2014-12-25 19:29:38 +11:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XEEN_EVENTS_H
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#define XEEN_EVENTS_H
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#include "common/scummsys.h"
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#include "common/events.h"
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2017-12-16 20:12:03 -05:00
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#include "common/queue.h"
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2015-01-01 14:57:56 -10:00
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#include "xeen/sprites.h"
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2014-12-25 19:29:38 +11:00
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namespace Xeen {
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2018-01-27 21:39:40 -05:00
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#define GAME_FRAME_RATE (1000 / 50)
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#define GAME_FRAME_TIME 50
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2014-12-25 19:29:38 +11:00
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class XeenEngine;
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class EventsManager {
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private:
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XeenEngine *_vm;
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uint32 _frameCounter;
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uint32 _priorFrameCounterTime;
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uint32 _gameCounter;
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2015-01-05 08:11:16 -05:00
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uint32 _gameCounters[6];
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2018-01-11 21:31:48 -05:00
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uint32 _playTime;
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2017-12-16 20:12:03 -05:00
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Common::Queue<Common::KeyState> _keys;
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2015-01-02 13:30:00 -10:00
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SpriteResource _sprites;
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2014-12-25 19:29:38 +11:00
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2016-08-28 17:52:56 -04:00
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/**
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* Handles moving to the next game frame
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*/
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2014-12-25 19:29:38 +11:00
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void nextFrame();
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2014-12-31 11:12:18 -10:00
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public:
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bool _leftButton, _rightButton;
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Common::Point _mousePos;
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2014-12-25 19:29:38 +11:00
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public:
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EventsManager(XeenEngine *vm);
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~EventsManager();
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2016-08-28 17:52:56 -04:00
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/*
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* Set the cursor
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*/
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2014-12-30 10:22:05 -10:00
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void setCursor(int cursorId);
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2016-08-28 17:52:56 -04:00
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/**
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* Show the mouse cursor
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*/
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2014-12-25 19:29:38 +11:00
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void showCursor();
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2016-08-28 17:52:56 -04:00
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/**
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* Hide the mouse cursor
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*/
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2014-12-25 19:29:38 +11:00
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void hideCursor();
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2016-08-28 17:52:56 -04:00
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/**
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* Returns if the mouse cursor is visible
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*/
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2014-12-25 19:29:38 +11:00
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bool isCursorVisible();
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void pollEvents();
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2014-12-26 14:37:20 +11:00
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void pollEventsAndWait();
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void clearEvents();
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2014-12-26 22:00:39 +11:00
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void debounceMouse();
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2014-12-26 14:37:20 +11:00
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bool getKey(Common::KeyState &key);
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2014-12-26 22:00:39 +11:00
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bool isKeyPending() const;
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2016-08-28 17:52:56 -04:00
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/**
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* Returns true if a key or mouse press is pending
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*/
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2014-12-26 22:00:39 +11:00
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bool isKeyMousePressed();
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2015-01-05 08:11:16 -05:00
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void updateGameCounter() { _gameCounter = _frameCounter; }
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void timeMark1() { _gameCounters[1] = _frameCounter; }
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void timeMark2() { _gameCounters[2] = _frameCounter; }
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void timeMark3() { _gameCounters[3] = _frameCounter; }
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void timeMark4() { _gameCounters[4] = _frameCounter; }
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void timeMark5() { _gameCounters[5] = _frameCounter; }
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uint32 timeElapsed() const { return _frameCounter - _gameCounter; }
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uint32 timeElapsed1() const { return _frameCounter - _gameCounters[1]; }
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uint32 timeElapsed2() const { return _frameCounter - _gameCounters[2]; }
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uint32 timeElapsed3() const { return _frameCounter - _gameCounters[3]; }
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uint32 timeElapsed4() const { return _frameCounter - _gameCounters[4]; }
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uint32 timeElapsed5() const { return _frameCounter - _gameCounters[5]; }
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2016-09-19 00:01:25 -04:00
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uint32 getTicks() { return _frameCounter; }
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2018-01-11 21:31:48 -05:00
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uint32 playTime() const { return _playTime; }
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void setPlayTime(uint32 time) { _playTime = time; }
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2014-12-31 11:12:18 -10:00
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2016-09-18 20:48:23 -04:00
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bool wait(uint numFrames, bool interruptable = true);
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2015-02-07 22:47:28 -05:00
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2017-12-09 19:54:46 -05:00
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/**
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* Pause for a set amount
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*/
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2015-02-09 20:57:19 -05:00
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void ipause(uint amount);
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2017-12-09 19:54:46 -05:00
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/**
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* Pauses a set amount past the previous call to timeMark5
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*/
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void ipause5(uint amount);
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2017-12-10 11:10:27 -05:00
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/**
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* Waits for a key or mouse press, animating the 3d view in the background
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*/
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void waitForPressAnimated();
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2014-12-25 19:29:38 +11:00
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};
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2014-12-30 22:50:24 -10:00
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class GameEvent {
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public:
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GameEvent();
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};
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2014-12-25 19:29:38 +11:00
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} // End of namespace Xeen
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#endif /* XEEN_EVENTS_H */
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