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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_CURSOR_H
#define ILLUSIONS_CURSOR_H
namespace Illusions {
class Control;
class IllusionsEngine;
class Cursor {
public:
Cursor(IllusionsEngine *vm);
void place(Control *control, uint32 sequenceId);
void setActorIndex(int actorIndex, int a, int b);
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void setControl(Control *control);
void show();
void hide();
void cursorControlRoutine(Control *control, uint32 deltaTime);
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//protected:
public:
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IllusionsEngine *_vm;
Control *_control;
uint32 _sequenceId;
int _status;
int _cursorNum;
int _field_10;
int _visibleCtr;
int16 _x, _y;
};
} // End of namespace Illusions
#endif // ILLUSIONS_CURSOR_H