scummvm/graphics/tinygl/zgl.h

352 lines
7.6 KiB
C
Raw Normal View History

#ifndef _tgl_zgl_h_
#define _tgl_zgl_h_
#include "common/util.h"
2011-05-01 16:12:07 +00:00
#include "common/textconsole.h"
2009-05-08 07:32:33 +00:00
#include "graphics/tinygl/gl.h"
#include "graphics/tinygl/zbuffer.h"
#include "graphics/tinygl/zmath.h"
namespace TinyGL {
enum {
#define ADD_OP(a,b,c) OP_ ## a ,
2009-05-08 07:32:33 +00:00
#include "graphics/tinygl/opinfo.h"
DUMMY
};
2008-07-29 19:28:19 +00:00
// initially # of allocated GLVertexes (will grow when necessary)
#define POLYGON_MAX_VERTEX 16
2008-07-29 19:28:19 +00:00
// Max # of specular light pow buffers
#define MAX_SPECULAR_BUFFERS 8
2008-07-29 19:28:19 +00:00
// # of entries in specular buffer
#define SPECULAR_BUFFER_SIZE 1024
2008-07-29 19:28:19 +00:00
// specular buffer granularity
#define SPECULAR_BUFFER_RESOLUTION 1024
2008-07-29 19:28:19 +00:00
#define MAX_MODELVIEW_STACK_DEPTH 35
#define MAX_PROJECTION_STACK_DEPTH 8
#define MAX_TEXTURE_STACK_DEPTH 8
#define MAX_NAME_STACK_DEPTH 64
#define MAX_TEXTURE_LEVELS 11
2011-04-25 15:37:59 +00:00
#define T_MAX_LIGHTS 32
#define VERTEX_HASH_SIZE 1031
#define MAX_DISPLAY_LISTS 1024
#define OP_BUFFER_MAX_SIZE 512
#define TGL_OFFSET_FILL 0x1
#define TGL_OFFSET_LINE 0x2
#define TGL_OFFSET_POINT 0x4
typedef struct GLSpecBuf {
2008-07-29 19:28:19 +00:00
int shininess_i;
int last_used;
float buf[SPECULAR_BUFFER_SIZE+1];
struct GLSpecBuf *next;
} GLSpecBuf;
typedef struct GLLight {
2008-07-29 19:28:19 +00:00
V4 ambient;
V4 diffuse;
V4 specular;
V4 position;
2008-07-29 19:28:19 +00:00
V3 spot_direction;
float spot_exponent;
float spot_cutoff;
float attenuation[3];
// precomputed values
float cos_spot_cutoff;
V3 norm_spot_direction;
V3 norm_position;
// we use a linked list to know which are the enabled lights
int enabled;
struct GLLight *next, *prev;
} GLLight;
typedef struct GLMaterial {
2008-07-29 19:28:19 +00:00
V4 emission;
V4 ambient;
V4 diffuse;
V4 specular;
float shininess;
// computed values
int shininess_i;
int do_specular;
} GLMaterial;
typedef struct GLViewport {
2008-07-29 19:28:19 +00:00
int xmin, ymin, xsize, ysize;
V3 scale;
V3 trans;
int updated;
} GLViewport;
typedef union {
2008-07-29 19:28:19 +00:00
int op;
float f;
int i;
unsigned int ui;
void *p;
} GLParam;
typedef struct GLParamBuffer {
GLParam ops[OP_BUFFER_MAX_SIZE];
struct GLParamBuffer *next;
} GLParamBuffer;
typedef struct GLList {
GLParamBuffer *first_op_buffer;
2008-07-29 19:28:19 +00:00
// TODO: extensions for an hash table or a better allocating scheme
} GLList;
typedef struct GLVertex {
2008-07-29 19:28:19 +00:00
int edge_flag;
V3 normal;
V4 coord;
V4 tex_coord;
V4 color;
// computed values
V4 ec; // eye coordinates
V4 pc; // coordinates in the normalized volume
int clip_code; // clip code
ZBufferPoint zp; // integer coordinates for the rasterization
} GLVertex;
typedef struct GLImage {
Graphics::PixelBuffer pixmap;
2008-07-29 19:28:19 +00:00
int xsize, ysize;
} GLImage;
2008-07-29 19:28:19 +00:00
// textures
#define TEXTURE_HASH_TABLE_SIZE 256
typedef struct GLTexture {
2008-07-29 19:28:19 +00:00
GLImage images[MAX_TEXTURE_LEVELS];
int handle;
struct GLTexture *next, *prev;
} GLTexture;
2008-07-29 19:28:19 +00:00
// shared state
typedef struct GLSharedState {
2008-07-29 19:28:19 +00:00
GLList **lists;
GLTexture **texture_hash_table;
} GLSharedState;
struct GLContext;
2008-07-29 19:28:19 +00:00
typedef void (*gl_draw_triangle_func)(GLContext *c, GLVertex *p0, GLVertex *p1, GLVertex *p2);
2008-07-29 19:28:19 +00:00
// display context
typedef struct GLContext {
2008-07-29 19:28:19 +00:00
// Z buffer
ZBuffer *zb;
// lights
GLLight lights[T_MAX_LIGHTS];
GLLight *first_light;
V4 ambient_light_model;
int local_light_model;
int lighting_enabled;
int light_model_two_side;
// materials
GLMaterial materials[2];
int color_material_enabled;
int current_color_material_mode;
int current_color_material_type;
// textures
GLTexture *current_texture;
int texture_2d_enabled;
// shared state
GLSharedState shared_state;
// current list
GLParamBuffer *current_op_buffer;
2008-07-29 19:28:19 +00:00
int current_op_buffer_index;
int exec_flag, compile_flag, print_flag;
// matrix
int matrix_mode;
M4 *matrix_stack[3];
M4 *matrix_stack_ptr[3];
int matrix_stack_depth_max[3];
M4 matrix_model_view_inv;
M4 matrix_model_projection;
int matrix_model_projection_updated;
int matrix_model_projection_no_w_transform;
2008-07-29 19:28:19 +00:00
int apply_texture_matrix;
// viewport
GLViewport viewport;
// current state
int polygon_mode_back;
int polygon_mode_front;
int current_front_face;
int current_shade_model;
int current_cull_face;
int cull_face_enabled;
int normalize_enabled;
gl_draw_triangle_func draw_triangle_front, draw_triangle_back;
// selection
int render_mode;
unsigned int *select_buffer;
int select_size;
unsigned int *select_ptr, *select_hit;
int select_overflow;
int select_hits;
// names
unsigned int name_stack[MAX_NAME_STACK_DEPTH];
int name_stack_size;
// clear
float clear_depth;
V4 clear_color;
// current vertex state
V4 current_color;
unsigned int longcurrent_color[3]; // precomputed integer color
V4 current_normal;
V4 current_tex_coord;
int current_edge_flag;
// glBegin / glEnd
int in_begin;
int begin_type;
int vertex_n, vertex_cnt;
int vertex_max;
GLVertex *vertex;
// opengl 1.1 arrays
float *vertex_array;
int vertex_array_size;
int vertex_array_stride;
float *normal_array;
int normal_array_stride;
float *color_array;
int color_array_size;
int color_array_stride;
float *texcoord_array;
int texcoord_array_size;
int texcoord_array_stride;
int client_states;
// opengl 1.1 polygon offset
float offset_factor;
float offset_units;
int offset_states;
int shadow_mode;
// specular buffer. could probably be shared between contexts,
2008-07-29 19:28:19 +00:00
// but that wouldn't be 100% thread safe
GLSpecBuf *specbuf_first;
int specbuf_used_counter;
int specbuf_num_buffers;
// opaque structure for user's use
void *opaque;
// resize viewport function
int (*gl_resize_viewport)(GLContext *c, int *xsize, int *ysize);
// depth test
int depth_test;
int color_mask;
} GLContext;
extern GLContext *gl_ctx;
void gl_add_op(GLParam *p);
2008-07-29 19:28:19 +00:00
// clip.c
void gl_transform_to_viewport(GLContext *c, GLVertex *v);
void gl_draw_triangle(GLContext *c, GLVertex *p0, GLVertex *p1, GLVertex *p2);
void gl_draw_line(GLContext *c, GLVertex *p0, GLVertex *p1);
void gl_draw_point(GLContext *c, GLVertex *p0);
void gl_draw_triangle_point(GLContext *c, GLVertex *p0, GLVertex *p1, GLVertex *p2);
void gl_draw_triangle_line(GLContext *c, GLVertex *p0, GLVertex *p1, GLVertex *p2);
void gl_draw_triangle_fill(GLContext *c, GLVertex *p0, GLVertex *p1, GLVertex *p2);
void gl_draw_triangle_select(GLContext *c, GLVertex *p0, GLVertex *p1, GLVertex *p2);
// matrix.c
void gl_print_matrix(const float *m);
2008-07-29 19:28:19 +00:00
// light.c
void gl_add_select(GLContext *c, unsigned int zmin, unsigned int zmax);
void gl_enable_disable_light(GLContext *c, int light, int v);
void gl_shade_vertex(GLContext *c, GLVertex *v);
void glInitTextures(GLContext *c);
void glEndTextures(GLContext *c);
2008-07-29 19:28:19 +00:00
GLTexture *alloc_texture(GLContext *c, int h);
2012-04-21 10:18:42 +00:00
void free_texture(GLContext *c, int h);
2006-05-16 14:52:36 +00:00
// image_util.c
void gl_resizeImage(unsigned char *dest, int xsize_dest, int ysize_dest,
2008-07-29 19:28:19 +00:00
unsigned char *src, int xsize_src, int ysize_src);
2006-05-16 14:52:36 +00:00
void gl_resizeImageNoInterpolate(unsigned char *dest, int xsize_dest, int ysize_dest,
2008-07-29 19:28:19 +00:00
unsigned char *src, int xsize_src, int ysize_src);
2008-07-30 07:37:00 +00:00
GLContext *gl_get_context();
2006-05-16 14:52:36 +00:00
// specular buffer "api"
GLSpecBuf *specbuf_get_buffer(GLContext *c, const int shininess_i, const float shininess);
2012-04-21 10:18:42 +00:00
void specbuf_cleanup(GLContext *c); // free all memory used
void glInit(void *zbuffer);
void glClose();
#ifdef DEBUG
2005-01-12 15:26:45 +00:00
#define dprintf fprintf
#else
2005-01-12 15:26:45 +00:00
#define dprintf
#endif
#ifndef LOCAL_PI
#define LOCAL_PI (3.14159265358979323846)
#endif
2006-05-16 14:52:36 +00:00
// glopXXX functions
#define ADD_OP(a,b,c) void glop ## a (GLContext *, GLParam *);
#include "opinfo.h"
2006-05-16 14:52:36 +00:00
// this clip epsilon is needed to avoid some rounding errors after
// several clipping stages
#define CLIP_EPSILON (1E-5)
2006-05-16 14:52:36 +00:00
static inline int gl_clipcode(float x, float y, float z, float w1) {
float w;
w = (float)(w1 * (1.0 + CLIP_EPSILON));
2008-07-29 19:28:19 +00:00
return (x < -w) | ((x > w) << 1) | ((y < -w) << 2) | ((y > w) << 3) | ((z < -w) << 4) | ((z > w) << 5);
}
} // end of namespace TinyGL
#endif