int _height;
int _xpos, _ypos;
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int _scaleIndexXStep;
int _scaleIndexYStep;
byte _scaleIndexX; /* must wrap at 256*/
byte _scaleIndexY, _scaleIndexYTop;
int _left,_right;
int _dir2;
int _top,_bottom;
int _ypostop;
uint _vscreenheight;
int _ypitch;
byte _docontinue;
int _imgbufoffs;
byte _repcolor;
byte _replen;
byte _palette[32];
byte _transEffect[0x100];
void proc6();
void proc5();
void proc4();
void proc3();
void proc2();
void proc1();
byte mainRoutine(Actor *a, int slot, int frame);
void ignorePakCols(int num);
void loadCostume(int id);
byte drawOneSlot(Actor *a, int slot);
byte drawCostume(Actor *a);
byte animateOneSlot(CostumeData *cd, int slot);
byte animate(CostumeData *cd);
};
struct Actor {
int x,y,top,bottom;
int elevation;
uint width;
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byte number;
byte facing;
byte costume;
byte room;
byte talkColor;
byte scalex,scaley;
byte charset,sound;
byte newDirection;
byte moving;
byte ignoreBoxes;
byte neverZClip;
byte initFrame,walkFrame,standFrame,talkFrame1,talkFrame2;
bool needRedraw, needBgReset,costumeNeedsInit,visible;
uint speedx,speedy;
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byte data8; /* unused */
byte animIndex;
byte walkbox;
byte mask;
byte animProgress, animSpeed;
ActorWalkData walkdata;
CostumeData cost;
byte palette[32];
};
struct CameraData {
int16 _destPos, _curPos, _lastPos;
int16 _leftTrigger, _rightTrigger;
byte _follows, _mode;
uint16 _movingToActor;
};
struct Scumm {
int _lastLoadedRoom;
int _roomResource;
byte _encbyte;
void *_fileHandle;
char *_exe_name;
int _saveLoadSlot;
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bool _dynamicRoomOffsets;
byte _resFilePathId;
char *_resFilePrefix;
char *_resFilePath;
int _keyPressed;
uint8 *_roomFileIndexes;
byte *_objectFlagTable;
uint32 *_classData;
byte _numGlobalScriptsUsed;
uint16 _maxNrObjects;
uint16 _numZBuffer;
uint32 _randSeed1;
uint32 _randSeed2;
uint16 _screenB, _screenH;
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uint16 dseg_3A76;
uint16 _defaultTalkDelay;
uint16 _lightsValueA,_lightsValueB;
byte _haveMsg;
byte _newEffect;
uint16 _fullRedraw;
uint16 dseg_3DB6;
uint16 dseg_2456; /* lastDrawnRoom */
uint16 dseg_4E8A;
uint16 _soundParam,_soundParam2,_soundParam3;
uint16 dseg_4F8C;
byte _switchRoomEffect2, _switchRoomEffect;
uint16 dseg_4AC2;
uint16 dseg_4F8A;
uint16 _drawBmpX;
uint16 dseg_719E;
uint16 _drawBmpY;
uint16 dseg_4174;
byte dseg_4E3C;
uint16 _lastXstart;
uint16 dseg_4EA0;
bool _keepText;
int16 _talkDelay;
int16 _shakeMode;
int16 _virtual_mouse_x, _virtual_mouse_y;
byte _charsetColor;
uint32 _localScriptList[0x39];
uint16 _inventory[0x50];
uint16 _debugMode;
byte *_messagePtr;
byte _numNestedScripts;
byte _unkTabIndex;
byte _currentScript;
byte _currentRoom;
byte _numObjectsInRoom;
byte _actorToPrintStrFor;
int16 _screenStartStrip;
int16 _screenEndStrip;
int16 _scummTimer;
byte _playBackFile;
byte _fastMode;
uint16 _completeScreenRedraw;
byte _saveLoadFlag;
int8 _userPut;
int8 _cursorState;
uint16 _mouseButStat;
byte _leftBtnPressed, _rightBtnPressed;
int _numInMsgStack;
VerbSlot verbs[102];
VirtScreen virtscr[4];
uint32 _ENCD_offs, _EXCD_offs;
uint32 _CLUT_offs, _EPAL_offs;
uint32 _IM00_offs;
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int _drawObjectQueNr;
byte _drawObjectQue[0xC8];
uint16 _currentDrive;
uint16 _soundCardType;
uint16 _videoMode;
uint16 _heapSpace;
byte _mousePresent;
int16 _palManipStart;
int16 _palManipEnd;
int16 _palManipCounter;
struct {
byte mode[16];
uint16 num[16];
uint32 tags[16];
const char *name[16];
byte **address[16];
byte *flags[16];
byte *roomno[16];
uint32 *roomoffs[16];
} res;
struct {
int16 vars[801];
byte bitvars[256];
uint32 cutScenePtr[5];
byte cutSceneScript[5];
int16 cutSceneData[5];
int16 cutSceneScriptIndex;
byte cutSceneStackPointer;
ScriptSlot slot[20];
NestedScript nest[15];
int16 localvar[20*17];
} vm;
struct {
int16 x,y;
} mouse;
struct {
int16 x[6];
int16 y[6];
int16 center[6];
int16 overhead[6];
int16 right[6];
int16 color[6];
int16 charset[6];
} textslot;
struct {
byte *readPtr;
uint16 readOffs;
uint16 drawY;
uint16 drawHeight;
uint16 drawWidth;
uint16 draw8xPos;
int16 virtScreen;
uint16 drawBottom;
uint16 drawTop;
int8 unk4;
byte numLinesToProcess;
byte tempNumLines;
byte currentX;
byte hotspot_x;
byte hotspot_y;
int16 drawMouseX;
int16 drawMouseY;
byte currentCursor;
byte mouseColors[4];
byte mouseColor;
byte mouseClipMask1, mouseClipMask2, mouseClipMask3;
byte mouseColorIndex;
byte mouseMask[0x200];
byte *mouseMaskPtr;
byte *smap_ptr;
byte *bg_ptr;
byte *where_to_draw_ptr;
byte *mask_ptr;
byte *mask_ptr_dest;
byte *z_plane_ptr;
byte decomp_shr, decomp_mask;
byte transparency;
uint16 vertStripNextInc;
byte *backupIsWhere;
// byte mouseBackup[16*24];
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} gdi;
Actor actor[13];
uint16 actorDrawBits[160];
struct {
int upperLeftX;
int upperRightX;
int lowerLeftX;
int lowerRightX;
int upperLeftY;
int upperRightY;
int lowerLeftY;
int lowerRightY;
} box;
CharsetRenderer charset;
byte _charsetData[10][16];
byte _resourceMapper[128];
byte **_lastCodePtr;
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int _numSoundTags;
byte *_soundTagTable;
int16 _bootParam;
uint32 _fileOffset;
byte _fileReadFailed;
byte _fileMode;
uint32 _whereInResToRead;
byte *_scriptPointer, *_scriptOrgPointer;
byte *_scriptPointerStart;
byte _opcode;
int _xPos, _yPos;
byte _dir;
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CameraData camera;
int _resultVarNumber;
uint16 _imgBufOffs[4];
byte _sentenceIndex;
byte _sentenceTab[6];
byte _sentenceTab2[6];
uint16 _sentenceTab3[6];
uint16 _sentenceTab4[6];
byte _sentenceTab5[6];
uint16 _stringOverhead[6];
uint16 _stringCenter[6];
uint16 _stringRight[6];
uint16 _stringColor[6];
int16 _stringXpos[6];
int16 _stringYpos[6];
uint16 _stringCharset[6];
int16 _stringXpos2[6];
int16 _stringYpos2[6];
CostumeRenderer cost;
ObjectData objs[184];
int16 _soundQuePos;
int16 _soundQue[0x100];
byte _soundQue2Pos;
byte _soundQue2[10];
int16 _vararg_temp_pos[16];
uint16 _curExecScript;
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int _scrWidthIn8Unit;
int _scrHeight;
byte _currentPalette[0x300];
int _palDirtyMin, _palDirtyMax;
byte _saveLoadData;
uint16 _colorCycleDelays[17];
uint16 _colorCycleCounter[17];
uint16 _colorCycleFlags[17];
byte _colorCycleStart[17];
byte _colorCycleEnd[17];
byte dseg_4E3B;
uint32 _findResSize, _findResHeaderSize;
byte *_findResPos;
uint32 _findResSize2, _findResHeaderSize2;
byte *_findResPos2;
bool _BgNeedsRedraw;
int _stringXPos[4], _stringYPos[4];
int16 _localParamList[16];
uint16 _verbMouseOver;
int16 _foundPathX;
int16 _foundPathY;
uint16 _lastKeyHit;
int _scummStackPos;
int16 _scummStack[0x15];
int _maxBoxVertexHeap;
byte *_boxMatrixPtr4, *_boxMatrixPtr1, *_boxMatrixPtr3;
int _boxPathVertexHeapIndex;
int _boxMatrixItem;
byte *_msgPtrToAdd;
void openRoom(int room);
void deleteRoomOffsets();
void readRoomsOffsets();
void askForDisk();
void readIndexFile(int i);
bool openResourceFile(const char *filename);
void fileClose(void *file);
void *fileOpen(const char *filename, int mode);
void fileSeek(void *file, long offs, int whence);
void fileRead(void *handle, void *ptr, uint32 size);
bool fileEof(void *handle);
int fileReadByte();
uint32 fileReadDwordLE();
uint32 fileReadDwordBE();
#if defined(SCUMM_LITTLE_ENDIAN)
uint32 fileReadDword() { return fileReadDwordLE(); }
#elif defined(SCUMM_BIG_ENDIAN)
uint32 fileReadDword() { return fileReadDwordBE(); }
#endif
uint fileReadWordLE();
uint fileReadWordBE();
byte *alloc(int size);
void free(void *mem);
void readResTypeList(int id, uint32 tag, const char *name);
void allocResTypeData(int id, uint32 tag, int num, const char *name, int mode);
void initThings();
void initRandSeeds();
uint getRandomNumber(uint max);
void loadCharset(int i);
void nukeCharset(int i);
void initScreens(int a, int b, int w, int h);
void setShake(int mode);
void setCursor(int cursor);
void clearDrawObjectQueue();
byte *createResource(int type, int index, uint32 size);
void initScummVars();
void getGraphicsPerformance();
void nukeResource(int type, int i);
byte *getResourceAddress(int type, int i);
void ensureResourceLoaded(int type, int i);
int loadResource(int type, int i);
int getResourceRoomNr(int type, int index);
int readSoundResource(int type, int index);
void setResourceFlags(int type, int index, byte flag);
void validateResource(const char *str, int type, int index);
void initVirtScreen(int slot, int top, int height, bool twobufs, bool fourextra);
void setDirtyRange(int slot, int a, int height);
void unkVirtScreen2();
void updateDirtyScreen(int slot);
void unkVirtScreen4(int a);
void unkVirtScreen5(int a);
void drawStripToScreen();
void restoreMouse();
void initActor(Actor *a, int mode);
bool checkFixedDisk();
void setActorWalkSpeed(Actor *a, uint speed1, uint speed2);
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int calcMovementFactor(Actor *a, int newx, int newy);
int actorWalkStep(Actor *a);
int getProgrDirChange(Actor *a, int mode);
bool checkXYInBoxBounds(int box, int x, int y);
void setupActorScale(Actor *a);
void checkRange(int max, int min, int no, const char *str);
bool fileReadFailed(void *handle);
void clearFileReadFailed(void *handle);
bool getClass(int obj, int cls);
void putClass(int obj, int cls, bool set);
int getState(int obj);
void putState(int obj, int state);
int getOwner(int obj);
void putOwner(int obj, int owner);
void main();
uint distanceFromPt(int x, int y, int ptx, int pty);
Point closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y);
bool getSideOfLine(int x1,int y1, int x2, int y2, int x, int y, int box);
void getBoxCoordinates(int box);
byte getMaskFromBox(int box);
Box *getBoxBaseAddr(int box);
byte getBoxFlags(int box);
int getBoxScale(int box);
byte getNumBoxes();
byte *getBoxMatrixBaseAddr();
void startAnimActor(Actor *a, int frame, byte direction);
void initActorCostumeData(Actor *a);
void fixActorDirection(Actor *a, byte direction);
void decodeCostData(Actor *a, int frame, uint mask);
void scummInit();
void scummMain(int argc, char **argv);
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void runScript(int script, int a, int b, int16 *lvarptr);
void stopScriptNr(int script);
int getScriptSlot();
void runScriptNested(int script);
void updateScriptPtr();
void getScriptBaseAddress();
void getScriptEntryPoint();
void executeScript();
byte fetchScriptByte();
int fetchScriptWord();
void ignoreScriptWord();
void ignoreScriptByte();
int getVarOrDirectWord(byte mask);
int getVarOrDirectByte(byte mask);
int readVar(uint var);
void getResultPos();
void setResult(int result);
int getObjectIndex(int object);
void o_actorFollowCamera();
void o_actorFromPos();
void o_actorSet();
void o_actorSetClass();
void o_add();
void o_and();
void o_animateActor();
void o_badOpcode();
void o_breakHere();
void o_chainScript();
void o_cursorCommand();
void o_cutscene();
void o_debug();
void o_decrement();
void o_delay();
void o_delayVariable();
void o_divide();
void o_doSentence();
void o_drawBox();
void o_drawObject();
void o_dummy();
void o_endCutscene();
void o_equalZero();
void o_expression();
void o_faceActor();
void o_findInventory();
void o_findObject();
void o_freezeScripts();
void o_getActorCostume();
void o_getActorElevation();
void o_getActorFacing();
void o_getActorMoving();
void o_getActorRoom();
void o_getActorScale();
void o_getActorWalkBox();
void o_getActorWidth();
void o_getActorX();
void o_getActorY();
void o_getAnimCounter();
void o_getClosestObjActor();
void o_getDist();
void o_getInventoryCount();
void o_getObjectOwner();
void o_getObjectState();
void o_getRandomNr();
void o_getScriptRunning();
void o_getVerbEntrypoint();
void o_ifClassOfIs();
void o_increment();
void o_isActorInBox();
void o_isEqual();
void o_isGreater();
void o_isGreaterEqual();
void o_isLess();
void o_isNotEqual();
void o_isSoundRunning();
void o_jumpRelative();
void o_lessOrEqual();
void o_lights();
void o_loadRoom();
void o_loadRoomWithEgo();
void o_matrixOps();
void o_move();
void o_multiply();
void o_notEqualZero();
void o_or();
void o_overRide();
void o_panCameraTo();
void o_pickupObject();
void o_print();
void o_printEgo();
void o_pseudoRoom();
void o_putActor();
void o_putActorAtObject();
void o_putActorInRoom();
void o_quitPauseRestart();
void o_resourceRoutines();
void o_roomOps();
void o_saveRestoreVerbs();
void o_setCameraAt();
void o_setObjectName();
void o_setOwnerOf();
void o_setState();
void o_setVarRange();
void o_soundKludge();
void o_startMusic();
void o_startObject();
void o_startScript();
void o_startSound();
void o_stopMusic();
void o_stopObjectCode();
void o_stopObjectScript();
void o_stopScript();
void o_stopSound();
void o_stringOps();
void o_subtract();
void o_verbOps();
void o_wait();
void o_walkActorTo();
void o_walkActorToActor();
void o_walkActorToObject();
void stopObjectCode();
void stopObjectScript(int script);
void putActor(Actor *a, int x, int y, byte room);
void clearMsgQueue();
void adjustActorPos(Actor *a);
void hideActor(Actor *a);
void showActor(Actor *a);
void showActors();
void turnToDirection(Actor *a, int newdir);
int whereIsObject(int object);
int getObjectOrActorXY(int object);
void addSoundToQueue(int sound);
void addSoundToQueue2(int sound);
bool isScriptLoaded(int script);
int getActorXYPos(Actor *a);
void getObjectXYPos(int object);
AdjustBoxResult adjustXYToBeInBox(Actor *a, int x, int y);
int getWordVararg(int16 *ptr);
int getObjActToObjActDist(int a, int b);
void unkSoundProc22();
bool inBoxQuickReject(int box, int x, int y, int threshold);
AdjustBoxResult getClosestPtOnBox(int box, int x, int y);
void setCameraAt(int dest);
void stopTalk();
void restoreCharsetBg();
void setCameraFollows(Actor *a);
void runHook(int i);
void startScene(int room, Actor *a, int b);
void freezeScripts(int scr);
void unfreezeScripts();
void runAllScripts();
int findObject(int x, int y);
void stopCycle(int i);
void killScriptsAndResources();
void runExitScript();
void runEntryScript();
void unkResourceProc();
void initRoomSubBlocks();
void loadRoomObjects();
void setPaletteFromRes();
void initCycl(byte *ptr);
void initBGBuffers();
void setDirtyColors(int min, int max);
byte *findResource(uint32 tag, byte *searchin);
byte *findResource2(uint32 tag, byte *searchin);
void setScaleItem(int slot, int a, int b, int c, int d);
void cyclePalette();
void moveMemInPalRes(int start, int end, byte direction);
void redrawBGAreas();
void drawRoomObjects(int arg);
void redrawBGStrip(int start, int num);
void drawObject(int obj, int arg);
void drawBmp(byte *ptr, int a, int b, int c, const char *str, int objnr);
void decompressBitmap();
int hasCharsetMask(int x, int y, int x2, int y2);
void draw8ColWithMasking();
void clear8ColWithMasking();
void clear8Col();
void decompressMaskImgOr();
void decompressMaskImg();
void GDI_UnkDecode1();
void GDI_UnkDecode2();
void GDI_UnkDecode3();
void GDI_UnkDecode4();
void GDI_UnkDecode5();
void GDI_UnkDecode6();
void GDI_UnkDecode7();
void restoreBG(int left, int top, int right, int bottom);
void updateDirtyRect(int virt, int left, int right, int top, int bottom, uint16 dirtybits);
int findVirtScreen(int y);
void unkScreenEffect6();
void unkScreenEffect5(int a);
void playSound(int sound);
void decreaseScriptDelay(int amount);
void processKbd();
void clearUpperMask();
void redrawVerbs();
void checkExecVerbs();
void checkAndRunVar33();
void CHARSET_1();
void walkActors();
void moveCamera();
void fixObjectFlags();
void clear_fullRedraw();
void palManipulate();
void screenEffect(int effect);
void clearClickedStatus();
void verbMouseOver(int verb);
int checkMouseOver(int x, int y);
void playActorSounds();
void processDrawQue();
void setActorRedrawFlags();
void resetActorBgs();
void processActors();
void drawVerb(int verb, int mode);
void runInputScript(int a, int cmd, int mode);
void cameraMoved();
void walkActor(Actor *a);
int checkKeyHit();
int getPathToDestBox(int from, int to);
int findPathTowards(Actor *a, int box, int box2, int box3);
void setActorCostPalette(Actor *a);
void drawActorCostume(Actor *a);
void actorAnimate(Actor *a);
int getActorFromPos(int x, int y);
void restoreVerbBG(int verb);
void drawString(int a);
void drawVerbBitmap(int vrb, int x, int y);
void setActorCostume(Actor *a, int c);
void loadPtrToResource(int type, int i, byte *ptr);
void stackPush(int a);
int stackPop();
void walkActorTo(Actor *a, int x, int y, int direction);
void setCursorImg(int cursor, int img);
void setCursorHotspot(int cursor, int x, int y);
void initCharset(int charset);
void addObjectToDrawQue(int object);
int getVerbEntrypoint(int obj, int entry);
int unkSoundProc23(int a);
void startWalkActor(Actor *a, int x, int y, int dir);
void setBoxFlags(int box, int val);
void setBoxScale(int box, int b);
void createBoxMatrix();
void addObjectToInventory(int obj, int room);
void removeObjectFromRoom(int obj);
void decodeParseString();
void pauseGame(int i);
void shutDown(int i);
void lock(int type, int i);
void unlock(int type, int i);
void heapClear(int mode);
void unkHeapProc2(int a, int b);
void unkResProc(int a, int b);
void setPalColor(int index, int r, int g, int b);
void unkRoomFunc2(int a, int b, int c, int d, int e);
void unkRoomFunc3(int a, int b, int c, int d, int e);
void unkRoomFunc4(int a, int b, int c, int d, int e);
int getVerbSlot(int id, int mode);
void killVerb(int slot);
byte *getObjectAddress(int obj);
byte *getObjOrActorName(int obj);
void clearOwnerOf(int obj);
void runVERBCode(int script, int entry, int a, int b, int16 *vars);
void unkSoundProc1(int a);
void setVerbObject(int room, int object, int verb);
void unkMessage1();
void unkMessage2();
void actorTalk();
byte *addMessageToStack(byte *msg);
void unkAddMsgToStack2(int var);
void unkAddMsgToStack3(int var);
void unkAddMsgToStack4(int var);
void unkAddMsgToStack5(int var);
byte *getActorName(Actor *a);
uint32 getOBCDOffs(int object);
byte isMaskActiveAt(int l, int t, int r, int b, byte *mem);
int getInventorySlot();
int getKeyInput(int a);
void convertKeysToClicks();
OpcodeProc getOpcode(int i);
void drawBox(int x, int y, int x2, int y2, int color);
void drawMouse();
void GDI_drawMouse();
void GDI_removeMouse();
void dumpResource(char *tag, int index, byte *ptr);
FILE *_saveLoadStream;
bool _saveOrLoad;
bool saveState(const char *filename);
bool loadState(const char *filename);
void saveOrLoad(FILE *inout, bool mode);
void saveLoadBytes(void *b, int len);
void saveLoadResource(int type, int index);
bool isResourceLoaded(int type, int index);
void saveLoadEntries(void *d, const SaveLoadEntry *sle);
void saveUint32(uint32 d);
void saveWord(uint16 d);
void saveByte(byte b);
byte loadByte();
uint16 loadWord();
uint32 loadUint32();
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Actor *derefActor(int id) { return &actor[id]; }
Actor *derefActorSafe(int id, const char *errmsg);
Actor *getFirstActor() { return actor; }
void setupCostumeRenderer(CostumeRenderer *c, Actor *a);
PathVertex *unkMatrixProc1(PathVertex *vtx, PathNode *node);
PathNode *unkMatrixProc2(PathVertex *vtx, int i);
bool areBoxesNeighbours(int i, int j);
void addToBoxMatrix(byte b);
PathVertex *addPathVertex();
void *addToBoxVertexHeap(int size);
void parseCommandLine(int argc, char **argv);
void showHelpAndExit();
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};
void waitForTimer(Scumm *s);
void outputdisplay2(Scumm *s, int disp);
extern const byte revBitMask[8];
void blitToScreen(Scumm *s, byte *src, int x, int y, int w, int h);
void NORETURN CDECL error(const char *s, ...);
void CDECL warning(const char *s, ...);
void CDECL debug(int level, const char *s, ...);
void checkHeap();
void initGraphics(Scumm *s);
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void updateScreen(Scumm *s);
void drawMouse(Scumm *s, int x, int y, int color, byte *mask, bool visible);