scummvm/queen/defs.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEENDEFS_H
#define QUEENDEFS_H
namespace Queen {
// Maybe should be an inlined function somwhere else, feel free to change
#define InRange(x,l,h) ((x)<=(h) && (x)>=(l)) /* X in [l..h] */
enum {
COMPRESSION_NONE = 0,
COMPRESSION_MP3 = 1,
COMPRESSION_OGG = 2
};
enum {
GAME_SCREEN_WIDTH = 320,
GAME_SCREEN_HEIGHT = 200,
ROOM_ZONE_HEIGHT = 150,
PANEL_ZONE_HEIGHT = 50
};
enum {
FRAMES_JOE = 36,
FRAMES_JOE_XTRA = 2,
FRAMES_JOURNAL = 40
};
enum Direction {
DIR_LEFT = 1,
DIR_RIGHT = 2,
DIR_FRONT = 3,
DIR_BACK = 4
};
enum {
INK_BG_PANEL = 226,
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INK_JOURNAL = 248,
INK_CMD_SELECT = 255,
INK_CMD_NORMAL = 225,
INK_CMD_LOCK = 234,
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INK_TALK_NORMAL = 7,
INK_JOE = 14,
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INK_OUTLINED_TEXT = 16
};
enum {
ZONE_ROOM = 0,
ZONE_PANEL = 1
};
enum {
ROOM_JUNGLE_BUD_SKIP = 9,
ROOM_JUNGLE_MISSIONARY = 13,
ROOM_AMAZON_ENTRANCE = 16,
ROOM_AMAZON_HIDEOUT = 17,
ROOM_AMAZON_THRONE = 18,
ROOM_AMAZON_JAIL = 19,
ROOM_VILLAGE = 20,
ROOM_TRADER_BOBS = 21,
ROOM_FLODA_OUTSIDE = 22,
ROOM_FLODA_KITCHEN = 26,
ROOM_FLODA_LOCKERROOM = 27,
ROOM_FLODA_OFFICE = 35,
ROOM_FLODA_FRONTDESK = 103,
ROOM_TEMPLE_OUTSIDE = 43,
ROOM_TEMPLE_MUMMIES = 46,
ROOM_TEMPLE_ZOMBIES = 50,
ROOM_TEMPLE_SNAKE = 53,
ROOM_TEMPLE_LIZARD_LASER = 55,
ROOM_HOTEL_UPSTAIRS = 70,
ROOM_HOTEL_DOWNSTAIRS = 71,
ROOM_HOTEL_LOLA = 72,
ROOM_HOTEL_LOBBY = 73,
//special
SPARKY_OUTSIDE_HOTEL = 77,
DEATH_MASK = 79,
IBI_LOGO = 82,
COMIC_1 = 87,
COMIC_2 = 88,
COMIC_3 = 89,
UNUSED_INTRO_1 = 91,
UNUSED_INTRO_2 = 92,
UNUSED_INTRO_3 = 93,
UNUSED_INTRO_4 = 94,
FOTAQ_LOGO = 95,
AZURA_1 = 106,
WARNER_LOGO = 126
};
//! GameState vars
enum {
VAR_DRESSING_MODE = 19, // 0=normal clothes, 1=underwear, 2=dress
VAR_ROOM73_CUTAWAY = 93,
VAR_INTRO_PLAYED = 117
};
enum Language {
ENGLISH = 'E',
FRENCH = 'F',
GERMAN = 'G',
HEBREW = 'H',
ITALIAN = 'I',
SPANISH = 'S'
};
enum StateTalk {
STATE_TALK_TALK,
STATE_TALK_MUTE
};
enum StateGrab {
STATE_GRAB_NONE,
STATE_GRAB_DOWN,
STATE_GRAB_UP,
STATE_GRAB_MID
};
enum StateOn {
STATE_ON_ON,
STATE_ON_OFF
};
enum StateUse {
STATE_USE,
STATE_USE_ON
};
} // End of namespace Queen
#endif